mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
c1b904314d
This reverts commit 306da0b802
.
469 lines
8.6 KiB
Plaintext
469 lines
8.6 KiB
Plaintext
[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = Resolution
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path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1280.0 / 720.0)
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
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$UIAspectY = 1.0
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$GameAspect = (2560.0 / 1080.0)
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[Preset]
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name = 3440x1440 ("21:9") #2.388
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0) / (3440.0 / 1440.0)
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$UIAspectY = 1.0
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$GameAspect = (3440.0 / 1440.0)
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[Preset]
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name = 3840x1600 ("21:9") #2.4
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$width = 3840
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0)/ (3840.0 / 1600.0)
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$UIAspectY = 1.0
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$GameAspect = (3840.0 / 1600.0)
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (1440.0 / 900.0) / (1280.0/720.0)
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$GameAspect = (1440.0 / 900.0)
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (1680.0 / 1050.0) / (1280.0/720.0)
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$GameAspect = (1680.0 / 1050.0)
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (1920.0 / 1200.0) / (1280.0/720.0)
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$GameAspect = (1920.0 / 1200.0)
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (2560.0 / 1600.0) / (1280.0/720.0)
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$GameAspect = (2560.0 / 1600.0)
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (2880.0 / 1800.0) / (1280.0/720.0)
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$GameAspect = (2880.0 / 1800.0)
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (3840.0 / 2400.0) / (1280.0/720.0)
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$GameAspect = (3840.0 / 2400.0)
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = (5120.0 / 3200.0) / (1280.0/720.0)
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$GameAspect = (5120.0 / 3200.0)
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[Preset]
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name = -- Double vertical res for SSAA, disable keep aspect ratio --
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$width = 2560
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (2560.0 / 1440.0)
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[Preset]
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name = 1920x2160
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (1920.0 / 1080.0)
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[Preset]
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name = 2560x2160 ("21:9")
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$width = 2560
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
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$UIAspectY = 1.0
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$GameAspect = (2560.0 / 1080.0)
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[Preset]
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name = 2560x2880
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$width = 2560
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (2560.0 / 1440.0)
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[Preset]
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name = 3840x3200 ("21:9") #2.4
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$width = 3840
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = (1280.0/720.0)/ (2840.0 / 1600)
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$UIAspectY = 1.0
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$GameAspect = (3840.0 / 1600.0)
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[Preset]
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name = 3840x4320
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$width = 3840
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$GameAspect = (3840.0 / 2160.0)
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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$UIAspectX = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x810
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overwriteFormat = 0x81e
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #
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width = 640
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height = 368
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formats = 0x01a
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 160
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height = 128
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 160
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height = 120
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a,0x816,0x80e,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 340
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 340
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[TextureRedefine]
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width = 1014
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1014
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 896
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height = 480
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Pad
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Pad
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Pad
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width = 674
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height = 574
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 674
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overwriteHeight = ($height/$gameHeight) * 574
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[TextureRedefine] # Pad
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width = 657
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height = 574
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 657
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overwriteHeight = ($height/$gameHeight) * 574
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[TextureRedefine]
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width = 640
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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#formats = 0x816,0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x816,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 160
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 160
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 120
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#[TextureRedefine] # Shadows cemu scaling broken?
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#width = 1024
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#height = 2048
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#formats = 0x011,0x811
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#overwriteWidth = ($height/$gameHeight) * 1024
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#overwriteHeight = ($height/$gameHeight) * 2048
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#[TextureRedefine] #Shadows, cemu scaling broken?
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#width = 1024
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#height = 1024
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#formats = 0x011,0x811
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#overwriteWidth = ($height/$gameHeight) * 1024
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#overwriteHeight = ($height/$gameHeight) * 1024
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#[TextureRedefine] # Don't scale
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#width = 512
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#height = 512
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#formats = 0x01a #GUI bar + alpha nope
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#overwriteWidth = 1024
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#overwriteHeight = 1024
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#[TextureRedefine] # Don't scale
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#width = 128
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#height = 1024
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#formats = 0x034 #text + alpha
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#overwriteWidth = 256
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#overwriteHeight = 2048 |