mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-27 18:31:50 +01:00
3912 lines
83 KiB
Plaintext
3912 lines
83 KiB
Plaintext
[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Resolution
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path = "Super Mario 3D World/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Crementif and getdls.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1152
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1152
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1128
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #Zoom
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width = 1024
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height = 608
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#formats = 0x80e,0x810
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine] #Heat haze
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine] #Heat haze
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width = 1024
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height = 512
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] #Zoom
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width = 1000
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height = 600
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1000
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overwriteHeight = ($height/$gameHeight) * 600
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[TextureRedefine] #sparkly mine
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width = 896
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height = 480
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #large mirror
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width = 848
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height = 480
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#formats = 0x816,0x810,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * 848
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #Depth 8
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width = 640
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height = 368
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #Depth
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width = 640
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height = 360
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] #heat haze zoomed
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width = 576
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height = 368
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 576
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #bowser carnival
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width = 640
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height = 352
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine] #B C
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width = 634
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height = 357
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 634
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overwriteHeight = ($height/$gameHeight) * 357
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[TextureRedefine]
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width = 629
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height = 354
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 629
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overwriteHeight = ($height/$gameHeight) * 354
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[TextureRedefine]
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width = 624
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height = 351
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 624
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overwriteHeight = ($height/$gameHeight) * 351
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[TextureRedefine]
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width = 618
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height = 348
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 618
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overwriteHeight = ($height/$gameHeight) * 348
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[TextureRedefine]
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width = 613
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height = 345
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 613
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overwriteHeight = ($height/$gameHeight) * 345
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[TextureRedefine]
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width = 608
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height = 342
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 342
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[TextureRedefine]
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width = 602
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height = 339
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 602
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overwriteHeight = ($height/$gameHeight) * 339
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[TextureRedefine]
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width = 597
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height = 336
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 597
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overwriteHeight = ($height/$gameHeight) * 336
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[TextureRedefine]
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width = 592
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height = 333
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 592
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overwriteHeight = ($height/$gameHeight) * 333
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[TextureRedefine]
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width = 586
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height = 330
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 586
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overwriteHeight = ($height/$gameHeight) * 330
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[TextureRedefine]
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width = 581
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height = 327
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 581
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overwriteHeight = ($height/$gameHeight) * 327
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[TextureRedefine]
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width = 576
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height = 324
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 576
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overwriteHeight = ($height/$gameHeight) * 324
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[TextureRedefine]
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width = 570
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height = 321
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 570
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overwriteHeight = ($height/$gameHeight) * 321
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[TextureRedefine]
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width = 565
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height = 318
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 565
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overwriteHeight = ($height/$gameHeight) * 318
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[TextureRedefine]
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width = 560
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height = 315
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 560
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overwriteHeight = ($height/$gameHeight) * 315
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[TextureRedefine]
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width = 554
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height = 312
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 554
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overwriteHeight = ($height/$gameHeight) * 312
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[TextureRedefine]
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width = 549
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height = 309
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 549
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overwriteHeight = ($height/$gameHeight) * 309
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[TextureRedefine]
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width = 544
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height = 306
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 544
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overwriteHeight = ($height/$gameHeight) * 306
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[TextureRedefine]
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width = 538
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height = 303
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 538
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overwriteHeight = ($height/$gameHeight) * 303
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[TextureRedefine]
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width = 533
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height = 300
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 533
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overwriteHeight = ($height/$gameHeight) * 300
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[TextureRedefine]
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width = 528
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height = 297
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 528
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overwriteHeight = ($height/$gameHeight) * 297
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[TextureRedefine]
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width = 522
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height = 294
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 522
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overwriteHeight = ($height/$gameHeight) * 294
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[TextureRedefine]
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width = 517
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height = 291
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 517
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overwriteHeight = ($height/$gameHeight) * 291
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[TextureRedefine] #816 fire transition, 80e switch palace
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width = 512
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height = 512
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formats = 0x816,0x80e # #0x431,0x235,0x034,0x007
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 512
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height = 304
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 304
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 506
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height = 285
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 506
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overwriteHeight = ($height/$gameHeight) * 285
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[TextureRedefine]
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width = 501
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height = 282
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 501
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overwriteHeight = ($height/$gameHeight) * 282
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[TextureRedefine]
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width = 500
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height = 300
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 300
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[TextureRedefine]
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width = 496
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height = 279
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 496
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overwriteHeight = ($height/$gameHeight) * 279
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[TextureRedefine]
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width = 490
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height = 276
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 490
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overwriteHeight = ($height/$gameHeight) * 276
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[TextureRedefine]
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width = 485
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height = 273
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 485
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overwriteHeight = ($height/$gameHeight) * 273
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[TextureRedefine] #
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width = 480
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height = 272
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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[TextureRedefine]
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width = 320
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height = 192
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 474
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height = 267
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 474
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overwriteHeight = ($height/$gameHeight) * 267
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[TextureRedefine]
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width = 469
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height = 264
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 469
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overwriteHeight = ($height/$gameHeight) * 264
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[TextureRedefine]
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width = 464
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height = 261
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 464
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overwriteHeight = ($height/$gameHeight) * 261
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[TextureRedefine]
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width = 458
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height = 258
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 458
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overwriteHeight = ($height/$gameHeight) * 258
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[TextureRedefine]
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width = 453
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height = 255
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 453
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overwriteHeight = ($height/$gameHeight) * 255
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[TextureRedefine]
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width = 448
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height = 252
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 252
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[TextureRedefine]
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width = 442
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height = 249
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 442
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overwriteHeight = ($height/$gameHeight) * 249
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[TextureRedefine]
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width = 437
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height = 246
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 437
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overwriteHeight = ($height/$gameHeight) * 246
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[TextureRedefine]
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width = 432
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height = 243
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 432
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overwriteHeight = ($height/$gameHeight) * 243
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[TextureRedefine]
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width = 426
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height = 239
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 426
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overwriteHeight = ($height/$gameHeight) * 239
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[TextureRedefine]
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width = 421
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height = 236
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 421
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overwriteHeight = ($height/$gameHeight) * 236
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[TextureRedefine]
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width = 416
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height = 233
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 416
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overwriteHeight = ($height/$gameHeight) * 233
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[TextureRedefine]
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width = 410
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height = 231
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 410
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overwriteHeight = ($height/$gameHeight) * 231
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[TextureRedefine]
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width = 405
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height = 228
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 405
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overwriteHeight = ($height/$gameHeight) * 228
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[TextureRedefine]
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width = 400
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height = 225
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 400
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overwriteHeight = ($height/$gameHeight) * 225
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[TextureRedefine]
|
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width = 394
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height = 222
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 394
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overwriteHeight = ($height/$gameHeight) * 222
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[TextureRedefine]
|
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width = 389
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height = 219
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 389
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overwriteHeight = ($height/$gameHeight) * 219
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|
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[TextureRedefine]
|
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width = 384
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height = 216
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 384
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overwriteHeight = ($height/$gameHeight) * 216
|
|
|
|
[TextureRedefine]
|
|
width = 378
|
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height = 213
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|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 378
|
|
overwriteHeight = ($height/$gameHeight) * 213
|
|
|
|
[TextureRedefine]
|
|
width = 373
|
|
height = 210
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 373
|
|
overwriteHeight = ($height/$gameHeight) * 210
|
|
|
|
[TextureRedefine]
|
|
width = 368
|
|
height = 207
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 368
|
|
overwriteHeight = ($height/$gameHeight) * 207
|
|
|
|
[TextureRedefine]
|
|
width = 362
|
|
height = 204
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 362
|
|
overwriteHeight = ($height/$gameHeight) * 204
|
|
|
|
[TextureRedefine]
|
|
width = 357
|
|
height = 201
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 357
|
|
overwriteHeight = ($height/$gameHeight) * 201
|
|
|
|
[TextureRedefine]
|
|
width = 352
|
|
height = 198
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 352
|
|
overwriteHeight = ($height/$gameHeight) * 198
|
|
|
|
[TextureRedefine]
|
|
width = 346
|
|
height = 194
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 346
|
|
overwriteHeight = ($height/$gameHeight) * 194
|
|
|
|
[TextureRedefine]
|
|
width = 341
|
|
height = 191
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 341
|
|
overwriteHeight = ($height/$gameHeight) * 191
|
|
|
|
[TextureRedefine]
|
|
width = 336
|
|
height = 188
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 336
|
|
overwriteHeight = ($height/$gameHeight) * 188
|
|
|
|
[TextureRedefine]
|
|
width = 330
|
|
height = 186
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 330
|
|
overwriteHeight = ($height/$gameHeight) * 186
|
|
|
|
[TextureRedefine]
|
|
width = 325
|
|
height = 183
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 325
|
|
overwriteHeight = ($height/$gameHeight) * 183
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 317
|
|
height = 178
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 317
|
|
overwriteHeight = ($height/$gameHeight) * 178
|
|
|
|
[TextureRedefine]
|
|
width = 314
|
|
height = 177
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 314
|
|
overwriteHeight = ($height/$gameHeight) * 177
|
|
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 288
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 282
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 160
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 250
|
|
height = 150
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 150
|
|
|
|
[TextureRedefine]
|
|
width = 253
|
|
height = 142
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 253
|
|
overwriteHeight = ($height/$gameHeight) * 142
|
|
|
|
[TextureRedefine]
|
|
width = 250
|
|
height = 141
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 141
|
|
|
|
[TextureRedefine]
|
|
width = 248
|
|
height = 139
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 248
|
|
overwriteHeight = ($height/$gameHeight) * 139
|
|
|
|
[TextureRedefine]
|
|
width = 245
|
|
height = 138
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 245
|
|
overwriteHeight = ($height/$gameHeight) * 138
|
|
|
|
[TextureRedefine]
|
|
width = 242
|
|
height = 136
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 242
|
|
overwriteHeight = ($height/$gameHeight) * 136
|
|
|
|
[TextureRedefine]
|
|
width = 240
|
|
height = 135
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 135
|
|
|
|
[TextureRedefine]
|
|
width = 237
|
|
height = 133
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 237
|
|
overwriteHeight = ($height/$gameHeight) * 133
|
|
|
|
[TextureRedefine]
|
|
width = 234
|
|
height = 132
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 234
|
|
overwriteHeight = ($height/$gameHeight) * 132
|
|
|
|
[TextureRedefine]
|
|
width = 232
|
|
height = 130
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 232
|
|
overwriteHeight = ($height/$gameHeight) * 130
|
|
|
|
[TextureRedefine]
|
|
width = 229
|
|
height = 129
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 229
|
|
overwriteHeight = ($height/$gameHeight) * 129
|
|
|
|
[TextureRedefine]
|
|
width = 226
|
|
height = 127
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 226
|
|
overwriteHeight = ($height/$gameHeight) * 127
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 224
|
|
height = 128
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 112
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 112
|
|
|
|
[TextureRedefine]
|
|
width = 221
|
|
height = 124
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 221
|
|
overwriteHeight = ($height/$gameHeight) * 124
|
|
|
|
[TextureRedefine]
|
|
width = 218
|
|
height = 123
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 218
|
|
overwriteHeight = ($height/$gameHeight) * 123
|
|
|
|
[TextureRedefine]
|
|
width = 216
|
|
height = 121
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 216
|
|
overwriteHeight = ($height/$gameHeight) * 121
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 213
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 213
|
|
height = 119
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 119
|
|
|
|
[TextureRedefine]
|
|
width = 210
|
|
height = 118
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 210
|
|
overwriteHeight = ($height/$gameHeight) * 118
|
|
|
|
[TextureRedefine]
|
|
width = 208
|
|
height = 116
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 208
|
|
overwriteHeight = ($height/$gameHeight) * 116
|
|
|
|
[TextureRedefine]
|
|
width = 205
|
|
height = 115
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 205
|
|
overwriteHeight = ($height/$gameHeight) * 115
|
|
|
|
[TextureRedefine]
|
|
width = 202
|
|
height = 114
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 202
|
|
overwriteHeight = ($height/$gameHeight) * 114
|
|
|
|
[TextureRedefine]
|
|
width = 200
|
|
height = 112
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 200
|
|
overwriteHeight = ($height/$gameHeight) * 112
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 158
|
|
height = 89
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 158
|
|
overwriteHeight = ($height/$gameHeight) * 89
|
|
|
|
[TextureRedefine]
|
|
width = 157
|
|
height = 88
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 157
|
|
overwriteHeight = ($height/$gameHeight) * 88
|
|
|
|
[TextureRedefine]
|
|
width = 156
|
|
height = 87
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 87
|
|
|
|
[TextureRedefine]
|
|
width = 154
|
|
height = 87
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 154
|
|
overwriteHeight = ($height/$gameHeight) * 87
|
|
|
|
[TextureRedefine]
|
|
width = 153
|
|
height = 86
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 153
|
|
overwriteHeight = ($height/$gameHeight) * 86
|
|
|
|
[TextureRedefine]
|
|
width = 152
|
|
height = 85
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 152
|
|
overwriteHeight = ($height/$gameHeight) * 85
|
|
|
|
[TextureRedefine]
|
|
width = 150
|
|
height = 84
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 150
|
|
overwriteHeight = ($height/$gameHeight) * 84
|
|
|
|
[TextureRedefine]
|
|
width = 149
|
|
height = 84
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 149
|
|
overwriteHeight = ($height/$gameHeight) * 84
|
|
|
|
[TextureRedefine]
|
|
width = 148
|
|
height = 83
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 148
|
|
overwriteHeight = ($height/$gameHeight) * 83
|
|
|
|
[TextureRedefine]
|
|
width = 146
|
|
height = 82
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 146
|
|
overwriteHeight = ($height/$gameHeight) * 82
|
|
|
|
[TextureRedefine]
|
|
width = 145
|
|
height = 81
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 145
|
|
overwriteHeight = ($height/$gameHeight) * 81
|
|
|
|
[TextureRedefine]
|
|
width = 144
|
|
height = 81
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 144
|
|
overwriteHeight = ($height/$gameHeight) * 81
|
|
|
|
[TextureRedefine]
|
|
width = 142
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 142
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 72
|
|
formats = 0x816 #,0x035
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 72
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 141
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] #haze
|
|
width = 128
|
|
height = 16
|
|
formats = 0x823
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 126
|
|
height = 71
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 126
|
|
overwriteHeight = ($height/$gameHeight) * 71
|
|
|
|
[TextureRedefine]
|
|
width = 125
|
|
height = 70
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 70
|
|
|
|
[TextureRedefine]
|
|
width = 125
|
|
height = 75
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
[TextureRedefine]
|
|
width = 124
|
|
height = 69
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 124
|
|
overwriteHeight = ($height/$gameHeight) * 69
|
|
|
|
[TextureRedefine]
|
|
width = 122
|
|
height = 69
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 122
|
|
overwriteHeight = ($height/$gameHeight) * 69
|
|
|
|
[TextureRedefine]
|
|
width = 121
|
|
height = 68
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 121
|
|
overwriteHeight = ($height/$gameHeight) * 68
|
|
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 67
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]
|
|
width = 118
|
|
height = 66
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 118
|
|
overwriteHeight = ($height/$gameHeight) * 66
|
|
|
|
[TextureRedefine]
|
|
width = 117
|
|
height = 66
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 117
|
|
overwriteHeight = ($height/$gameHeight) * 66
|
|
|
|
[TextureRedefine]
|
|
width = 116
|
|
height = 65
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 116
|
|
overwriteHeight = ($height/$gameHeight) * 65
|
|
|
|
[TextureRedefine]
|
|
width = 114
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 114
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 113
|
|
height = 63
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 113
|
|
overwriteHeight = ($height/$gameHeight) * 63
|
|
|
|
[TextureRedefine]
|
|
width = 112
|
|
height = 63
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 112
|
|
overwriteHeight = ($height/$gameHeight) * 63
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 62
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 62
|
|
|
|
[TextureRedefine]
|
|
width = 109
|
|
height = 61
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 109
|
|
overwriteHeight = ($height/$gameHeight) * 61
|
|
|
|
[TextureRedefine]
|
|
width = 108
|
|
height = 60
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 108
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 59
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 106
|
|
overwriteHeight = ($height/$gameHeight) * 59
|
|
|
|
[TextureRedefine]
|
|
width = 105
|
|
height = 59
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 105
|
|
overwriteHeight = ($height/$gameHeight) * 59
|
|
|
|
[TextureRedefine]
|
|
width = 104
|
|
height = 58
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 104
|
|
overwriteHeight = ($height/$gameHeight) * 58
|
|
|
|
[TextureRedefine]
|
|
width = 102
|
|
height = 57
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 102
|
|
overwriteHeight = ($height/$gameHeight) * 57
|
|
|
|
[TextureRedefine]
|
|
width = 101
|
|
height = 57
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 101
|
|
overwriteHeight = ($height/$gameHeight) * 57
|
|
|
|
[TextureRedefine]
|
|
width = 100
|
|
height = 56
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 100
|
|
overwriteHeight = ($height/$gameHeight) * 56
|
|
|
|
[TextureRedefine]
|
|
width = 98
|
|
height = 55
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 98
|
|
overwriteHeight = ($height/$gameHeight) * 55
|
|
|
|
[TextureRedefine]
|
|
width = 97
|
|
height = 54
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 97
|
|
overwriteHeight = ($height/$gameHeight) * 54
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 86
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 86
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 85
|
|
height = 47
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 85
|
|
overwriteHeight = ($height/$gameHeight) * 47
|
|
|
|
[TextureRedefine]
|
|
width = 84
|
|
height = 47
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 84
|
|
overwriteHeight = ($height/$gameHeight) * 47
|
|
|
|
[TextureRedefine]
|
|
width = 82
|
|
height = 46
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 82
|
|
overwriteHeight = ($height/$gameHeight) * 46
|
|
|
|
[TextureRedefine]
|
|
width = 81
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 81
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 79
|
|
height = 44
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 79
|
|
overwriteHeight = ($height/$gameHeight) * 44
|
|
|
|
[TextureRedefine]
|
|
width = 78
|
|
height = 44
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 78
|
|
overwriteHeight = ($height/$gameHeight) * 44
|
|
|
|
[TextureRedefine]
|
|
width = 78
|
|
height = 43
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 78
|
|
overwriteHeight = ($height/$gameHeight) * 43
|
|
|
|
[TextureRedefine]
|
|
width = 77
|
|
height = 43
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 77
|
|
overwriteHeight = ($height/$gameHeight) * 43
|
|
|
|
[TextureRedefine]
|
|
width = 76
|
|
height = 43
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 76
|
|
overwriteHeight = ($height/$gameHeight) * 43
|
|
|
|
[TextureRedefine]
|
|
width = 76
|
|
height = 42
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 76
|
|
overwriteHeight = ($height/$gameHeight) * 42
|
|
|
|
[TextureRedefine]
|
|
width = 75
|
|
height = 42
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 75
|
|
overwriteHeight = ($height/$gameHeight) * 42
|
|
|
|
[TextureRedefine]
|
|
width = 74
|
|
height = 42
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 74
|
|
overwriteHeight = ($height/$gameHeight) * 42
|
|
|
|
[TextureRedefine]
|
|
width = 74
|
|
height = 41
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 74
|
|
overwriteHeight = ($height/$gameHeight) * 41
|
|
|
|
[TextureRedefine]
|
|
width = 73
|
|
height = 41
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 73
|
|
overwriteHeight = ($height/$gameHeight) * 41
|
|
|
|
[TextureRedefine]
|
|
width = 72
|
|
height = 40
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 72
|
|
overwriteHeight = ($height/$gameHeight) * 40
|
|
|
|
[TextureRedefine]
|
|
width = 71
|
|
height = 40
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 71
|
|
overwriteHeight = ($height/$gameHeight) * 40
|
|
|
|
[TextureRedefine] # Transition fire
|
|
width = 70
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 70
|
|
height = 39
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 39
|
|
|
|
[TextureRedefine]
|
|
width = 69
|
|
height = 39
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 69
|
|
overwriteHeight = ($height/$gameHeight) * 39
|
|
|
|
[TextureRedefine]
|
|
width = 68
|
|
height = 38
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 68
|
|
overwriteHeight = ($height/$gameHeight) * 38
|
|
|
|
[TextureRedefine]
|
|
width = 67
|
|
height = 37
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 67
|
|
overwriteHeight = ($height/$gameHeight) * 37
|
|
|
|
[TextureRedefine]
|
|
width = 66
|
|
height = 37
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 66
|
|
overwriteHeight = ($height/$gameHeight) * 37
|
|
|
|
[TextureRedefine]
|
|
width = 65
|
|
height = 36
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 65
|
|
overwriteHeight = ($height/$gameHeight) * 36
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 36
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 36
|
|
|
|
[TextureRedefine]
|
|
width = 63
|
|
height = 35
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 63
|
|
overwriteHeight = ($height/$gameHeight) * 35
|
|
|
|
[TextureRedefine]
|
|
width = 62
|
|
height = 35
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 62
|
|
overwriteHeight = ($height/$gameHeight) * 35
|
|
|
|
[TextureRedefine]
|
|
width = 62
|
|
height = 34
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 62
|
|
overwriteHeight = ($height/$gameHeight) * 34
|
|
|
|
[TextureRedefine]
|
|
width = 61
|
|
height = 34
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 61
|
|
overwriteHeight = ($height/$gameHeight) * 34
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 34
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 34
|
|
|
|
[TextureRedefine]
|
|
width = 62
|
|
height = 37
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 37
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine] #transition fire
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 35
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 35
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 59
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 59
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine]
|
|
width = 58
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 58
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine]
|
|
width = 58
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 58
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 57
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 57
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 56
|
|
height = 31
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 56
|
|
overwriteHeight = ($height/$gameHeight) * 31
|
|
|
|
[TextureRedefine]
|
|
width = 55
|
|
height = 31
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 55
|
|
overwriteHeight = ($height/$gameHeight) * 31
|
|
|
|
[TextureRedefine]
|
|
width = 54
|
|
height = 30
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 54
|
|
overwriteHeight = ($height/$gameHeight) * 30
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 29
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 53
|
|
overwriteHeight = ($height/$gameHeight) * 29
|
|
|
|
[TextureRedefine]
|
|
width = 52
|
|
height = 29
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 52
|
|
overwriteHeight = ($height/$gameHeight) * 29
|
|
|
|
[TextureRedefine]
|
|
width = 51
|
|
height = 28
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 51
|
|
overwriteHeight = ($height/$gameHeight) * 28
|
|
|
|
[TextureRedefine]
|
|
width = 50
|
|
height = 28
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 50
|
|
overwriteHeight = ($height/$gameHeight) * 28
|
|
|
|
[TextureRedefine]
|
|
width = 49
|
|
height = 27
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 49
|
|
overwriteHeight = ($height/$gameHeight) * 27
|
|
|
|
[TextureRedefine]
|
|
width = 48
|
|
height = 27
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 48
|
|
overwriteHeight = ($height/$gameHeight) * 27
|
|
|
|
[TextureRedefine]
|
|
width = 47
|
|
height = 26
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 47
|
|
overwriteHeight = ($height/$gameHeight) * 26
|
|
|
|
[TextureRedefine]
|
|
width = 46
|
|
height = 26
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 46
|
|
overwriteHeight = ($height/$gameHeight) * 26
|
|
|
|
[TextureRedefine]
|
|
width = 46
|
|
height = 25
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 46
|
|
overwriteHeight = ($height/$gameHeight) * 25
|
|
|
|
[TextureRedefine]
|
|
width = 45
|
|
height = 25
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 45
|
|
overwriteHeight = ($height/$gameHeight) * 25
|
|
|
|
[TextureRedefine]
|
|
width = 44
|
|
height = 25
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 44
|
|
overwriteHeight = ($height/$gameHeight) * 25
|
|
|
|
[TextureRedefine]
|
|
width = 44
|
|
height = 24
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 44
|
|
overwriteHeight = ($height/$gameHeight) * 24
|
|
|
|
[TextureRedefine]
|
|
width = 43
|
|
height = 24
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 43
|
|
overwriteHeight = ($height/$gameHeight) * 24
|
|
|
|
[TextureRedefine]
|
|
width = 42
|
|
height = 23
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 42
|
|
overwriteHeight = ($height/$gameHeight) * 23
|
|
|
|
[TextureRedefine]
|
|
width = 41
|
|
height = 23
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 41
|
|
overwriteHeight = ($height/$gameHeight) * 23
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 31
|
|
height = 18
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 31
|
|
overwriteHeight = ($height/$gameHeight) * 18
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 17
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 17
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 16
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 15
|
|
height = 9
|
|
formats = 0x816,0x823
|
|
overwriteWidth = ($width/$gameWidth) * 15
|
|
overwriteHeight = ($height/$gameHeight) * 9
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1272
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1272
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1264
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1264
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1256
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1256
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1248
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1248
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1240
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1240
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1232
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1232
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1224
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1224
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1216
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1216
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1208
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1208
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1200
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1200
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1192
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1192
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1184
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1184
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1176
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1176
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1168
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1168
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1160
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1160
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1152
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1144
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1144
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1136
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1136
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1128
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1120
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1120
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1112
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1112
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1104
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1104
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1096
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1096
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1088
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1088
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1080
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1080
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1072
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1072
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1064
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1064
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1056
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1056
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1048
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1048
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1040
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1040
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1032
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1032
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1024
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1016
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1016
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1008
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1008
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1000
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1000
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 640
|
|
height = 320
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine] # circus
|
|
width = 636
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 636
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 632
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 632
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 628
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 628
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 624
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 624
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 620
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 620
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 616
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 616
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 612
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 612
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 608
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 604
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 604
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 600
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 596
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 596
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 592
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 592
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 588
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 588
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 584
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 584
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 580
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 580
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 576
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 572
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 572
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 568
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 568
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 564
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 564
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 560
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 560
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 556
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 556
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 552
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 552
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 548
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 548
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 544
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 540
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 540
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 536
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 536
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 532
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 532
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 528
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 528
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 524
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 524
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 520
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 520
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 516
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 516
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 512
|
|
height = 360
|
|
formatsExcluded = 0x034,0x033,0x031 # rain vulkan
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 508
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 508
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 504
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 504
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 500
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 318
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 318
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 316
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 316
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 314
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 314
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 312
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 312
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 310
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 310
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 308
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 308
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 306
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 306
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 304
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 304
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 302
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 302
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 300
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 300
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 298
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 298
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 296
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 296
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 294
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 294
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 292
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 292
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 290
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 288
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 286
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 286
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 284
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 284
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 282
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 280
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 280
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 278
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 278
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 276
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 276
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 274
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 274
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 272
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 272
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 270
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 270
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 268
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 268
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 266
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 266
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 264
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 264
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 262
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 262
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 260
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 260
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 258
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 258
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 256
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 254
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 254
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 252
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 252
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 250
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 159
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 159
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 158
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 158
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 157
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 157
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 156
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 155
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 155
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 154
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 154
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 153
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 153
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 152
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 152
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 151
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 151
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 150
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 150
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 149
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 149
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 148
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 148
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 147
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 147
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 146
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 146
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 145
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 145
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 144
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 144
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 143
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 143
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 142
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 142
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 141
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 140
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 139
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 139
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 138
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 138
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 137
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 137
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 136
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 136
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 135
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 135
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 134
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 134
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 133
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 133
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 132
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 132
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 131
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 131
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 130
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 130
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 129
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 129
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 128
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 127
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 127
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 126
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 126
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 125
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 120
|
|
height = 67
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine] # circus
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 79
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 79
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 78
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 78
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 77
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 77
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 76
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 76
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 75
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 75
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 74
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 74
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 73
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 73
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 72
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 72
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 71
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 71
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 70
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 69
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 69
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 68
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 68
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 67
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 67
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 66
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 66
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 65
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 65
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 64
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 63
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 63
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 62
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 62
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 60
|
|
height = 33
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
## Coopa castle
|
|
|
|
[TextureRedefine]
|
|
width = 637
|
|
height = 358
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 637
|
|
overwriteHeight = ($height/$gameHeight) * 358
|
|
|
|
[TextureRedefine]
|
|
width = 632
|
|
height = 355
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 632
|
|
overwriteHeight = ($height/$gameHeight) * 355
|
|
|
|
[TextureRedefine]
|
|
width = 626
|
|
height = 352
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 626
|
|
overwriteHeight = ($height/$gameHeight) * 352
|
|
|
|
[TextureRedefine]
|
|
width = 621
|
|
height = 349
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 621
|
|
overwriteHeight = ($height/$gameHeight) * 349
|
|
|
|
[TextureRedefine]
|
|
width = 616
|
|
height = 346
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 616
|
|
overwriteHeight = ($height/$gameHeight) * 346
|
|
|
|
[TextureRedefine]
|
|
width = 610
|
|
height = 343
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 610
|
|
overwriteHeight = ($height/$gameHeight) * 343
|
|
|
|
[TextureRedefine]
|
|
width = 608
|
|
height = 352
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 352
|
|
|
|
[TextureRedefine]
|
|
width = 608
|
|
height = 336
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 336
|
|
|
|
[TextureRedefine]
|
|
width = 605
|
|
height = 340
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 605
|
|
overwriteHeight = ($height/$gameHeight) * 340
|
|
|
|
[TextureRedefine]
|
|
width = 600
|
|
height = 337
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 337
|
|
|
|
[TextureRedefine]
|
|
width = 594
|
|
height = 334
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 594
|
|
overwriteHeight = ($height/$gameHeight) * 334
|
|
|
|
[TextureRedefine]
|
|
width = 589
|
|
height = 331
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 589
|
|
overwriteHeight = ($height/$gameHeight) * 331
|
|
|
|
[TextureRedefine]
|
|
width = 584
|
|
height = 328
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 584
|
|
overwriteHeight = ($height/$gameHeight) * 328
|
|
|
|
[TextureRedefine]
|
|
width = 578
|
|
height = 325
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 578
|
|
overwriteHeight = ($height/$gameHeight) * 325
|
|
|
|
[TextureRedefine]
|
|
width = 576
|
|
height = 336
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 336
|
|
|
|
[TextureRedefine]
|
|
width = 576
|
|
height = 320
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine]
|
|
width = 573
|
|
height = 322
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 573
|
|
overwriteHeight = ($height/$gameHeight) * 322
|
|
|
|
[TextureRedefine]
|
|
width = 568
|
|
height = 319
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 568
|
|
overwriteHeight = ($height/$gameHeight) * 319
|
|
|
|
[TextureRedefine]
|
|
width = 562
|
|
height = 316
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 562
|
|
overwriteHeight = ($height/$gameHeight) * 316
|
|
|
|
[TextureRedefine]
|
|
width = 557
|
|
height = 313
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 557
|
|
overwriteHeight = ($height/$gameHeight) * 313
|
|
|
|
[TextureRedefine]
|
|
width = 552
|
|
height = 310
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 552
|
|
overwriteHeight = ($height/$gameHeight) * 310
|
|
|
|
[TextureRedefine]
|
|
width = 546
|
|
height = 307
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 546
|
|
overwriteHeight = ($height/$gameHeight) * 307
|
|
|
|
[TextureRedefine]
|
|
width = 544
|
|
height = 320
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine]
|
|
width = 544
|
|
height = 304
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 304
|
|
|
|
[TextureRedefine]
|
|
width = 541
|
|
height = 304
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 541
|
|
overwriteHeight = ($height/$gameHeight) * 304
|
|
|
|
[TextureRedefine]
|
|
width = 536
|
|
height = 301
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 536
|
|
overwriteHeight = ($height/$gameHeight) * 301
|
|
|
|
[TextureRedefine]
|
|
width = 530
|
|
height = 298
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 530
|
|
overwriteHeight = ($height/$gameHeight) * 298
|
|
|
|
[TextureRedefine]
|
|
width = 525
|
|
height = 295
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 525
|
|
overwriteHeight = ($height/$gameHeight) * 295
|
|
|
|
[TextureRedefine]
|
|
width = 520
|
|
height = 292
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 520
|
|
overwriteHeight = ($height/$gameHeight) * 292
|
|
|
|
[TextureRedefine]
|
|
width = 514
|
|
height = 289
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 514
|
|
overwriteHeight = ($height/$gameHeight) * 289
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 272
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine]
|
|
width = 509
|
|
height = 286
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 509
|
|
overwriteHeight = ($height/$gameHeight) * 286
|
|
|
|
[TextureRedefine]
|
|
width = 504
|
|
height = 283
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 504
|
|
overwriteHeight = ($height/$gameHeight) * 283
|
|
|
|
[TextureRedefine]
|
|
width = 498
|
|
height = 280
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 498
|
|
overwriteHeight = ($height/$gameHeight) * 280
|
|
|
|
[TextureRedefine]
|
|
width = 493
|
|
height = 277
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 493
|
|
overwriteHeight = ($height/$gameHeight) * 277
|
|
|
|
[TextureRedefine]
|
|
width = 488
|
|
height = 274
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 488
|
|
overwriteHeight = ($height/$gameHeight) * 274
|
|
|
|
[TextureRedefine]
|
|
width = 482
|
|
height = 271
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 482
|
|
overwriteHeight = ($height/$gameHeight) * 271
|
|
|
|
[TextureRedefine]
|
|
width = 477
|
|
height = 268
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 477
|
|
overwriteHeight = ($height/$gameHeight) * 268
|
|
|
|
[TextureRedefine]
|
|
width = 472
|
|
height = 265
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 472
|
|
overwriteHeight = ($height/$gameHeight) * 265
|
|
|
|
[TextureRedefine]
|
|
width = 466
|
|
height = 262
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 466
|
|
overwriteHeight = ($height/$gameHeight) * 262
|
|
|
|
[TextureRedefine]
|
|
width = 461
|
|
height = 259
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 461
|
|
overwriteHeight = ($height/$gameHeight) * 259
|
|
|
|
[TextureRedefine]
|
|
width = 456
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 456
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 450
|
|
height = 253
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 450
|
|
overwriteHeight = ($height/$gameHeight) * 253
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 445
|
|
height = 250
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 445
|
|
overwriteHeight = ($height/$gameHeight) * 250
|
|
|
|
[TextureRedefine]
|
|
width = 440
|
|
height = 247
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 440
|
|
overwriteHeight = ($height/$gameHeight) * 247
|
|
|
|
[TextureRedefine]
|
|
width = 434
|
|
height = 244
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 434
|
|
overwriteHeight = ($height/$gameHeight) * 244
|
|
|
|
[TextureRedefine]
|
|
width = 429
|
|
height = 241
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 429
|
|
overwriteHeight = ($height/$gameHeight) * 241
|
|
|
|
[TextureRedefine]
|
|
width = 424
|
|
height = 238
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 424
|
|
overwriteHeight = ($height/$gameHeight) * 238
|
|
|
|
[TextureRedefine]
|
|
width = 418
|
|
height = 235
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 418
|
|
overwriteHeight = ($height/$gameHeight) * 235
|
|
|
|
[TextureRedefine]
|
|
width = 416
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 416
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 416
|
|
height = 224
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 416
|
|
overwriteHeight = ($height/$gameHeight) * 224
|
|
|
|
[TextureRedefine]
|
|
width = 413
|
|
height = 232
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 413
|
|
overwriteHeight = ($height/$gameHeight) * 232
|
|
|
|
[TextureRedefine]
|
|
width = 408
|
|
height = 229
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 408
|
|
overwriteHeight = ($height/$gameHeight) * 229
|
|
|
|
[TextureRedefine]
|
|
width = 402
|
|
height = 226
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 402
|
|
overwriteHeight = ($height/$gameHeight) * 226
|
|
|
|
[TextureRedefine]
|
|
width = 397
|
|
height = 223
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 397
|
|
overwriteHeight = ($height/$gameHeight) * 223
|
|
|
|
[TextureRedefine]
|
|
width = 392
|
|
height = 220
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 392
|
|
overwriteHeight = ($height/$gameHeight) * 220
|
|
|
|
[TextureRedefine]
|
|
width = 386
|
|
height = 217
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 386
|
|
overwriteHeight = ($height/$gameHeight) * 217
|
|
|
|
[TextureRedefine]
|
|
width = 384
|
|
height = 224
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 224
|
|
|
|
[TextureRedefine]
|
|
width = 384
|
|
height = 208
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 208
|
|
|
|
[TextureRedefine]
|
|
width = 381
|
|
height = 214
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 381
|
|
overwriteHeight = ($height/$gameHeight) * 214
|
|
|
|
[TextureRedefine]
|
|
width = 376
|
|
height = 211
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 376
|
|
overwriteHeight = ($height/$gameHeight) * 211
|
|
|
|
[TextureRedefine]
|
|
width = 370
|
|
height = 208
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 370
|
|
overwriteHeight = ($height/$gameHeight) * 208
|
|
|
|
[TextureRedefine]
|
|
width = 365
|
|
height = 205
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 365
|
|
overwriteHeight = ($height/$gameHeight) * 205
|
|
|
|
[TextureRedefine]
|
|
width = 360
|
|
height = 202
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 360
|
|
overwriteHeight = ($height/$gameHeight) * 202
|
|
|
|
[TextureRedefine]
|
|
width = 354
|
|
height = 199
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 354
|
|
overwriteHeight = ($height/$gameHeight) * 199
|
|
|
|
[TextureRedefine]
|
|
width = 352
|
|
height = 208
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 352
|
|
overwriteHeight = ($height/$gameHeight) * 208
|
|
|
|
[TextureRedefine]
|
|
width = 352
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 352
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 349
|
|
height = 196
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 349
|
|
overwriteHeight = ($height/$gameHeight) * 196
|
|
|
|
[TextureRedefine]
|
|
width = 344
|
|
height = 193
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 344
|
|
overwriteHeight = ($height/$gameHeight) * 193
|
|
|
|
[TextureRedefine]
|
|
width = 338
|
|
height = 190
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 338
|
|
overwriteHeight = ($height/$gameHeight) * 190
|
|
|
|
[TextureRedefine]
|
|
width = 333
|
|
height = 187
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 333
|
|
overwriteHeight = ($height/$gameHeight) * 187
|
|
|
|
[TextureRedefine]
|
|
width = 328
|
|
height = 184
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 328
|
|
overwriteHeight = ($height/$gameHeight) * 184
|
|
|
|
[TextureRedefine]
|
|
width = 322
|
|
height = 181
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 322
|
|
overwriteHeight = ($height/$gameHeight) * 181
|
|
|
|
[TextureRedefine]
|
|
width = 318
|
|
height = 179
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 318
|
|
overwriteHeight = ($height/$gameHeight) * 179
|
|
|
|
[TextureRedefine]
|
|
width = 316
|
|
height = 177
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 316
|
|
overwriteHeight = ($height/$gameHeight) * 177
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 254
|
|
height = 143
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 254
|
|
overwriteHeight = ($height/$gameHeight) * 143
|
|
|
|
[TextureRedefine]
|
|
width = 252
|
|
height = 141
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 252
|
|
overwriteHeight = ($height/$gameHeight) * 141
|
|
|
|
[TextureRedefine]
|
|
width = 249
|
|
height = 140
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 249
|
|
overwriteHeight = ($height/$gameHeight) * 140
|
|
|
|
[TextureRedefine]
|
|
width = 246
|
|
height = 138
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 246
|
|
overwriteHeight = ($height/$gameHeight) * 138
|
|
|
|
[TextureRedefine]
|
|
width = 244
|
|
height = 137
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 244
|
|
overwriteHeight = ($height/$gameHeight) * 137
|
|
|
|
[TextureRedefine]
|
|
width = 241
|
|
height = 135
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 241
|
|
overwriteHeight = ($height/$gameHeight) * 135
|
|
|
|
[TextureRedefine]
|
|
width = 238
|
|
height = 134
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 238
|
|
overwriteHeight = ($height/$gameHeight) * 134
|
|
|
|
[TextureRedefine]
|
|
width = 236
|
|
height = 132
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 236
|
|
overwriteHeight = ($height/$gameHeight) * 132
|
|
|
|
[TextureRedefine]
|
|
width = 233
|
|
height = 131
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 233
|
|
overwriteHeight = ($height/$gameHeight) * 131
|
|
|
|
[TextureRedefine]
|
|
width = 230
|
|
height = 129
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 230
|
|
overwriteHeight = ($height/$gameHeight) * 129
|
|
|
|
[TextureRedefine]
|
|
width = 228
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 228
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 225
|
|
height = 126
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 225
|
|
overwriteHeight = ($height/$gameHeight) * 126
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 126
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 126
|
|
|
|
[TextureRedefine]
|
|
width = 222
|
|
height = 125
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 222
|
|
overwriteHeight = ($height/$gameHeight) * 125
|
|
|
|
[TextureRedefine]
|
|
width = 220
|
|
height = 123
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 220
|
|
overwriteHeight = ($height/$gameHeight) * 123
|
|
|
|
[TextureRedefine]
|
|
width = 217
|
|
height = 122
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 217
|
|
overwriteHeight = ($height/$gameHeight) * 122
|
|
|
|
[TextureRedefine]
|
|
width = 214
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 214
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 212
|
|
height = 119
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 212
|
|
overwriteHeight = ($height/$gameHeight) * 119
|
|
|
|
[TextureRedefine]
|
|
width = 209
|
|
height = 117
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 209
|
|
overwriteHeight = ($height/$gameHeight) * 117
|
|
|
|
[TextureRedefine]
|
|
width = 206
|
|
height = 116
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 206
|
|
overwriteHeight = ($height/$gameHeight) * 116
|
|
|
|
[TextureRedefine]
|
|
width = 204
|
|
height = 114
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 204
|
|
overwriteHeight = ($height/$gameHeight) * 114
|
|
|
|
[TextureRedefine]
|
|
width = 201
|
|
height = 113
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 201
|
|
overwriteHeight = ($height/$gameHeight) * 113
|
|
|
|
[TextureRedefine]
|
|
width = 198
|
|
height = 111
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 198
|
|
overwriteHeight = ($height/$gameHeight) * 111
|
|
|
|
[TextureRedefine]
|
|
width = 197
|
|
height = 111
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 197
|
|
overwriteHeight = ($height/$gameHeight) * 111
|
|
|
|
[TextureRedefine]
|
|
width = 196
|
|
height = 110
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 196
|
|
overwriteHeight = ($height/$gameHeight) * 110
|
|
|
|
[TextureRedefine]
|
|
width = 194
|
|
height = 109
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 194
|
|
overwriteHeight = ($height/$gameHeight) * 109
|
|
|
|
[TextureRedefine]
|
|
width = 193
|
|
height = 108
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 193
|
|
overwriteHeight = ($height/$gameHeight) * 108
|
|
|
|
[TextureRedefine]
|
|
width = 159
|
|
height = 89
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 159
|
|
overwriteHeight = ($height/$gameHeight) * 89
|
|
|
|
[TextureRedefine]
|
|
width = 158
|
|
height = 88
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 158
|
|
overwriteHeight = ($height/$gameHeight) * 88
|
|
|
|
[TextureRedefine]
|
|
width = 156
|
|
height = 88
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 88
|
|
|
|
[TextureRedefine]
|
|
width = 155
|
|
height = 87
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 155
|
|
overwriteHeight = ($height/$gameHeight) * 87
|
|
|
|
[TextureRedefine]
|
|
width = 154
|
|
height = 86
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 154
|
|
overwriteHeight = ($height/$gameHeight) * 86
|
|
|
|
[TextureRedefine]
|
|
width = 151
|
|
height = 85
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 151
|
|
overwriteHeight = ($height/$gameHeight) * 85
|
|
|
|
[TextureRedefine]
|
|
width = 147
|
|
height = 82
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 147
|
|
overwriteHeight = ($height/$gameHeight) * 82
|
|
|
|
[TextureRedefine]
|
|
width = 143
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 143
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 142
|
|
height = 79
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 142
|
|
overwriteHeight = ($height/$gameHeight) * 79
|
|
|
|
[TextureRedefine]
|
|
width = 141
|
|
height = 79
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 79
|
|
|
|
[TextureRedefine]
|
|
width = 140
|
|
height = 79
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 79
|
|
|
|
[TextureRedefine]
|
|
width = 140
|
|
height = 78
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 78
|
|
|
|
[TextureRedefine]
|
|
width = 139
|
|
height = 78
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 139
|
|
overwriteHeight = ($height/$gameHeight) * 78
|
|
|
|
[TextureRedefine]
|
|
width = 138
|
|
height = 78
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 138
|
|
overwriteHeight = ($height/$gameHeight) * 78
|
|
|
|
[TextureRedefine]
|
|
width = 138
|
|
height = 77
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 138
|
|
overwriteHeight = ($height/$gameHeight) * 77
|
|
|
|
[TextureRedefine]
|
|
width = 137
|
|
height = 77
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 137
|
|
overwriteHeight = ($height/$gameHeight) * 77
|
|
|
|
[TextureRedefine]
|
|
width = 136
|
|
height = 76
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 136
|
|
overwriteHeight = ($height/$gameHeight) * 76
|
|
|
|
[TextureRedefine]
|
|
width = 135
|
|
height = 76
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 135
|
|
overwriteHeight = ($height/$gameHeight) * 76
|
|
|
|
[TextureRedefine]
|
|
width = 134
|
|
height = 75
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 134
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
[TextureRedefine]
|
|
width = 133
|
|
height = 75
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 133
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
[TextureRedefine]
|
|
width = 132
|
|
height = 74
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 132
|
|
overwriteHeight = ($height/$gameHeight) * 74
|
|
|
|
[TextureRedefine]
|
|
width = 131
|
|
height = 73
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 131
|
|
overwriteHeight = ($height/$gameHeight) * 73
|
|
|
|
[TextureRedefine]
|
|
width = 130
|
|
height = 73
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 130
|
|
overwriteHeight = ($height/$gameHeight) * 73
|
|
|
|
[TextureRedefine]
|
|
width = 129
|
|
height = 72
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 129
|
|
overwriteHeight = ($height/$gameHeight) * 72
|
|
|
|
[TextureRedefine]
|
|
width = 127
|
|
height = 71
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 127
|
|
overwriteHeight = ($height/$gameHeight) * 71
|
|
|
|
[TextureRedefine]
|
|
width = 126
|
|
height = 70
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 126
|
|
overwriteHeight = ($height/$gameHeight) * 70
|
|
|
|
[TextureRedefine]
|
|
width = 124
|
|
height = 70
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 124
|
|
overwriteHeight = ($height/$gameHeight) * 70
|
|
|
|
[TextureRedefine]
|
|
width = 123
|
|
height = 69
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 123
|
|
overwriteHeight = ($height/$gameHeight) * 69
|
|
|
|
[TextureRedefine]
|
|
width = 122
|
|
height = 68
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 122
|
|
overwriteHeight = ($height/$gameHeight) * 68
|
|
|
|
[TextureRedefine]
|
|
width = 119
|
|
height = 67
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 119
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]
|
|
width = 115
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 115
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 111
|
|
height = 62
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 111
|
|
overwriteHeight = ($height/$gameHeight) * 62
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 61
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 61
|
|
|
|
[TextureRedefine]
|
|
width = 108
|
|
height = 61
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 108
|
|
overwriteHeight = ($height/$gameHeight) * 61
|
|
|
|
[TextureRedefine]
|
|
width = 107
|
|
height = 60
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 107
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 103
|
|
height = 58
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 103
|
|
overwriteHeight = ($height/$gameHeight) * 58
|
|
|
|
[TextureRedefine]
|
|
width = 99
|
|
height = 55
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 99
|
|
overwriteHeight = ($height/$gameHeight) * 55
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 54
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 54
|
|
|
|
[TextureRedefine]
|
|
width = 95
|
|
height = 53
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 95
|
|
overwriteHeight = ($height/$gameHeight) * 53
|
|
|
|
[TextureRedefine]
|
|
width = 94
|
|
height = 53
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 94
|
|
overwriteHeight = ($height/$gameHeight) * 53
|
|
|
|
[TextureRedefine]
|
|
width = 94
|
|
height = 52
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 94
|
|
overwriteHeight = ($height/$gameHeight) * 52
|
|
|
|
[TextureRedefine]
|
|
width = 93
|
|
height = 52
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 93
|
|
overwriteHeight = ($height/$gameHeight) * 52
|
|
|
|
[TextureRedefine]
|
|
width = 92
|
|
height = 52
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 92
|
|
overwriteHeight = ($height/$gameHeight) * 52
|
|
|
|
[TextureRedefine]
|
|
width = 92
|
|
height = 51
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 92
|
|
overwriteHeight = ($height/$gameHeight) * 51
|
|
|
|
[TextureRedefine]
|
|
width = 91
|
|
height = 51
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 91
|
|
overwriteHeight = ($height/$gameHeight) * 51
|
|
|
|
[TextureRedefine]
|
|
width = 90
|
|
height = 51
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 90
|
|
overwriteHeight = ($height/$gameHeight) * 51
|
|
|
|
[TextureRedefine]
|
|
width = 90
|
|
height = 50
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 90
|
|
overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
[TextureRedefine]
|
|
width = 89
|
|
height = 50
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 89
|
|
overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
[TextureRedefine]
|
|
width = 88
|
|
height = 49
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 88
|
|
overwriteHeight = ($height/$gameHeight) * 49
|
|
|
|
[TextureRedefine]
|
|
width = 87
|
|
height = 49
|
|
formats = 0x816,0x035
|
|
overwriteWidth = ($width/$gameWidth) * 87
|
|
overwriteHeight = ($height/$gameHeight) * 49
|
|
|
|
[TextureRedefine]
|
|
width = 83
|
|
height = 46
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 83
|
|
overwriteHeight = ($height/$gameHeight) * 46
|
|
|
|
[TextureRedefine]
|
|
width = 71
|
|
height = 39
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 71
|
|
overwriteHeight = ($height/$gameHeight) * 39
|
|
|
|
[TextureRedefine]
|
|
width = 69
|
|
height = 38
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 69
|
|
overwriteHeight = ($height/$gameHeight) * 38
|
|
|
|
[TextureRedefine]
|
|
width = 67
|
|
height = 38
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 67
|
|
overwriteHeight = ($height/$gameHeight) * 38
|
|
|
|
[TextureRedefine]
|
|
width = 55
|
|
height = 30
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 55
|
|
overwriteHeight = ($height/$gameHeight) * 30
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 30
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 53
|
|
overwriteHeight = ($height/$gameHeight) * 30
|
|
|
|
[TextureRedefine]
|
|
width = 51
|
|
height = 29
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 51
|
|
overwriteHeight = ($height/$gameHeight) * 29
|
|
|
|
[TextureRedefine]
|
|
width = 426
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 426
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 346
|
|
height = 195
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 346
|
|
overwriteHeight = ($height/$gameHeight) * 195
|
|
|
|
[TextureRedefine]
|
|
width = 341
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 341
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 60
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 106
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 85
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 85
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 42
|
|
height = 24
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 42
|
|
overwriteHeight = ($height/$gameHeight) * 24
|
|
|
|
##1-5 Switch circus additional res
|
|
|
|
[TextureRedefine]
|
|
width = 608
|
|
height = 368
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 544
|
|
height = 368
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 368
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 192
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine] #low res reflection depth
|
|
width = 256
|
|
height = 240
|
|
#formats = 0x816,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine] #low res reflection shader 810,19,a01
|
|
width = 240
|
|
height = 240
|
|
#formats = 0x816,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 96
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 96
|