mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
635 lines
27 KiB
Plaintext
635 lines
27 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader e54c6857324898f3
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const float resScale = <?=$scaleFactorX?>;
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uniform ivec4 uf_remappedPS[20];
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layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf4385000 res 1280x720x1 dim 1 tm: 4 format 021f compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4a8d000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e11000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 0 border: 0
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex0 = 0.0;
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float cubeMapArrayIndex1 = 0.0;
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R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale);
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if( activeMaskStackC[1] == true ) {
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R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R127i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0)));
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PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
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R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].w));
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// 1
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R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0);
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i));
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PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
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PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) * 1.0);
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].z));
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// 2
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R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
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PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0);
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PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0);
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PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
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PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
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R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(PV1i.w)));
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PS0i = R127i.w;
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// 3
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(PV0i.y)));
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PV1i.x = R123i.x;
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R127i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(PV0i.z)));
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PV1i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(R126i.x)));
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PV1i.w = R123i.w;
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// 4
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R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV1i.w)));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV1i.x)));
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.z)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(R127i.w)));
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PV0i.w = R123i.w;
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// 5
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backupReg0i = R127i.y;
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backupReg0i = R127i.y;
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backupReg0i = R127i.y;
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R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.x)));
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R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.y)));
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.z)));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(PV0i.w)));
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PV1i.w = R123i.w;
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// 6
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
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// 7
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backupReg0i = R125i.x;
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R125i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
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PV1i.x = R125i.x;
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R126i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
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PV1i.y = R126i.y;
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R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
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PV1i.z = R127i.z;
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R127i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[5].w));
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PS1i = R127i.y;
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// 8
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R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[5].x));
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PV0i.x = R1i.x;
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R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[5].y));
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PV0i.y = R1i.y;
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R0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].z));
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PV0i.z = R0i.z;
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PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z));
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// 9
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R122i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i)));
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PS1i = R122i.x;
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// 10
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PV0i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R0i.z));
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R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
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PV0i.y = R123i.y;
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PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
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// 11
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R123i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
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PV1i.x = R123i.x;
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PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R127i.y));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
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PS1i = floatBitsToInt(tempResultf);
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// 12
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R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)));
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PV0i.x = R123i.x;
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R4i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS1i)));
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R1i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
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R1i.z = clampFI32(R1i.z);
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PV0i.z = R1i.z;
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R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.y)), intBitsToFloat(PS1i)));
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R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
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PS0i = R2i.z;
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// 13
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if( (intBitsToFloat(PV0i.z) == 0.0)) discard;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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R2i.y = floatBitsToInt(tempResultf);
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PS1i = R2i.y;
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}
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if( activeMaskStackC[1] == true ) {
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R3i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy);
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R5i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw);
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R6i.xyz = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyz);
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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backupReg0i = R1i.x;
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R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.y)));
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PV0i.x = R1i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R3i.x)) + intBitsToFloat(0x3f800347)));
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PV0i.y = R123i.y;
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.y)));
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PV0i.z = R125i.z;
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.y)));
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PV0i.w = R127i.w;
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PS0i = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000));
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// 1
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R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x));
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PV1i.x = R126i.x;
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R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z));
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PV1i.y = R127i.y;
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R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w));
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PV1i.z = R126i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y)));
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PV1i.w = R123i.w;
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R127i.z = int(intBitsToFloat(PS0i));
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PS1i = R127i.z;
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// 2
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R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = R125i.x;
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PV0i.y = R125i.x;
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PV0i.z = R125i.x;
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PV0i.w = R125i.x;
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R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
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PS0i = R127i.x;
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// 3
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backupReg0i = R127i.z;
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backupReg0i = R127i.z;
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R124i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0);
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R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
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R127i.z = backupReg0i & 0x00000004;
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PV1i.z = R127i.z;
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R125i.w = backupReg0i & 0x00000002;
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R6i.y)));
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// 4
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R0i.x = ((PV1i.z == 0)?(R3i.x):(R3i.x));
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R0i.y = ((PV1i.z == 0)?(R3i.y):(R3i.y));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(R6i.y)));
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PV0i.w = R123i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 5
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
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R0i.z = ((R127i.z == 0)?(R127i.x):(R126i.y));
|
|
PV1i.z = R0i.z;
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
|
|
R3i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
|
|
PS1i = R3i.z;
|
|
// 6
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41300000));
|
|
// 7
|
|
backupReg0i = R0i.z;
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z)));
|
|
R126i.y = floatBitsToInt(min(intBitsToFloat(R3i.z), intBitsToFloat(R124i.x)));
|
|
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
|
|
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
|
R127i.w = floatBitsToInt(exp2(intBitsToFloat(PS0i)));
|
|
PS1i = R127i.w;
|
|
// 8
|
|
backupReg0i = R0i.y;
|
|
R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R0i.w),1.0,0.0)));
|
|
PV0i.x = R3i.x;
|
|
PV0i.y = R3i.x;
|
|
PV0i.z = R3i.x;
|
|
PV0i.w = R3i.x;
|
|
tempResultf = log2(intBitsToFloat(PV1i.z));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 9
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R125i.z;
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z)));
|
|
R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x41000000));
|
|
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R126i.w)));
|
|
PS1i = R122i.x;
|
|
// 10
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.x = R123i.x;
|
|
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
|
|
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i)));
|
|
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
|
|
// 11
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.x = R123i.x;
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R125i.z)));
|
|
tempResultf = log2(intBitsToFloat(PV0i.z));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 12
|
|
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d22f983));
|
|
R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40a00000));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x));
|
|
tempResultf = log2(intBitsToFloat(R1i.z));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 13
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R4i.y)));
|
|
R2i.y = R2i.w;
|
|
R2i.y = clampFI32(R2i.y);
|
|
PV1i.y = R2i.y;
|
|
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.w)));
|
|
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.z)) + intBitsToFloat(R2i.z)));
|
|
PV1i.w = R124i.w;
|
|
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i)));
|
|
PS1i = R126i.w;
|
|
// 14
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[8].z)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV1i.y)));
|
|
PV0i.w = R127i.w;
|
|
PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.y)));
|
|
// 15
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.x = R123i.x;
|
|
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
|
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.x)));
|
|
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].x)));
|
|
PS1i = R4i.x;
|
|
// 16
|
|
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PV1i.x)));
|
|
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
|
R3i.w = floatBitsToInt(float(R125i.w));
|
|
R3i.w = clampFI32(R3i.w);
|
|
PS0i = R3i.w;
|
|
// 17
|
|
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.y = tempi.x;
|
|
R3i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.w)));
|
|
PS1i = R3i.y;
|
|
// 18
|
|
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.z = tempi.x;
|
|
// 19
|
|
predResult = (uf_remappedPS[6].w != 0);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R0i.z;
|
|
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0)));
|
|
PV0i.x = R126i.x;
|
|
PV0i.y = R126i.x;
|
|
PV0i.z = R126i.x;
|
|
PV0i.w = R126i.x;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + 1.0);
|
|
PS0i = R127i.y;
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R126i.y = tempi.x;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R126i.z = tempi.x;
|
|
// 3
|
|
backupReg0i = R127i.y;
|
|
redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(R1i.y)),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId);
|
|
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
|
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
|
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
|
R127i.w = cubeMapFaceId;
|
|
PV1i.x = R127i.x;
|
|
PV1i.y = R127i.y;
|
|
PV1i.z = R127i.z;
|
|
PV1i.w = R127i.w;
|
|
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[15].y)));
|
|
PS1i = R0i.w;
|
|
// 4
|
|
backupReg0i = R126i.x;
|
|
backupReg0i = R126i.x;
|
|
backupReg1i = R126i.z;
|
|
backupReg2i = R126i.y;
|
|
backupReg1i = R126i.z;
|
|
redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
|
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
|
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
|
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
|
R126i.w = cubeMapFaceId;
|
|
PV0i.x = R126i.x;
|
|
PV0i.y = R126i.y;
|
|
PV0i.z = R126i.z;
|
|
PV0i.w = R126i.w;
|
|
R0i.z = PV1i.w;
|
|
PS0i = R0i.z;
|
|
// 5
|
|
R2i.x = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[6].x) + 1.0));
|
|
R1i.z = PV0i.w;
|
|
R1i.w = uf_remappedPS[15].x;
|
|
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.z)));
|
|
// 6
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + 1.5));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + 1.5));
|
|
PV0i.w = R123i.w;
|
|
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R126i.z)));
|
|
// 7
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
|
PV1i.x = R123i.x;
|
|
R0i.y = PV0i.w;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
|
PV1i.w = R123i.w;
|
|
R0i.x = PV0i.z;
|
|
PS1i = R0i.x;
|
|
// 8
|
|
R1i.x = PV1i.x;
|
|
R1i.y = PV1i.w;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex1),intBitsToFloat(R0i.w)).xyz);
|
|
R1i.xyz = floatBitsToInt(textureLod(textureUnitPS0, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex0),intBitsToFloat(R1i.w)).xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.x;
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.y)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(backupReg0i)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.z)));
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[16].x)));
|
|
PS0i = R0i.x;
|
|
// 1
|
|
backupReg0i = R4i.x;
|
|
backupReg1i = R4i.y;
|
|
backupReg2i = R4i.z;
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
|
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i)));
|
|
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[16].y)));
|
|
PS1i = R0i.y;
|
|
// 2
|
|
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[16].z)));
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].y)));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) * intBitsToFloat(0x3dcccccd));
|
|
PV0i.y = R127i.y;
|
|
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)));
|
|
PV0i.z = R127i.z;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
// 2
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 3
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
|
// 4
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 5
|
|
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3ecccccd)));
|
|
// 6
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].x)));
|
|
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].y)));
|
|
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].z)));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.y)));
|
|
PV0i.y = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0));
|
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.x)));
|
|
PV0i.w = R2i.w;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
|
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
|
PS0i = R126i.x;
|
|
// 1
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
|
R127i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 0.0));
|
|
R0i.w = floatBitsToInt(1.0);
|
|
// 2
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
|
PV0i.w = R123i.w;
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// 3
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R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.w)) + 1.0));
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PV1i.z = R123i.z;
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// 4
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].y)) + -(intBitsToFloat(R0i.y))));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].x)) + -(intBitsToFloat(R0i.x))));
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PV0i.y = R123i.y;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].z)) + -(intBitsToFloat(R0i.z))));
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PV0i.w = R123i.w;
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// 5
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.z)));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.y)));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x)));
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PV1i.z = R123i.z;
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// 6
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV1i.x)));
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PV1i.y)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.z)));
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PV0i.w = R123i.w;
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// 7
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.w)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.y)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.z)));
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// 8
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z)));
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// 9
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y)));
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PV1i.z = R123i.z;
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// 10
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z)));
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R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.y)));
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R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.x)));
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}
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// export
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passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
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|
}
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