mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-01 13:54:16 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
242 lines
5.1 KiB
Plaintext
242 lines
5.1 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010101F00,0005000010102000,0005000010102100
|
|
name = Resolution
|
|
path = "Nintendo Land/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Slashiee.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 96
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 96
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 848
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 848
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 448
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 424
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 424
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine] # Gamepad Blur Map
|
|
width = 213
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 213
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine] # Gamepad Bloom Map
|
|
width = 224
|
|
height = 128
|
|
overwriteWidth = ($width / $gameWidth) * 224
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 212
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 212
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 106
|
|
height = 60
|
|
overwriteWidth = ($width / $gameWidth) * 106
|
|
overwriteHeight = ($height / $gameHeight) * 60
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 53
|
|
height = 30
|
|
overwriteWidth = ($width / $gameWidth) * 53
|
|
overwriteHeight = ($height / $gameHeight) * 30
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine] # Gamepad Bloom Mip
|
|
width = 26
|
|
height = 15
|
|
overwriteWidth = ($width / $gameWidth) * 26
|
|
overwriteHeight = ($height / $gameHeight) * 15
|