mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
145 lines
2.6 KiB
Plaintext
145 lines
2.6 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010177600,0005000010177700,0005000010197d00
|
|
name = Resolution
|
|
path = "Devil's Third/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Crementif.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x011,0x820,0x01a,0x41a
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Blur
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x810,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x810
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Bloom
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x820
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# Bloom looked broken from my testing (not using the tiled rendering fix or whatever it's called), but it might be a shader that didn't get upscaled correctly.
|
|
|
|
[TextureRedefine]
|
|
width = 352
|
|
height = 192
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 352
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 322
|
|
height = 182
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 322
|
|
overwriteHeight = ($height/$gameHeight) * 182
|