cemu_graphic_packs/Enhancement/HyruleWarriors_ShadowRemoval/patches.txt
nosklo 8790dddd83 Hyrule Warriors new enhancement packs (#170)
* New 60FPS patch for HyruleWarriors

Credits go to emoose

* Added text for HyruleWarriors 60FPS patch

Credits go to emoose

* Added patches.txt for 60FPS HyruleWarriors

Credits to emoose

* Added death fix for enemies on HyruleWarriors

For nvidia cards. Credits to emoose.

* [HW] Shader editing for enemy deaths

Credits go to emoose

* [HGW

* [HW] Remove DOF

credits go to emoose

* [HW] Shadow Removal

credits to emoose

* [HW] patches to remove shadows

by emoose

* [HW] Fix large enemies death

Fixes death animation for larger enemies too
by emoose
2018-01-25 13:26:31 -08:00

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[HWShadowRemovalv208]
moduleMatches = 0xE159AE91
# disable calls to CDisplayListMgr::RenderScene inside CShadowMapManager::Render
# seems to stop character/item shadows being rendered to the shadowmap, while still letting the shadowmap itself get rendered (which seems needed for other effects)
0x021CD54C = nop
0x021CD578 = nop