mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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2df7de5f3e
Now that we have Rajkosto's check, removing the unnessecairy checks in the files themselves. Didn't change other changes that commit made.
257 lines
6.4 KiB
Plaintext
257 lines
6.4 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - <?=$title?>"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*721)?>
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*608)?>
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[TextureRedefine] #TV4 #Scale to TV, not performance target
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width = 1152
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height = 648
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overwriteWidth = <?=$fullWidth?>
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overwriteHeight = <?=$fullHeight?>
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*290)?>
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*361)?>
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = <?=round($scaleFactorX*320)?>
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#overwriteHeight = <?=round($scaleFactorY*145)?>
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = <?=round($scaleFactorX*320)?>
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#overwriteHeight = <?=round($scaleFactorY*144)?>
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*44)?>
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = <?=round($scaleFactorX*40)?>
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overwriteHeight = <?=round($scaleFactorY*22)?>
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = <?=round($scaleFactorX*720)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*400)?>
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = <?=round($scaleFactorX*612)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = <?=round($scaleFactorX*564)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = <?=round($scaleFactorX*247)?>
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overwriteHeight = <?=round($scaleFactorY*52)?>
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = <?=round($scaleFactorX*566)?>
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overwriteHeight = <?=round($scaleFactorY*216)?>
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorY*270)?>
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = <?=round($scaleFactorX*192)?>
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overwriteHeight = <?=round($scaleFactorY*192)?>
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = <?=round($scaleFactorX*1500)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*912)?>
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = <?=round($scaleFactorX*495)?>
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overwriteHeight = <?=round($scaleFactorY*355)?>
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = <?=round($scaleFactorX*555)?>
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overwriteHeight = <?=round($scaleFactorY*355)?>
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = <?=round($scaleFactorX*675)?>
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overwriteHeight = <?=round($scaleFactorY*355)?>
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[TextureRedefine] #action blur
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width = 416
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height = 233
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overwriteWidth = <?=round($scaleFactorX*416)?>
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overwriteHeight = <?=round($scaleFactorY*233)?>
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x823
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #title menu background bloom
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width = 320
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height = 180
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formats = 0x1a
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overwriteFormat = 0x823
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY*360)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #gamepad. optional
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width = 854
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height = 480
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#overwriteWidth = <?=$fullWidth?>
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#overwriteHeight = <?=$fullHeight?>
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