mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
461 lines
10 KiB
Plaintext
461 lines
10 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|
name = Resolution
|
|
path = "Xenoblade Chronicles X/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 0.5
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
[Preset]
|
|
name = 3840x720 (48:9)
|
|
$width = 3840
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = 1920x1080 (HD)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 1920x1200 (10:9 HD)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9 HD)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9 HD)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 2560x1440 (Native x2)
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 7680x1440 (48:9)
|
|
$width = 7680
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 2560x1440 (Native x2) x2 sub scaling
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 2.0
|
|
$dither = 0.15
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x3)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2160 (4k 21:9)
|
|
$width = 5120
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2160 (4k 48:9)
|
|
$width = 11520
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x3) x2 sub scaling
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 2.0
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # shadows
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005
|
|
#overwriteWidth = ($height/$gameHeight) * 1024
|
|
#overwriteHeight = ($height/$gameHeight) * 1024
|
|
overwriteWidth = 3072 #1080 breaks without rounding
|
|
overwriteHeight = 3072
|
|
|
|
|
|
[TextureRedefine] #ingame menu
|
|
width = 1024
|
|
height = 720
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (368*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001 # fmv sub colour
|
|
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
|
|
|
|
[TextureRedefine] # shadows 1024 for smoother transition
|
|
width = 512
|
|
height = 512
|
|
formats = 0x005
|
|
#overwriteWidth = ($height/$gameHeight) * 512
|
|
#overwriteHeight = ($height/$gameHeight) * 512
|
|
overwriteWidth = 3072 #1080 breaks without rounding
|
|
overwriteHeight = 3072
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
overwriteWidth = ($width/$gameWidth) * (512*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (288*$internalRes)
|
|
|
|
[TextureRedefine] # fog 1.5 match stencil
|
|
width = 448
|
|
height = 240
|
|
overwriteWidth = ($width/$gameWidth) * (448*$internalRes*1.5)
|
|
overwriteHeight = ($height/$gameHeight) * (240*$internalRes*1.5)
|
|
|
|
[TextureRedefine] # fog
|
|
width = 426
|
|
height = 240
|
|
overwriteWidth = ($width/$gameWidth) * (426*$internalRes*1.5)
|
|
overwriteHeight = ($height/$gameHeight) * (240*$internalRes*1.5)
|
|
|
|
[TextureRedefine] # #Bloom, DOF
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
|
|
|
[TextureRedefine] # Bloom, DOF
|
|
width = 384
|
|
height = 192
|
|
#formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * (384*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
|
|
|
[TextureRedefine] # Bloom, DOF
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
|
|
|
|
#[TextureRedefine] # PR screen
|
|
#width = 256
|
|
#height = 256
|
|
#formats = 0x810 #,0x011 #0x816
|
|
#overwriteWidth = ($height/$gameHeight) * (256*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
|
|
#
|
|
#[TextureRedefine]# sky
|
|
#width = 255
|
|
#height = 255
|
|
#formats = 0x810
|
|
##formatsExcluded = 0x01a,0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($height/$gameHeight) * 255
|
|
#overwriteHeight = ($height/$gameHeight) * 255
|
|
|
|
[TextureRedefine] # skell depth
|
|
width = 192
|
|
height = 96
|
|
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
|
|
|
[TextureRedefine] # Bloom 2nd
|
|
width = 160
|
|
height = 96
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
|
|
|
[TextureRedefine] #bloom 2nd
|
|
width = 160
|
|
height = 90
|
|
###formats = 0x816
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
|
|
|
|
#[TextureRedefine] #
|
|
#width = 128
|
|
#height = 128
|
|
##formats = 0x806 #,0x035,0x034,0x033,0x031
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * 128
|
|
#overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
#[TextureRedefine]
|
|
#width = 127
|
|
#height = 127
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
####formats = 0x80e # 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * 127
|
|
#overwriteHeight = ($height/$gameHeight) * 127
|
|
|
|
[TextureRedefine] #bloom 3rd level
|
|
width = 96
|
|
height = 48
|
|
overwriteWidth = ($width/$gameWidth) * (96*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
|
|
|
|
[TextureRedefine] #bloom 3rd level
|
|
width = 80
|
|
height = 46
|
|
overwriteWidth = ($width/$gameWidth) * (80*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (46*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 64
|
|
#height = 64
|
|
####formats = 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
|
|
|
[TextureRedefine] #skell cockpit bloom 3rd level
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (32*$internalRes)
|
|
|
|
[TextureRedefine] #
|
|
width = 32
|
|
height = 32
|
|
formats = 0x806 #001a breaks flashlight scene
|
|
overwriteWidth = ($width/$gameWidth) * (32*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (32*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (32*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
|
|
|
|
[TextureRedefine] #
|
|
width = 16
|
|
height = 8
|
|
###formats = 0x008,0x806,0x80e # ,0x431,0x031
|
|
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (8*$internalRes)
|
|
|
|
#[TextureRedefine] # breaks depth when scaling 1080
|
|
#width = 8
|
|
#height = 8
|
|
###formats = 0x806,0x81e,0x80e # ,0x431,0x031
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * (8*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (8*$internalRes)
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 4
|
|
#height = 4
|
|
####formats = 0x81e,0x80e
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 1
|
|
#height = 1
|
|
####formats = 0x008,0x81e,0x01a
|
|
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * (1*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (1*$internalRes) |