mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
549758507f
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were: - It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset. - All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan. Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least. * Organize workaround graphic packs Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions. * Add V4 converter script and instructions on how to use it Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there... Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
563 lines
27 KiB
Plaintext
563 lines
27 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shaders was auto-converted from OpenGL to Cemu.
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// shader a1cb9f79d093badb
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// Used for: Restoring the native BotW Anti-Aliasing implementation from water edges
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const float resXScale = float($width)/float($gameWidth);
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const float resYScale = float($height)/float($gameHeight);
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#ifdef VULKAN
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layout(set = 1, binding = 8) uniform ufBlock
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{
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uniform ivec4 uf_remappedPS[20];
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform ivec4 uf_remappedPS[20];
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uniform vec2 uf_fragCoordScale;
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#endif
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
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TEXTURE_LAYOUT(2, 1, 1) uniform sampler2DArray textureUnitPS2;
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TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
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TEXTURE_LAYOUT(7, 1, 3) uniform sampler2DArray textureUnitPS7;
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TEXTURE_LAYOUT(8, 1, 4) uniform sampler2DArray textureUnitPS8;
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TEXTURE_LAYOUT(9, 1, 5) uniform sampler2DArray textureUnitPS9;
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TEXTURE_LAYOUT(10, 1, 6) uniform sampler2DArray textureUnitPS10;
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TEXTURE_LAYOUT(11, 1, 7) uniform sampler2DArray textureUnitPS11;
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 2) in vec4 passParameterSem2;
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layout(location = 3) in vec4 passParameterSem3;
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layout(location = 4) in vec4 passParameterSem4;
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layout(location = 5) in vec4 passParameterSem5;
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layout(location = 6) in vec4 passParameterSem11;
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layout(location = 7) in vec4 passParameterSem7;
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layout(location = 8) in vec4 passParameterSem8;
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layout(location = 9) in vec4 passParameterSem9;
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layout(location = 10) in vec4 passParameterSem10;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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layout(location = 3) out vec4 passPixelColor3;
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layout(location = 5) out vec4 passPixelColor5;
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// uf_fragCoordScale was moved to the ufBlock
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R15i = ivec4(0);
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ivec4 R16i = ivec4(0);
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ivec4 R17i = ivec4(0);
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ivec4 R18i = ivec4(0);
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ivec4 R19i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem1);
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R2i = floatBitsToInt(passParameterSem2);
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R3i = floatBitsToInt(passParameterSem3);
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R4i = floatBitsToInt(passParameterSem4);
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R5i = floatBitsToInt(passParameterSem5);
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R6i = floatBitsToInt(passParameterSem11);
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R7i = floatBitsToInt(passParameterSem7);
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R8i = floatBitsToInt(passParameterSem8);
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R9i = floatBitsToInt(passParameterSem9);
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R10i = floatBitsToInt(passParameterSem10);
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// 0
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_remappedPS[0].x)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_remappedPS[1].x)));
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R127i.z = R9i.z;
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R127i.w = R9i.w;
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R126i.z = 0;
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PS0i = R126i.z;
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// 1
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV0i.y)));
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R127i.y = R9i.y;
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R15i.z = floatBitsToInt(roundEven(1.0));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(PV0i.x)));
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PV1i.w = R123i.w;
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R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R6i.w));
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PS1i = R126i.x;
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// 2
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(PV1i.w)));
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PS0i = R122i.x;
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// 3
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R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R126i.x)));
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PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].w) + intBitsToFloat(PS0i));
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(R127i.x)));
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PV1i.z = R123i.z;
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R12i.w = floatBitsToInt(roundEven(intBitsToFloat(R127i.y)));
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PV1i.w = R12i.w;
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R19i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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PS1i = R19i.z;
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// 4
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PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3cdd67c9));
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PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) + intBitsToFloat(PV1i.z));
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R11i.z = PV1i.w;
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PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fb6db6e));
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PV0i.w = clampFI32(PV0i.w);
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R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
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PS0i = R127i.x;
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// 5
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PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R8i.z)), intBitsToFloat(uf_remappedPS[2].y)));
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PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f333333));
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R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3cbe82fa) + intBitsToFloat(PV0i.x)));
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PV1i.z = R123i.z;
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R6i.w = R4i.z;
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R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R126i.x)));
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PS1i = R14i.y;
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// 6
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PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[3].z));
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R6i.y = R4i.w;
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.x)));
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PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[3].y));
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R12i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
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PS0i = R12i.z;
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// 7
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PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV0i.z)));
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PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z)));
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R6i.z = R12i.w;
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PS1i = R6i.z;
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// 8
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
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PV0i.x = R0i.x;
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R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
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PV0i.y = R0i.y;
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R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
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PV0i.z = R9i.z;
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R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
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PV0i.w = R9i.w;
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R122i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * 2.0 + -(1.0)));
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PS0i = R122i.x;
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// 9
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R12i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.w));
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R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y));
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R14i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
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R11i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x));
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R11i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z));
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PS1i = R11i.y;
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R11i.xy = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.w),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xy);
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R9i.xy = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.w))).xy);
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R11i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R14i.xy)).x);
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R6i.xy = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))).xy);
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R16i.x = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R14i.xy)).y);
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// 0
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[5].x)));
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PV0i.x = R123i.x;
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PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R11i.y));
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R127i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(uf_remappedPS[5].x));
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PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(R11i.x));
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R11i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R9i.w));
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PS0i = R11i.x;
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// 1
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backupReg0i = R0i.y;
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(R9i.x)));
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PV1i.x = R123i.x;
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PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(PV0i.x)));
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PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0);
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R9i.y)));
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PV1i.z = R123i.z;
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R11i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(backupReg0i));
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R11i.z = R12i.w;
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PS1i = R11i.z;
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// 2
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backupReg0i = R0i.x;
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PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.y)), 0.0));
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R16i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
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PV0i.y = R16i.y;
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R13i.z = R12i.w;
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R6i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
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PV0i.w = R6i.w;
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R13i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(backupReg0i));
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PS0i = R13i.x;
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// 3
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.w)));
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R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.y)));
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R13i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R9i.z));
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R11i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(uf_remappedPS[6].x)));
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PS1i = R11i.y;
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// 4
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R14i.y)));
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PV0i.x = R123i.x;
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R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R1i.w)));
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PV0i.y = R126i.y;
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R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(R1i.z)));
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PV0i.z = R127i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R14i.x)));
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PV0i.w = R123i.w;
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R4i.z = R12i.w;
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PS0i = R4i.z;
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// 5
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backupReg0i = R0i.y;
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PV1i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.x));
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PV1i.y = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(PV0i.w));
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R0i.z = R12i.w;
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R0i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.z));
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R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
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PS1i = R0i.y;
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// 6
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backupReg0i = R9i.z;
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R14i.y)));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R14i.x)));
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PV0i.y = R123i.y;
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R9i.z = R12i.w;
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R9i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.z));
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R9i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.y));
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PS0i = R9i.y;
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// 7
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R0i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.x));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x)*resXScale, intBitsToFloat(PV0i.y)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y)*resYScale, intBitsToFloat(PV0i.x)));
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R12i.w = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(PV0i.y));
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R12i.x = uf_remappedPS[10].x;
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PS1i = R12i.x;
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// 8
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PV0i.x = floatBitsToInt(floor(intBitsToFloat(PV1i.y)));
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PV0i.y = floatBitsToInt(floor(intBitsToFloat(PV1i.z)));
|
|
R1i.z = uf_remappedPS[10].y;
|
|
R1i.w = uf_remappedPS[10].z;
|
|
R2i.w = 0x3f800000;
|
|
PS0i = R2i.w;
|
|
// 9
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
|
R12i.y = 0x3f800000;
|
|
R16i.z = R2i.x;
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
|
R18i.z = R10i.x;
|
|
PS1i = R18i.z;
|
|
// 10
|
|
backupReg0i = R2i.y;
|
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z)/resXScale, intBitsToFloat(PV1i.w)));
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w)/resYScale, intBitsToFloat(PV1i.x)));
|
|
R17i.z = R2i.z;
|
|
R5i.w = backupReg0i;
|
|
R8i.w = R10i.y;
|
|
PS0i = R8i.w;
|
|
R2i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
|
R2i.xy = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.w),intBitsToFloat(R11i.z))).xy);
|
|
R13i.xy = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R13i.x),intBitsToFloat(R13i.w),intBitsToFloat(R13i.z))).xy);
|
|
R4i.xy = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xy);
|
|
R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec3(intBitsToFloat(R0i.w),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
|
R9i.xyz = floatBitsToInt(texture(textureUnitPS9, vec3(intBitsToFloat(R9i.w),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z))).xyz);
|
|
// 0
|
|
backupReg0i = R11i.y;
|
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(R13i.x));
|
|
R11i.y = R10i.z;
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R13i.y));
|
|
PV0i.w = ((intBitsToFloat(backupReg0i) > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0));
|
|
R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].x)));
|
|
R9i.w = clampFI32(R9i.w);
|
|
PS0i = R9i.w;
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R14i.z)) + intBitsToFloat(R2i.x)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R2i.y)));
|
|
PV1i.y = R123i.y;
|
|
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].y)));
|
|
R0i.z = clampFI32(R0i.z);
|
|
R123i.w = ((PV0i.w == 0)?(0x3f800000):(0));
|
|
PV1i.w = R123i.w;
|
|
R2i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
|
PS1i = R2i.x;
|
|
// 2
|
|
R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R14i.x)));
|
|
R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R14i.y)));
|
|
R2i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
|
PV0i.z = R2i.z;
|
|
R12i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].z)));
|
|
R4i.z = clampFI32(R4i.z);
|
|
PS0i = R4i.z;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R12i.z = tempi.x;
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
|
PS1i = R2i.y;
|
|
R14i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R15i.xy)).x);
|
|
R15i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z))).xyz);
|
|
// 0
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(R12i.w)) + intBitsToFloat(R2i.y)));
|
|
R123i.x = clampFI32(R123i.x);
|
|
PV0i.x = R123i.x;
|
|
R126i.y = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(R2i.z));
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(R14i.y)) + intBitsToFloat(uf_remappedPS[5].x)));
|
|
PV0i.z = R123i.z;
|
|
R126i.w = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(R12i.w));
|
|
PS0i = floatBitsToInt(sqrt(intBitsToFloat(R12i.z)));
|
|
// 1
|
|
R127i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(PV0i.z)));
|
|
R125i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
|
PV1i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R9i.x));
|
|
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
|
// 2
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS1i)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS1i)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i)));
|
|
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.x)));
|
|
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
|
PS0i = R127i.z;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),intBitsToFloat(R12i.y)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R2i.w))));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R126i.x = uf_remappedPS[13].w;
|
|
PS1i = R126i.x;
|
|
// 4
|
|
R125i.x = uf_remappedPS[14].w;
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(R9i.y));
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + intBitsToFloat(R9i.z));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z),-(intBitsToFloat(PV1i.x))) + intBitsToFloat(uf_remappedPS[15].z)));
|
|
PV0i.w = R123i.w;
|
|
R124i.w = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(R10i.w));
|
|
PS0i = R124i.w;
|
|
// 5
|
|
backupReg0i = R127i.x;
|
|
backupReg0i = R127i.x;
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.y)));
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(backupReg0i))));
|
|
PV1i.y = R123i.y;
|
|
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.z)));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R16i.x) * intBitsToFloat(0x437f0000));
|
|
R10i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[16].z) * intBitsToFloat(0x437f0000));
|
|
PS1i = R10i.w;
|
|
// 6
|
|
backupReg0i = R126i.x;
|
|
R126i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y));
|
|
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(PV1i.y));
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R17i.z) + intBitsToFloat(PV1i.y));
|
|
R124i.y = int(uint(intBitsToFloat(PV1i.w)));
|
|
PS0i = R124i.y;
|
|
// 7
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.w),intBitsToFloat(R127i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(PV0i.z)));
|
|
R126i.z = clampFI32(R126i.z);
|
|
PS1i = R126i.z;
|
|
// 8
|
|
backupReg0i = R126i.x;
|
|
backupReg1i = R11i.y;
|
|
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(backupReg0i)));
|
|
R126i.x = clampFI32(R126i.x);
|
|
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.y)));
|
|
R11i.y = clampFI32(R11i.y);
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), intBitsToFloat(PS1i)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
|
PV0i.w = clampFI32(PV0i.w);
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 9
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
|
R123i.y = floatBitsToInt((intBitsToFloat(R19i.z) * intBitsToFloat(0x41200000) + intBitsToFloat(PV0i.z)));
|
|
PV1i.y = R123i.y;
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
|
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R3i.w)));
|
|
PS1i = R126i.y;
|
|
// 10
|
|
backupReg0i = R0i.z;
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y)));
|
|
PV0i.x = clampFI32(PV0i.x);
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV1i.w)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
|
PS0i = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0);
|
|
// 11
|
|
backupReg0i = R126i.y;
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.x = R126i.x;
|
|
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w)));
|
|
PV1i.y = R126i.y;
|
|
R127i.z = PV0i.z;
|
|
PV1i.z = R127i.z;
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
|
R127i.w = clampFI32(R127i.w);
|
|
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i));
|
|
PS1i = R126i.w;
|
|
// 12
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
tempResultf = log2(intBitsToFloat(R126i.z));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 13
|
|
backupReg0i = R125i.z;
|
|
backupReg1i = R127i.w;
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(PS0i)));
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w)));
|
|
R123i.y = clampFI32(R123i.y);
|
|
PV1i.y = R123i.y;
|
|
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w)));
|
|
R125i.z = clampFI32(R125i.z);
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i)));
|
|
R127i.w = clampFI32(R127i.w);
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
|
R126i.z = floatBitsToInt(tempResultf);
|
|
PS1i = R126i.z;
|
|
// 14
|
|
backupReg0i = R126i.x;
|
|
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
PV0i.x = R126i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.w)));
|
|
PV0i.y = R123i.y;
|
|
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
|
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
|
R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
|
|
R125i.w = clampFI32(R125i.w);
|
|
PS0i = R125i.w;
|
|
// 15
|
|
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS0i)));
|
|
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
|
|
PV1i.y = R126i.y;
|
|
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PV0i.x)));
|
|
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.y)));
|
|
R124i.z = clampFI32(R124i.z);
|
|
PS1i = R124i.z;
|
|
// 16
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R125i.z)));
|
|
R125i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.w));
|
|
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w)));
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV1i.y)));
|
|
PS0i = int(uint(intBitsToFloat(R10i.w)));
|
|
// 17
|
|
PV1i.x = R124i.y | PS0i;
|
|
R124i.y = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R125i.x)));
|
|
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].x), intBitsToFloat(R126i.x)));
|
|
R124i.w = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R7i.z)));
|
|
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z), intBitsToFloat(R126i.x)));
|
|
PS1i = R126i.w;
|
|
// 18
|
|
R126i.x = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x427f0000));
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.z)));
|
|
PV0i.y = R127i.y;
|
|
R5i.z = 0x3db0b0b1;
|
|
R5i.w = 0x3f800000;
|
|
R127i.z = floatBitsToInt(float(uint(PV1i.x)));
|
|
PS0i = R127i.z;
|
|
// 19
|
|
backupReg0i = R126i.y;
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R7i.z)));
|
|
PV1i.x = R123i.x;
|
|
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.y))/2.0);
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(backupReg0i)));
|
|
PV1i.z = R123i.z;
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.x)));
|
|
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.w))/2.0);
|
|
PS1i = R125i.y;
|
|
// 20
|
|
backupReg0i = R126i.x;
|
|
R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i)));
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R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0);
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R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x)));
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R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.z))/2.0);
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R3i.w = 0x3f800000;
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.z)));
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PS0i = R0i.x;
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// 21
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R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.x)));
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R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.y)));
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R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R127i.w)));
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|
R0i.w = 0x3b808081;
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R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.z)));
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PS1i = R3i.z;
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// 22
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R11i.x = floatBitsToInt(intBitsToFloat(R125i.z) + 0.5);
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R5i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3b808081));
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|
R11i.z = floatBitsToInt(intBitsToFloat(R125i.y) + 0.5);
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R11i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081));
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R11i.y = floatBitsToInt(intBitsToFloat(R126i.y) + 0.5);
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PS0i = R11i.y;
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|
// 0
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|
R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z);
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R4i.w = R3i.w;
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|
// 1
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R3i.xyz = ivec3(R11i.x,R11i.y,R11i.z);
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R3i.w = R11i.w;
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|
// 2
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|
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
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R2i.w = R0i.w;
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|
// 3
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R1i.xyz = ivec3(R5i.z,R5i.y,R5i.z);
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|
R1i.w = R5i.w;
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// export
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passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
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|
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
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|
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
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|
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
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|
}
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