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https://github.com/cemu-project/cemu_graphic_packs.git
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157956d776
Turns out setting gamepad to 0 does nothing, plus Tekken does display gamepad
42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - 540p"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # shadow 1
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadow 2
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # shadow 3
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteHeight = 4096
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0 |