cemu_graphic_packs/Source/SuperMario3DWorld/rules.txt
Michael b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = "Super Mario 3D World - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # 1/8 res
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>