mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
bf2862e4dd
This fix might only apply to artifacts found on the reflective ice on a frost talus fight. This pack also got renamed due to being used in many more spots besides lava and water. I don't have a great name for it, so I choose this because it's easy to understand for normal people without a clue.
23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - NVIDIA Glitch Artifacts Workaround"
|
|
version = 2
|
|
|
|
# This pack contains a workaround for the glitch/blockish artifacts found on lava, water or reflections.
|
|
# However, this pack can cause tile transition issues which don't appear to transition smoothly.
|
|
# If you experience these issues, it's recommended to enable this pack. Otherwise, don't.
|
|
# This bug (and graphic pack) only affects GPU's from the Maxwell or Pascal generation (roughly everything above GTX 700).
|
|
|
|
# Images of issue:
|
|
# https://cdn.discordapp.com/attachments/207547103726010368/372217955741597706/unknown.png
|
|
# https://cdn.discordapp.com/attachments/207547103726010368/372220915012075520/unknown.png
|
|
# https://cdn.discordapp.com/attachments/292733452590120961/433211809898561536/unknown.png
|
|
|
|
# Image of tile transition issue:
|
|
# https://cdn.discordapp.com/attachments/292733452590120961/433019304955609098/unknown.png
|
|
|
|
|
|
# This graphic pack is made as an easy to install alternative to this fix by Flocker:
|
|
# https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/
|
|
# The difference is that this fix reduces it, while it doesn't have the tile transition issue.
|
|
# It also requires an external program and might reset itself on a driver installation (unlikely). |