cemu_graphic_packs/Resolutions/HyruleWarriors_Resolution
getdls 9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
..
945d9672d0114248_0000000000000000_vs.txt rename graphics to resolutions 2018-11-30 17:53:53 -08:00
492839ddc5f8f43e_0000000000000000_vs.txt rename graphics to resolutions 2018-11-30 17:53:53 -08:00
b3609db7d1363f6a_0000000000000000_vs.txt [HW] Revert to basic shader fix 2018-12-20 15:26:14 +01:00
f9feadb214b483b7_0000000000000000_vs.txt rename graphics to resolutions 2018-11-30 17:53:53 -08:00
patches.txt rename graphics to resolutions 2018-11-30 17:53:53 -08:00
rules.txt [HW] Revert to basic shader fix 2018-12-20 15:26:14 +01:00