mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 08:51:50 +01:00
216 lines
5.7 KiB
Plaintext
216 lines
5.7 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - <?=$title?>"
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version = 2
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[TextureRedefine] # increase colour depth, slower but less banding
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #
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formats = 0x810
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overwriteFormat = 0x81e
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[TextureRedefine] #
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formats = 0x806
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overwriteFormat = 0x80e
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[TextureRedefine] #
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formats = 0x007
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overwriteFormat = 0x00f
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x823
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x1a
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overwriteFormat = 0x823
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#[TextureRedefine] #lod override, shimmer and possible sharper textures
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#formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
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#overwriteRelativeLodBias = -1 # don't reccomend more than -1
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[TextureRedefine] #0x01a, super sampling
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formats = 0x005,0x01a
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overwriteRelativeLodBias = -16 #
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 #NLA flyover XCX logo screen
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #XCX shadow
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY)*1024?>
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overwriteHeight = <?=round($scaleFactorY)*1024?>
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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formatsExcluded = 0x001 #in game movies, stasis
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = <?=round($scaleFactorY*480)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*360*(2/1.5))?>
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[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY)*1024?>
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overwriteHeight = <?=round($scaleFactorY)*1024?>
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*288*(2/1.5))?>
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = <?=round($scaleFactorX*640*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*360*(2/1.5))?>
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*180*(2/1.5))?>
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[TextureRedefine]
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width = 261
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height = 223
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*261*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*223*(2/1.5))?>
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[TextureRedefine]
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width = 256
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height = 180
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*256*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*180*(2/1.5))?>
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[TextureRedefine] # "God rays" stencil res, lens reflections.
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width = 256
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height = 144
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overwriteWidth = <?=round($scaleFactorX*256*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*144*(2/1.5))?>
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#[TextureRedefine] # lod switch dithering, don't scale
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#width = 256
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#height = 8
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#formats = 0x01a # verify not to scale.
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#[TextureRedefine] # lod switch dithering, don't scale
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#width = 256
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#height = 4
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#formats = 0x01a # verify not to scale.
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[TextureRedefine] #
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width = 255
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height = 255
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formats = 0x810 # 0x01a, PR screen NLA
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overwriteWidth = <?=round($scaleFactorX*255)?>
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overwriteHeight = <?=round($scaleFactorY*255)?>
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[TextureRedefine]# Probe glow.
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width = 160
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height = 90
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*160*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*90*(2/1.5))?>
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x806
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine]
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width = 128
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height = 90
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*128*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*90*(2/1.5))?>
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[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
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width = 80
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height = 46
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*45*(2/1.5))?>
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[TextureRedefine] #
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width = 64
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height = 64
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formats = 0x816,0x820 #001a includes cube breaks if scaled
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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[TextureRedefine]
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width = 64
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height = 46
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*64*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*46*(2/1.5))?>
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[TextureRedefine] #
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height = 32
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height = 32
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formats = 0x806 #001a includes cube breaks flashlight scene
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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#[TextureRedefine] #grading don't scale
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#width = 16
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#height = 16
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#formatsExcluded =
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#overwriteWidth = 16
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#overwriteHeight = 16
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[TextureRedefine] #
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width = 8
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height = 8
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formats = 0x806
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overwriteWidth = <?=round($scaleFactorX*8)?>
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overwriteHeight = <?=round($scaleFactorY*8)?>
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