mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-30 05:14:14 +01:00
148 lines
4.9 KiB
Plaintext
148 lines
4.9 KiB
Plaintext
<?php
|
|
include 'Source/functions.php';
|
|
$fullWidth = $argv[1];
|
|
$fullHeight = $argv[2];
|
|
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
|
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
|
?>
|
|
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
// shader 8b8ade20f1ae78e7
|
|
//light bleed, waterfall fog
|
|
uniform ivec4 uf_remappedPS[5];
|
|
const float resScale = <?=$scaleFactorX?>;
|
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5196000 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
|
layout(location = 0) in vec4 passParameterSem0;
|
|
layout(location = 0) out vec4 passPixelColor0;
|
|
uniform vec2 uf_fragCoordScale;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R4f = vec4(0.0);
|
|
vec4 R123f = vec4(0.0);
|
|
vec4 R124f = vec4(0.0);
|
|
vec4 R125f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = passParameterSem0;
|
|
// 0
|
|
R1f.x = R0f.x + intBitsToFloat(uf_remappedPS[0].x)/ resScale;
|
|
R1f.y = R0f.y + intBitsToFloat(uf_remappedPS[0].y)/ resScale;
|
|
R0f.z = R0f.x + intBitsToFloat(uf_remappedPS[1].x)/ resScale;
|
|
R0f.w = R0f.y + intBitsToFloat(uf_remappedPS[1].y)/ resScale;
|
|
// 1
|
|
R2f.x = R0f.x + intBitsToFloat(uf_remappedPS[2].x)/ resScale;
|
|
R2f.y = R0f.y + intBitsToFloat(uf_remappedPS[2].y)/ resScale;
|
|
R1f.z = R0f.x + intBitsToFloat(uf_remappedPS[3].x)/ resScale;
|
|
R1f.w = R0f.y + intBitsToFloat(uf_remappedPS[3].y)/ resScale;
|
|
// 2
|
|
backupReg0f = R0f.x;
|
|
backupReg1f = R0f.y;
|
|
R0f.x = backupReg0f + intBitsToFloat(uf_remappedPS[4].x)/ resScale;
|
|
R0f.y = backupReg1f + intBitsToFloat(uf_remappedPS[4].y)/ resScale;
|
|
R4f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
|
R3f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
|
|
R2f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw);
|
|
R1f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
|
|
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
|
// 0
|
|
PV0f.x = R4f.w * intBitsToFloat(uf_remappedPS[0].z);
|
|
PV0f.y = R4f.z * intBitsToFloat(uf_remappedPS[0].z);
|
|
PV0f.z = R4f.y * intBitsToFloat(uf_remappedPS[0].z);
|
|
PV0f.w = R4f.x * intBitsToFloat(uf_remappedPS[0].z);
|
|
R127f.w = max(R3f.x, R4f.x);
|
|
PS0f = R127f.w;
|
|
// 1
|
|
R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[1].z) + PV0f.y);
|
|
PV1f.x = R123f.x;
|
|
R127f.y = (R3f.w * intBitsToFloat(uf_remappedPS[1].z) + PV0f.x);
|
|
R123f.z = (R3f.y * intBitsToFloat(uf_remappedPS[1].z) + PV0f.z);
|
|
PV1f.z = R123f.z;
|
|
R123f.w = (R3f.x * intBitsToFloat(uf_remappedPS[1].z) + PV0f.w);
|
|
PV1f.w = R123f.w;
|
|
R127f.z = max(R3f.y, R4f.y);
|
|
PS1f = R127f.z;
|
|
// 2
|
|
PV0f.x = max(R3f.w, R4f.w);
|
|
PV0f.y = max(R3f.z, R4f.z);
|
|
R126f.z = (R2f.x * intBitsToFloat(uf_remappedPS[2].z) + PV1f.w);
|
|
R126f.w = (R2f.y * intBitsToFloat(uf_remappedPS[2].z) + PV1f.z);
|
|
R125f.w = (R2f.z * intBitsToFloat(uf_remappedPS[2].z) + PV1f.x);
|
|
PS0f = R125f.w;
|
|
// 3
|
|
backupReg0f = R127f.y;
|
|
R127f.x = max(R127f.z, R2f.y);
|
|
R127f.y = max(R127f.w, R2f.x);
|
|
R123f.z = (R2f.w * intBitsToFloat(uf_remappedPS[2].z) + backupReg0f);
|
|
PV1f.z = R123f.z;
|
|
R127f.w = max(PV0f.y, R2f.z);
|
|
R127f.z = max(PV0f.x, R2f.w);
|
|
PS1f = R127f.z;
|
|
// 4
|
|
backupReg0f = R0f.x;
|
|
R126f.x = (R1f.y * intBitsToFloat(uf_remappedPS[3].z) + R126f.w);
|
|
R123f.y = (R1f.x * intBitsToFloat(uf_remappedPS[3].z) + R126f.z);
|
|
PV0f.y = R123f.y;
|
|
R126f.z = (R1f.w * intBitsToFloat(uf_remappedPS[3].z) + PV1f.z);
|
|
R126f.w = (R1f.z * intBitsToFloat(uf_remappedPS[3].z) + R125f.w);
|
|
PS0f = max(backupReg0f, R1f.x);
|
|
// 5
|
|
backupReg0f = R0f.y;
|
|
backupReg1f = R0f.x;
|
|
PV1f.x = max(R0f.w, R1f.w);
|
|
PV1f.y = max(R0f.z, R1f.z);
|
|
PV1f.z = max(backupReg0f, R1f.y);
|
|
R125f.w = max(R127f.y, PS0f);
|
|
R124f.w = (backupReg1f * intBitsToFloat(uf_remappedPS[4].z) + PV0f.y);
|
|
PS1f = R124f.w;
|
|
// 6
|
|
backupReg0f = R127f.x;
|
|
backupReg1f = R0f.y;
|
|
backupReg2f = R0f.z;
|
|
R127f.x = max(R127f.z, PV1f.x);
|
|
PV0f.y = max(R127f.w, PV1f.y);
|
|
PV0f.z = max(backupReg0f, PV1f.z);
|
|
R127f.w = (backupReg1f * intBitsToFloat(uf_remappedPS[4].z) + R126f.x);
|
|
PV0f.w = R127f.w;
|
|
R127f.y = (backupReg2f * intBitsToFloat(uf_remappedPS[4].z) + R126f.w);
|
|
PS0f = R127f.y;
|
|
// 7
|
|
R126f.x = (R0f.w * intBitsToFloat(uf_remappedPS[4].z) + R126f.z);
|
|
PV1f.x = R126f.x;
|
|
PV1f.y = PV0f.y + -(PS0f);
|
|
PV1f.z = PV0f.z + -(PV0f.w);
|
|
PV1f.w = R125f.w + -(R124f.w);
|
|
// 8
|
|
PV0f.x = R127f.x + -(PV1f.x);
|
|
R0f.y = (PV1f.z * 0.25 + R127f.w);
|
|
R0f.z = (PV1f.y * 0.25 + R127f.y);
|
|
R0f.x = (PV1f.w * 0.25 + R124f.w);
|
|
PS0f = R0f.x;
|
|
// 9
|
|
R0f.w = (PV0f.x * 0.25 + R126f.x);
|
|
// export
|
|
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
}
|