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https://github.com/cemu-project/cemu_graphic_packs.git
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9bb45c0b83
Re-adds custom shaders removed in red-sky fix as enhancements Initial commit is likely broken on some resolutions and Intel GPUs To-do Detecting res from shader instead of variables and new shader dumps Baseline is: Works on nvidia. Intel/AMD/3dfx/Integrated GPUs, not my problem.
58 lines
1.1 KiB
Plaintext
58 lines
1.1 KiB
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Fancy gfx # I would have called this RTX on, but Nvidia has trademarked it ;)
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path = "Xenoblade Chronicles X/Enhancements/Fancy fx"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 3
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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