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https://github.com/cemu-project/cemu_graphic_packs.git
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3f030216b1
Enables the Software Keyboard to work on the enter name screen.
162 lines
3.2 KiB
Plaintext
162 lines
3.2 KiB
Plaintext
[Definition]
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titleIds = 0005000010118300,0005000010117200,0005000010104D00
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name = "Resoluton"
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path = "Monster Hunter 3 Ultimate/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Skalfate.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# All 1080p Textures - 0x001,0x011,0x01a
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# 0x001=(Video Playback)
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# 0x011=(Depth Stencil 24 bit)
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# 0x01a=(Game Renderer)
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a,0x011
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a,0x011
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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# Required - GamePad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a,0x011,0x41a
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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# Required - GamePad
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a,0x011,0x41a
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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# -----------------------------------------------------------------------------------------------------------------------------------------------
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# Top to bottom View depth
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[TextureRedefine]
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width = 1024
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height = 1024
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formats = 0x80e,0x011
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 1024
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# Required - Half Res
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x01a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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# Required - Half Res
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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# 1/4 Scale
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[TextureRedefine]
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width = 480
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height = 272
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formats = 0x01a
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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# 1/4 Scale
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x01a
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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