mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
19bd76df1e
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal * [DKCTF] Actually remove old shaders * EXZAP * [DKCTF] version = 2 * [Shadows] version = 2 * [MK8] version = 2 * [Baeonetta] version = 2 * [XCX] version = 2 * [3D World] version = 2 * [Smash] version = 2 * [ROL] version = 2 * [Pikmin] version = 2 * [Tekken] version = 2 * [WindWaker] version = 2 * [TwilightPrincess] version = 2 * [NSMBU] version = 2
105 lines
1.9 KiB
Plaintext
105 lines
1.9 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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overwriteWidth = 7680
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overwriteHeight = 4326
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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overwriteWidth = 7680
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overwriteHeight = 3648
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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overwriteWidth = 7680 #Scale to TV, not performance target
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overwriteHeight = 4320
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 3840
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overwriteHeight = 1740
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 3840
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overwriteHeight = 1728
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 1920
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overwriteHeight = 1080
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 1920
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#overwriteHeight = 870
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 1920
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#overwriteHeight = 864
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # O
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width = 80
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formats = 0x001 #Scale depth masking, not bloom
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height = 45
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 480
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overwriteHeight = 264
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 240
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overwriteHeight = 132
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 4320
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overwriteHeight = 2160
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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