cemu_graphic_packs/Source/MarioKart8/rules.txt
Crementif 8433e2253c Replace with 1.14.0 repository
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2018-10-31 11:03:04 +01:00

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Resolution
path = "Mario Kart 8/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// For [4:3] resolutions that are multiples of 320x180
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
// For [21:9] resolutions that are multiples of 420x180
// Performance
[Preset]
name = (21:9) 1260x540
$width = 1260
$height = 540
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 1680x720
$width = 1680
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 2100x900
$width = 2100
$height = 900
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = (21:9) 2520x1080
$width = 2520
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 3360x1440
$width = 3360
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 5040x2160
$width = 5040
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 6720x2880
$width = 6720
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiats
[Preset]
name = (21:9) 10080x4320
$width = 10080
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (21:9) 13440x5760
$width = 13440
$height = 5760
$gameWidth = 1280
$gameHeight = 720
// 48:9
[Preset]
name = (48:9) 1920x360
$width = 1920
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 3840x720
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 4800x900
$width = 4800
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 11520x2160
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 15360x2880
$width = 15360
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 23040x4320
$width = 23040
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = (48:9) 30720x5760
$width = 30720
$height = 5760
$gameWidth = 1280
$gameHeight = 720
# Full Res
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad
[TextureRedefine]
width = 864
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
# Gamepad
[TextureRedefine]
width = 854
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# 2P Full Res
[TextureRedefine]
width = 640
height = 720
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720
# 3-4P Full Res
[TextureRedefine]
width = 640
height = 368
tileModesExcluded = 0x001
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x816
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
# Blur in menu's
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Blurred backgrounds in menu
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Particles/highlights
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
# Underwater effect
[TextureRedefine] # 1P
width = 640
height = 368
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 1P
width = 640
height = 360
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # 2P
width = 320
height = 368
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 2P
width = 320
height = 360
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 360