mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
8699939dfc
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version. Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it. If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Dynamic (FPS++)
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path = "The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++)"
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description = Important: Don't enable Static FPS while having FPS++ also enabled! This pack won't work without Cemuhook, make sure to install that! This pack only works when you've properly updated your game (we always recommend the latest updates). Keep in mind that going above 30fps will bring game bugs, so you might want to use the "30FPS" preset.
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version = 3
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[Preset]
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name = 60FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 60
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[Preset]
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name = 30FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 30
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[Preset]
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name = 40FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 40
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[Preset]
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name = 20FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 20
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[Preset]
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name = 48FPS (ideal for 144Hz displays)
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$targetFPS:int = 48
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[Preset]
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name = 72FPS (ideal for 144Hz displays)
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$targetFPS:int = 72
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[Preset]
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name = 75FPS (ideal for 75Hz displays)
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$targetFPS:int = 75
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[Preset]
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name = 120FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 120
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[Preset]
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name = 144FPS (ideal for 144Hz displays)
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$targetFPS:int = 144
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[Control]
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vsyncFrequency = $targetFPS
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