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8790dddd83
* New 60FPS patch for HyruleWarriors Credits go to emoose * Added text for HyruleWarriors 60FPS patch Credits go to emoose * Added patches.txt for 60FPS HyruleWarriors Credits to emoose * Added death fix for enemies on HyruleWarriors For nvidia cards. Credits to emoose. * [HW] Shader editing for enemy deaths Credits go to emoose * [HGW * [HW] Remove DOF credits go to emoose * [HW] Shadow Removal credits to emoose * [HW] patches to remove shadows by emoose * [HW] Fix large enemies death Fixes death animation for larger enemies too by emoose
19 lines
532 B
Plaintext
19 lines
532 B
Plaintext
[HWBlurRemovalv208]
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moduleMatches = 0xE159AE91
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codeCaveSize = 0x20
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# function that nulls out fields meant to be set by ktgl::CCafeGraphicsDevice::GetViewport
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_nullViewport = 0x00000000
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0x00000000 = li r4, 0
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0x00000004 = stw r4, 0x0(r3)
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0x00000008 = stw r4, 0x4(r3)
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0x0000000C = stw r4, 0x8(r3)
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0x00000010 = stw r4, 0xC(r3)
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0x00000014 = stw r4, 0x10(r3)
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0x00000018 = stw r4, 0x14(r3)
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0x0000001C = blr
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# patch DoF call to ktgl::CCafeGraphicsDevice::GetViewport to use our nulling out function instead
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0x02878FAC = bl _nullViewport
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