mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
16 lines
583 B
Plaintext
16 lines
583 B
Plaintext
[Definition]
|
|
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
|
|
name = No "Pixel Mess"
|
|
path = Super Smash Bros. for Wii U/Workarounds/No "Pixel Mess"
|
|
description = Removes the "Pixel Mess" that appears on the results screen. Currently causes several effects to not appear. Made by Slashiee and Skalfate.
|
|
version = 4
|
|
|
|
# A screenshot of the issue can be seen here: https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
|
|
|
|
[TextureRedefine] # Pixel Mess Texture
|
|
width = 640
|
|
height = 360
|
|
formats = 0x00a
|
|
overwriteWidth = 1
|
|
overwriteHeight = 1
|