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852e4800bc
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501 Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that. |
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rules.txt |