mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 02:41:50 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
176 lines
3.2 KiB
Plaintext
176 lines
3.2 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
|
|
name = Resolution
|
|
path = "Bayonetta/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats = 0x80e,0x001,0x01a
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x001,0x01a
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
#640x352
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 176
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 176
|
|
|
|
#[TextureRedefine] #May unintentionally scale textures
|
|
#width = 256
|
|
#height = 256
|
|
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
|
|
#overwriteWidth = ($width/$gameWidth) * 256
|
|
#overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 80
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
#[TextureRedefine] #May unintentionally scale textures
|
|
#width = 128
|
|
#height = 128
|
|
#formatsExcluded = 0x033,0x031,0x01a,0x001
|
|
#overwriteWidth = ($width/$gameWidth) * 128
|
|
#overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine] ##
|
|
width = 64
|
|
height = 32
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 48
|
|
height = 32
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 48
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
#[TextureRedefine] #
|
|
#width = 32
|
|
#height = 32
|
|
#formatsExcluded = 0x031,0x002,0x001,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 32
|
|
#overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine] #
|
|
width = 8
|
|
height = 8
|
|
formats = 0x001a
|
|
overwriteWidth = ($width/$gameWidth) * 8
|
|
overwriteHeight = ($height/$gameHeight) * 8
|