cemu_graphic_packs/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt

30 lines
807 B
Plaintext

[Definition]
titleIds = 0005000010143500 # replace with fulltitleID
name = Resolution
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Preset]
name = 1024x1024 (1x, Default)
$shadowRes = 1
[Preset]
name = 512x512 (0.5x) Downscale
$shadowRes = 0.5
[Preset]
name = 2048x2048 (2x) - Good balance
$shadowRes = 2
[Preset]
name = 4096x4096 (4x)
$shadowRes = 4
[TextureRedefine] #Shadows x3 Lods
width = 1024
height = 1024
formats = 0x005 #,0x034,0x431,0x034
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024