mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
b1c05b4e8c
Sonic Lost World blur Super Mario Maker blur Tokyo Mirage Sessions blur
81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
<?php
|
|
include 'Source/functions.php';
|
|
$fullWidth = $argv[1];
|
|
$fullHeight = $argv[2];
|
|
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
|
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
|
?>
|
|
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader 88ae6940d510eea5
|
|
const float resXScale = <?=$scaleFactorX?>;
|
|
const float resYScale = <?=$scaleFactorY?>;
|
|
uniform ivec4 uf_remappedVS[1];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
layout(location = 1) in uvec4 attrDataSem8;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem136;
|
|
layout(location = 1) out vec4 passParameterSem137;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder = attrDataSem0;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
|
attrDecoder.xy = attrDataSem8.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
PV0f.x = R2f.x + intBitsToFloat(uf_remappedVS[0].x) / resXScale;
|
|
PV0f.y = -(intBitsToFloat(uf_remappedVS[0].x)) / resXScale;
|
|
PV0f.w = intBitsToFloat(uf_remappedVS[0].y) / resYScale;
|
|
R0f.x = R2f.x + -(intBitsToFloat(uf_remappedVS[0].x)) / resXScale;
|
|
PS0f = R0f.x;
|
|
// 1
|
|
backupReg0f = R2f.x;
|
|
R2f.x = backupReg0f + PV0f.y;
|
|
R0f.y = R2f.y + -(intBitsToFloat(uf_remappedVS[0].y)) / resYScale;
|
|
R0f.z = PV0f.x;
|
|
R2f.w = R2f.y + PV0f.w;
|
|
R2f.z = PV0f.x;
|
|
PS1f = R2f.z;
|
|
// export
|
|
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
|
// export
|
|
passParameterSem136 = vec4(R0f.x, R0f.y, R0f.z, R0f.y);
|
|
// export
|
|
passParameterSem137 = vec4(R2f.x, R2f.w, R2f.z, R2f.w);
|
|
}
|