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8790dddd83
* New 60FPS patch for HyruleWarriors Credits go to emoose * Added text for HyruleWarriors 60FPS patch Credits go to emoose * Added patches.txt for 60FPS HyruleWarriors Credits to emoose * Added death fix for enemies on HyruleWarriors For nvidia cards. Credits to emoose. * [HW] Shader editing for enemy deaths Credits go to emoose * [HGW * [HW] Remove DOF credits go to emoose * [HW] Shadow Removal credits to emoose * [HW] patches to remove shadows by emoose * [HW] Fix large enemies death Fixes death animation for larger enemies too by emoose
8 lines
330 B
Plaintext
8 lines
330 B
Plaintext
[HWShadowRemovalv208]
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moduleMatches = 0xE159AE91
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# disable calls to CDisplayListMgr::RenderScene inside CShadowMapManager::Render
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# seems to stop character/item shadows being rendered to the shadowmap, while still letting the shadowmap itself get rendered (which seems needed for other effects)
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0x021CD54C = nop
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0x021CD578 = nop
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