mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 04:44:15 +01:00
549758507f
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were: - It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset. - All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan. Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least. * Organize workaround graphic packs Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions. * Add V4 converter script and instructions on how to use it Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there... Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
845 lines
18 KiB
Plaintext
845 lines
18 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Resolution
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path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
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description = Changes the games resolution. You cannot change resolutions on the fly.
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version = 4
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[Preset]
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name = 1280x720 (16:9) (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# Performance
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[Preset]
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name = 320x180 (16:9)
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 640x360 (16:9)
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 960x540 (16:9)
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# Common HD Resolutions
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[Preset]
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name = 1600x900 (16:9)
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 1920x1080 (16:9)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 2560x1440 (16:9)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3200x1800 (16:9)
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3840x2160 (16:9)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 5120x2880 (16:9)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 10240x5760 (16:9)
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# Common Ultrawide Resolutions
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[Preset]
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name = -----------------------------------
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 2560x1080 (21:9)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3840x1600 (21:10)
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$width = 3840
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 4300x1800 (21:9)
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$width = 4300
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# Common 16:10 Resolutions
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[Preset]
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name = -----------------------------------
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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# Other Uncommon Resolutions
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[Preset]
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name = -----------------------------------
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$width = 640
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 640x480 (4:3)
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$width = 640
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1280x960 (4:3)
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$width = 1280
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$height = 960
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1920x1440 (4:3)
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$width = 1920
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 640x512 (5:4)
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$width = 640
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$height = 512
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1280x1024 (5:4)
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$width = 1280
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$height = 1024
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1920x1536 (5:4)
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$width = 1920
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 5760x1080 (48:9)
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$width = 5760
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 8640x1620 (48:9)
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$width = 8640
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$height = 1620
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 14400x2700 (48:9)
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$width = 14400
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$height = 2700
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 21600x4050 (48:9)
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$width = 21600
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$height = 4050
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x005=Link and Objects Depth
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# - 0x007=World Lighting Red-Green Texture
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# - 0x019=Menu Interface/GUI
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# - 0x01a=Normals
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# - 0x41a=Geometry rendering
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# - 0x806=Wind/Fog
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# - 0x80e=Depth stencil buffer
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# - 0x816=Weapon and Objects Bloom
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# - 0x820=Field Fog
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# Depth/Geometry/Shading Rendering
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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# formatsExcluded = 0x008 # Game Load Opening Background Image
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteHeight = ($height/$gameHeight)* 720
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# Gamepad - background
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x019
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteHeight = ($height/$gameHeight)* 480
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# Gamepad - game render size
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x019
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 854
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overwriteHeight = ($height/$gameHeight)* 480
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# All 1/2, 1/4 textures:
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# - 0x001=World Lighting - Red
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# - 0x005=Depth for Link and Objects
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# - 0x019=GUI
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# - 0x01a=Blurs and Normals
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# - 0x80e=World and Objects Depth 32bit
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# - 0x806=Wind/Fog
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# - 0x816=World & Weapon Bloom
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# - 0x820=Fog
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# Required 1/2 resolutions
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
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# Required 1/2 resolutions
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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# formatsExcluded = 0x431
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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# Required 1/3 resolutions
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[TextureRedefine]
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width = 384
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height = 192
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formats = 0x001 # World lighting - Red
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overwriteWidth = ($width/$gameWidth) * 384
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overwriteHeight = ($height/$gameHeight) * 192
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# Required 1/4 resolutions
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# Required 1/4 resolutions
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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# Required 1/6 resolution
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[TextureRedefine]
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width = 192
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height = 96
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formats = 0x007,0x806 # Used for Fog
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 96
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# Required 1/8 resolution
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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# Required 1/8 resolution
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x001,0x005,0x007,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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# 1/10 resolution; Break 960x540 background: ambient light, bloom
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#
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# [TextureRedefine]
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# width = 128
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# height = 80
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# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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# overwriteWidth = ($width/$gameWidth) * 128
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# overwriteHeight = ($height/$gameHeight) * 80
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#
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# [TextureRedefine]
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# width = 120
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# height = 75
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# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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# overwriteWidth = ($width/$gameWidth) * 120
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# overwriteHeight = ($height/$gameHeight) * 75
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# Required Fogs and Dust
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[TextureRedefine]
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width = 128
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height = 48
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formats = 0x806,0x816,0x005,0x007,0x820
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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# Required 1/13 resolution
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816,0x80e # Used for bloom/depth
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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# Required 1/16 resolution
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816,0x806,0x007 # Used for bloom/fog
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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# Required 1/16 resolution
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x80e # Used for depth
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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# 0x019 - GUI Requirements
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[TextureRedefine]
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width = 128
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 110
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 110
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overwriteHeight = ($height/$gameHeight) * 720
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# 0x816 - Blooms & Effects
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# Heat wave effect
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[TextureRedefine]
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width = 1024
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height = 512
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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# Sheikah slate scope
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[TextureRedefine]
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width = 512
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height = 256
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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# World bloom
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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|
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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|
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine] # catches cubemap! 32x32, 16x16
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width = 32
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height = 16
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depth = 1
|
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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|
|
|
[TextureRedefine]
|
|
width = 24
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height = 16
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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|
|
|
[TextureRedefine]
|
|
width = 40
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height = 22
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|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 272
|
|
depth = 1
|
|
formats = 0x001,0x005 # Red Viewport / Depth
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1504
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1500
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map Overlay
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 608
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
# Dyeing background: inventory fading border
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 400
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
# Mini-map GUI
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Red Viewport
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 912
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x01a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
# Improve Color Banding for GUI Format 0x019
|
|
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Fix texture cache's mismatch warnings
|
|
|
|
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
|
|
width = 1280
|
|
height = 288
|
|
depth = 1
|
|
formats = 0x19
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
[TextureRedefine] # same as above
|
|
width = 1280
|
|
height = 278
|
|
depth = 1
|
|
formats = 0x19
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 278
|
|
|
|
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
|
|
width = 512
|
|
height = 256
|
|
depth = 1
|
|
formats = 0x1
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine] # 640x360 mip 2; same as above
|
|
width = 256
|
|
height = 128
|
|
depth = 1
|
|
formats = 0x1
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
|
|
# width = 128
|
|
# height = 64
|
|
# depth = 1
|
|
# formats = 0x1
|
|
# tilemodes = 4
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
|
|
width = 293
|
|
height = 185
|
|
depth = 1
|
|
formats = 0x1a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 293
|
|
overwriteHeight = ($height/$gameHeight) * 185
|
|
|
|
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
|
|
# width = 64
|
|
# height = 64
|
|
# depth = 1
|
|
# formats = 0x1
|
|
# tilemodes = 4
|
|
# overwriteWidth = ($width/$gameWidth) * 64
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
# [TextureRedefine] # 128x64; Mini-game count down number fade
|
|
# width = 40
|
|
# height = 50
|
|
# depth = 1
|
|
# formats = 0x1
|
|
# tilemodes = 4
|
|
# overwriteWidth = ($width/$gameWidth) * 40
|
|
# overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
# Resize letters box: Subtitle
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 96
|
|
depth = 1
|
|
formats = 0x1a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 500
|
|
height = 94
|
|
depth = 1
|
|
formats = 0x1a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 94
|
|
|
|
# Resize letters box: pop up message
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 32
|
|
depth = 1
|
|
formats = 0x1a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 464
|
|
height = 28
|
|
depth = 1
|
|
formats = 0x1a
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 464
|
|
overwriteHeight = ($height/$gameHeight) * 28
|