mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
134 lines
5.3 KiB
Plaintext
134 lines
5.3 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
// shader f1f99f18ae69719b
|
|
//Bg horizontal
|
|
const float dither = $dither ;
|
|
uniform ivec4 uf_uniformRegisterPS[256];
|
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf59d2000 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
|
layout(location = 0) in vec4 passParameterSem0;
|
|
layout(location = 0) out vec4 passPixelColor0;
|
|
uniform vec2 uf_fragCoordScale;
|
|
|
|
|
|
highp float lineRand(vec2 co)
|
|
{
|
|
highp float a = 12.9898;
|
|
highp float b = 78.233;
|
|
highp float c = 43758.5453;
|
|
highp float dt = dot(co.xy, vec2(a, b));
|
|
highp float sn = mod(dt, 3.14);
|
|
return fract(sin(sn) * c);
|
|
}
|
|
|
|
|
|
//- (lineRand(R0i.xy )*0.415)
|
|
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
|
void main()
|
|
{
|
|
ivec4 R0i = ivec4(0);
|
|
ivec4 R1i = ivec4(0);
|
|
ivec4 R2i = ivec4(0);
|
|
ivec4 R3i = ivec4(0);
|
|
ivec4 R4i = ivec4(0);
|
|
ivec4 R123i = ivec4(0);
|
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
|
int PS0i = 0, PS1i = 0;
|
|
ivec4 tempi = ivec4(0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
bool activeMaskStack[1];
|
|
bool activeMaskStackC[2];
|
|
activeMaskStackC[0] = false;
|
|
activeMaskStack[0] = true;
|
|
activeMaskStackC[0] = true;
|
|
activeMaskStackC[1] = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0i = floatBitsToInt(passParameterSem0);
|
|
R0i.xy = floatBitsToInt(passParameterSem0.xy- (lineRand(gl_FragCoord.xy)*0.001*dither)).xy;
|
|
//R0f.xy = R0f.xy - (lineRand(gl_FragCoord.xy)*0.015);
|
|
|
|
if( activeMaskStackC[1] == true ) {
|
|
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterPS[11].x)));
|
|
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_uniformRegisterPS[11].x)));
|
|
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_uniformRegisterPS[11].x)));
|
|
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_uniformRegisterPS[11].x)));
|
|
R0i.w = 0x00000001;
|
|
PS0i = R0i.w;
|
|
// 1
|
|
R0i.z = uf_uniformRegisterPS[22].x + int(1);
|
|
}
|
|
while( activeMaskStackC[1] == true )
|
|
{
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R1i.x = (R0i.z > R0i.w)?int(0xFFFFFFFF):int(0x0);
|
|
// 1
|
|
predResult = (R1i.x != 0);
|
|
if( predResult == false ) break;
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.w;
|
|
backupReg0i = R0i.w;
|
|
R0i.w = backupReg0i + int(1);
|
|
R3i.z = floatBitsToInt(float(backupReg0i));
|
|
PS0i = R3i.z;
|
|
// 1
|
|
tempResultf = intBitsToFloat(PS0i);
|
|
tempResultf = floor(tempResultf);
|
|
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
|
ARi.x = int(tempResultf);
|
|
PV1i.x = floatBitsToInt(tempResultf);
|
|
// 2
|
|
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(uf_uniformRegisterPS[ARi.x+0].x),intBitsToFloat(uf_uniformRegisterPS[ARi.x+0].y),-(intBitsToFloat(uf_uniformRegisterPS[ARi.x+0].x))));
|
|
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_uniformRegisterPS[ARi.x+0].y)));
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
|
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw);
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempResultf = intBitsToFloat(R3i.z);
|
|
tempResultf = floor(tempResultf);
|
|
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
|
ARi.x = int(tempResultf);
|
|
PV0i.x = floatBitsToInt(tempResultf);
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(R4i.z)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(R4i.y)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(R4i.w)));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(R4i.x)));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(PV1i.w)));
|
|
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(PV1i.y)));
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(PV1i.x)));
|
|
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(uf_uniformRegisterPS[ARi.x+11].x)) + intBitsToFloat(PV1i.z)));
|
|
}
|
|
}
|
|
// export
|
|
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
|
}
|