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37 lines
1.9 KiB
Plaintext
37 lines
1.9 KiB
Plaintext
[XCX_CUSTOMDROPRATIO]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x50
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; Uncomment those TWO lines to affect the chest chance to appear
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;0x021AADB8 = li r3, 0 ; 0 = no drop, 1 = always gold, 2 = always silver, 3 = always bronze
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;0x021AADBC = blr
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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; WHAT : Override the chest quality you get when the game initially decided you get no chest at all
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; : It's a bit tough to explain, but the function calcRank does this:
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; : 1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
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; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
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; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
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; : 4) No chest at all, exit with no chest (0)
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; : --> The mod below only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2.
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0x21AAF18 = li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze
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; ----------------------------------------------------------------------------
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; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc
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; WHAT : Affect the drop ratio of materials
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_minDropRate = 0x00000000
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0x00000000 = cmpwi r31, 100 ; this value is the default drop ratio under which we want to set a new drop ratio (logically equal or greater)
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0x00000008 = blt .+0x8
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0x0000000C = b .+0x8
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0x00000010 = li r31, 100 ; here you set the new drop ratio
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0x00000014 = cmpw r3, r31
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0x00000018 = blr
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0x021AF5DC = bla _minDropRate ; modify drop ratio for gold chests
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0x021AF5F8 = bla _minDropRate ; modify drop ratio for silver chests
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0x021AF614 = bla _minDropRate ; modify drop ratio for bronze chests
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