cemu_graphic_packs/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt
Skal Fate 33c0a88ef7
BotW AA and XenobladeX AA, Removed the need for Shader4 Extension and More (#319)
* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt

Removed the need for the extra shader4 extension and other fixups

* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt

Removed the need for the extra shader4 extension and other fixups

* Update 59df1c7e1806366c_00000000000003c9_ps.txt

Improved Native AA and Removed the need for the extra shader4 extension and other fixups

* Update rules.txt

Setup Nvidia FXAA as Default as is the best looking.

* Update rules.txt

Setup Nvidia FXAA as the Default Preset as it's the best looking.

* Rename Enhancements/BreathOfTheWild_!AntiAliasing/rules.txt to Enhancements/BreathOfTheWild_AntiAliasing/rules.txt
2019-01-06 15:46:59 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3
[Preset]
name = Nvidias FXAA
$preset:int = 2
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 1.0
$edgeThreshold = 0.125
$edgeThresholdMin = 0.0156
[Preset]
name = Enable Native AA
$preset:int = 1
#
$inventorySharper = 0.0
$inventoryBlurrier = 0.0
$worldSharper = 0.0
$worldBlurrier = 0.0
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.166 # Ignore
$edgeThresholdMin = 0.0312 # Ignore
[Preset]
name = Disable Native AA
$preset:int = 0
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.166 # Ignore
$edgeThresholdMin = 0.0312 # Ignore
# Adjust native AA implmentation - Only applies to Enabled preset
# --- keep one of the varaibles at 0 while adjusting the other one
# Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
# Blurrier : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1
# Subpix:
# Choose the amount of sub-pixel aliasing removal.
# This affects how sharp or smooth you want the image to be.
# 1.00 - upper limit (softer)
# 0.75 - default amount of filtering
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
# 0.25 - almost off
# 0.00 - completely off
# EdgeThreshold:
# The minimum amount of local contrast required to apply algorithm.
# 0.333 - too little (faster)
# 0.250 - low quality
# 0.166 - default
# 0.125 - high quality
# 0.063 - overkill (slower)
# EdgeThresholdMin:
# Trims the algorithm from processing darks.
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
# 0.0625 - high quality (faster)
# 0.0312 - visible limit (slower)
# Credit: Kiri, NAVras
# Credit: SkalFate for proper V3 Import.