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https://github.com/cemu-project/cemu_graphic_packs.git
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18271fde34
LOD scaling pack, note LOD is partially broken due to Cemu (grass) Rules.txt smoother LOD transitiion by matching shadow map Rules.txt fix dialog fade (again)
50 lines
996 B
Plaintext
50 lines
996 B
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Negative texture LOD bias
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path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures.
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version = 3
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[Preset]
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name = LOD Default
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -0.5
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$0x033 = -0.5
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$0x034 = -0.5
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$0x035 = -0.5
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[Preset]
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name = LOD -1 (Max for gameplay)
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$0x031 = -1
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$0x033 = -1
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$0x034 = -1
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$0x035 = -1
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[Preset]
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name = LOD -4 (Overkill - For screenshots)
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$0x031 = -4
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$0x033 = -4
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$0x034 = -4
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$0x035 = -4
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]#Per format, possible to have separate scaling if needed
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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overwriteRelativeLodBias = $0x035 |