mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
dd98e92938
Should now pretty much fix all the blurs I could see (although the main menu (maybe other scenes too) has multiple blurs depending on the weather, not fixing that one tho).
115 lines
3.1 KiB
Plaintext
115 lines
3.1 KiB
Plaintext
<?php
|
|
include 'Source/functions.php';
|
|
$fullWidth = $argv[1];
|
|
$fullHeight = $argv[2];
|
|
$scaleFactorX = $fullWidth / 1280.0;
|
|
$scaleFactorY = $fullHeight / 720.0;
|
|
|
|
$title = get_title($fullWidth, $fullHeight);
|
|
?>
|
|
[Definition]
|
|
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
|
|
name = "Super Mario 3D World - <?=$title?>"
|
|
version = 2
|
|
|
|
[TextureRedefine] # tv
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] # zoomed in
|
|
width = 1128
|
|
height = 720
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] # zoom transition
|
|
width = 1000
|
|
height = 600
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] # zoom transition 2
|
|
width = 1000
|
|
height = 720
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] # half-res alpha
|
|
width = 640
|
|
height = 360
|
|
formatsExcluded = 0x41A # exclude obvious textures
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] # half-res (zoomed in)
|
|
width = 564
|
|
height = 360
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] # half-res (zoom transition)
|
|
width = 500
|
|
height = 300
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] # half-res (zoom transition 2)
|
|
width = 500
|
|
height = 360
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] # quarter-res alpha
|
|
width = 320
|
|
height = 180
|
|
formatsExcluded = 0x41A # exclude obvious textures
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
|
|
|
[TextureRedefine] # q-res (zoomed in)
|
|
width = 282
|
|
height = 180
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
|
|
|
[TextureRedefine] # q-res (zoom transition)
|
|
width = 250
|
|
height = 150
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
|
|
|
[TextureRedefine] # q-res (zoom transition 2)
|
|
width = 250
|
|
height = 180
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
|
|
|
[TextureRedefine] # 1/8 res
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = <?=round($scaleFactorX*160)?>
|
|
overwriteHeight = <?=round($scaleFactorY*90)?>
|
|
|
|
[TextureRedefine] # gamepad
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] # half-res (gamepad)
|
|
width = 427
|
|
height = 240
|
|
formatsExcluded = 0x41A # exclude obvious textures
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] # q-res (gamepad)
|
|
width = 214
|
|
height = 120
|
|
formatsExcluded = 0x41A # exclude obvious textures
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|