mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 10:51:50 +01:00
281 lines
12 KiB
Plaintext
281 lines
12 KiB
Plaintext
#version 400
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#extension GL_ARB_texture_gather : enable
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// shader c797a1f793b1e3ac//mag temple
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const float overwriteWidth = 640.0; //overwidth value.0
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const float overwriteHeight = 480.0;
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uniform ivec4 uf_remappedPS[8];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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noperspective in vec4 passParameter1;
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layout(location = 0) out vec4 passPixelColor0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(gl_FragCoord.xyzw);
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R1i = floatBitsToInt(passParameter1);
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vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
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R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
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// 0
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R3i.x = uf_remappedPS[0].y;
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R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
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PV0i.x = R3i.x;
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R127i.y = uf_remappedPS[0].x;
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R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
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PV0i.y = R127i.y;
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R2i.w = 0x3f800000;
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PV0i.w = R2i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
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PV1i.x = R2i.x;
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R1i.w = uf_remappedPS[0].z;
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R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
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PV1i.w = R1i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
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// 2
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R0i.x = uf_remappedPS[2].x;
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R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
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PV0i.x = R0i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
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PV0i.y = R2i.y;
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R0i.z = uf_remappedPS[2].z;
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R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
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PV0i.z = R0i.z;
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R4i.w = 0;
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PV0i.w = R4i.w;
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R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
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PS0i = R3i.w;
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R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
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R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
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// 0
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R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.x = R125i.x;
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R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.y = R125i.y;
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R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.z = R124i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
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PV0i.w = R123i.w;
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R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
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PS0i = R126i.y;
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// 1
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
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PV1i.x = R127i.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
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PV1i.y = R127i.y;
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R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
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PV1i.z = R127i.z;
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PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
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R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
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PS1i = R126i.z;
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// 2
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R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
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PV0i.x = R124i.x;
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PV0i.y = R124i.x;
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PV0i.z = R124i.x;
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PV0i.w = R124i.x;
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R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
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PS0i = R126i.x;
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// 3
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tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R2i.z = tempi.x;
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R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
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PS1i = R125i.z;
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// 4
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backupReg0i = R127i.y;
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tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
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PS0i = R127i.x;
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// 5
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backupReg0i = R0i.x;
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PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
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PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
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PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
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R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
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PV1i.w = R123i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
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// 6
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R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
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R1i.x = clampFI32(R1i.x);
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PV0i.x = R1i.x;
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R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
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PV0i.y = R126i.y;
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PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
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R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
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PV0i.w = R125i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
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R127i.w = floatBitsToInt(tempResultf);
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PS0i = R127i.w;
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// 7
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tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
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PS1i = R127i.z;
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// 8
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backupReg0i = R125i.x;
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backupReg1i = R125i.y;
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backupReg2i = R124i.z;
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
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PV0i.x = R125i.x;
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R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
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PV0i.y = R125i.y;
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R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
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PV0i.z = R124i.z;
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R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
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PV0i.w = R124i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 9
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backupReg0i = R124i.x;
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backupReg1i = R127i.y;
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R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
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PV1i.x = R124i.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
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PV1i.y = R127i.y;
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R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
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PV1i.z = R126i.z;
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R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
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PV1i.w = R127i.w;
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R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
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PS1i = R0i.x;
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// 10
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backupReg0i = R0i.z;
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R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = R126i.x;
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PV0i.y = R126i.x;
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PV0i.z = R126i.x;
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PV0i.w = R126i.x;
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R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
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PS0i = R125i.z;
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// 11
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tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R126i.y = tempi.x;
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
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PS1i = R126i.w;
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// 12
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backupReg0i = R124i.z;
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backupReg1i = R127i.y;
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backupReg1i = R127i.y;
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tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R124i.z = tempi.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
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PS0i = R127i.y;
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// 13
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backupReg0i = R127i.x;
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R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
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PV1i.z = R123i.z;
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R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
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R127i.x = clampFI32(R127i.x);
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PS1i = R127i.x;
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// 14
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backupReg0i = R126i.y;
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backupReg1i = R0i.x;
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backupReg1i = R0i.x;
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tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R126i.y = tempi.x;
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PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
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// 15
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backupReg0i = R127i.x;
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R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
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PV1i.x = R127i.x;
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R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
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R123i.y = clampFI32(R123i.y);
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PV1i.y = R123i.y;
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PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
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R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
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PV1i.w = R123i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
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PS1i = clampFI32(PS1i);
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// 16
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
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PV0i.y = clampFI32(PV0i.y);
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
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// 17
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R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
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PV1i.y = R123i.y;
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R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
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PV1i.z = R123i.z;
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
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// 18
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
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// 19
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backupReg0i = R127i.z;
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
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R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
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PV1i.z = R127i.z;
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
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// 20
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
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// 21
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
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PV1i.x = R4i.x;
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R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
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PV1i.y = R4i.y;
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R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
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PV1i.z = R4i.z;
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// export
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passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
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}
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