mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
24b9b1eb29
Xenoblade Chronicles X packs are now ported too! Which has, after BotW, the most shaders I think made by all of the efforts from getdls. All shaders were successfully verified and tested in-game (from what I could tell).
308 lines
14 KiB
JavaScript
308 lines
14 KiB
JavaScript
const fs = require("fs");
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const path = require("path");
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const child_process = require("child_process");
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var globalShaders = {};
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var unverifiedShaders = [];
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var invalidShaders = [];
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var verifiedShaders = [];
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const attributeLayoutRegex = /ATTR_LAYOUT\(\d+\s*,\s*(\d+)\)\s*in\s*uvec4\s*([a-zA-Z0-9_]+)\s*;/;
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const bufferLayoutRegex = /UNIFORM_BUFFER_LAYOUT\((\d+)\s*,\s*\d+,\s*(\d+)\)(?:\s*uniform\s*([a-zA-Z]+\d)\s*)?/;
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const splitBufferLayoutRegex = /uniform\s*([a-zA-Z]+\d+)\s*/;
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const textureLayoutRegex = /TEXTURE_LAYOUT\((\d+), \d+, (\d+)\) uniform sampler2D ([a-zA-Z]+\d);/;
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const ufBlocklayoutRegex = /layout\(set\s?=\s?\d+,\s?binding\s?=\s?(\d+)\)\s*uniform\s+ufBlock/;
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const uniformUfRegex = /^\s*uniform\s+([biuvd]?vec[234]|bool|int|uint|float|double)\s+(uf_alphaTestRef|uf_verticesPerInstance|uf_streamoutBufferBase\[\d+\]|uf_tex\[\d+\]Scale|uf_pointSize|uf_fragCoordScale|uf_windowSpaceToClipSpaceTransform|uf_remappedPS\[\d+\]|uf_remappedVS\[\d+\]|uf_uniformRegisterVS\[\d+\]|uf_uniformRegisterPS\[\d+\])\s*;.*/m;
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function extractShaderInfo(shaderText) {
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let shaderInfo = {attributeLayouts: [], bufferLayouts: [], textureLayouts: [], ufBlock: {VKLocation: undefined, ufVariables: []}};
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let shaderLines = shaderText.split("\n");
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let ufBlockFlag = false;
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for (let line = 0; line<shaderLines.length; line++) {
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let currLine = shaderLines[line];
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let attributeRegexResult = currLine.match(attributeLayoutRegex);
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let bufferRegexResult = currLine.match(bufferLayoutRegex);
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let textureRegexResult = currLine.match(textureLayoutRegex);
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if (attributeRegexResult != null) {
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shaderInfo.attributeLayouts.push({location: parseInt(attributeRegexResult[1]), name: attributeRegexResult[2]});
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}
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else if (bufferRegexResult != null) {
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if (bufferRegexResult[3] != undefined) {
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shaderInfo.bufferLayouts.push({GLLocation: parseInt(bufferRegexResult[1]), VKLocation: parseInt(bufferRegexResult[2]), name: bufferRegexResult[3]});
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}
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else {
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let splitBufferResult = shaderLines[line+1].match(splitBufferLayoutRegex);
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if (splitBufferResult != null) {
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shaderInfo.bufferLayouts.push({GLLocation: parseInt(bufferRegexResult[1]), VKLocation: parseInt(bufferRegexResult[2]), name: splitBufferResult[1]});
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}
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else {
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console.info(currLine.trim()+" vs "+shaderLines[line+1]);
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}
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}
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}
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else if (textureRegexResult != null) {
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shaderInfo.textureLayouts.push({GLLocation: parseInt(textureRegexResult[1]), VKLocation: parseInt(textureRegexResult[2]), name: textureRegexResult[3]});
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}
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if (ufBlocklayoutRegex.test(currLine)) {
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shaderInfo.ufBlock.VKLocation = parseInt(currLine.match(ufBlocklayoutRegex)[1]);
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ufBlockFlag = true;
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}
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else if (ufBlockFlag && currLine.includes("};")) {
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ufBlockFlag = false;
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}
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else if (ufBlockFlag) {
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let uniformMatch = currLine.match(uniformUfRegex);
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if (uniformMatch != null) {
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if (uniformMatch[2].includes())
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shaderInfo.ufBlock.ufVariables.push({type:uniformMatch[1], name: uniformMatch[2]});
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}
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//else if (!currLine.startsWith("{") && currLine.trim() == "") console.log(currLine);
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}
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}
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if (shaderInfo.ufBlock.VKLocation != undefined) {
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//console.error("This shader doesn't have a ufBlock...", shaderInfo);
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}
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return shaderInfo;
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}
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function getPresets(rulesText) {
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let rulesPresets = [];
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let rulesLines = rulesText.split("\n");
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let packVersion = undefined;
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let currentSection = "";
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let currentPreset = {name: "", variables: []};
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for (line in rulesLines) {
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if (rulesLines[line].replace(/\s+/g, "").startsWith("version=3")) packVersion = 3;
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if (rulesLines[line].replace(/\s+/g, "").startsWith("version=4")) packVersion = 4;
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if (/^\[(.+)]/.test(rulesLines[line])) {
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if (currentSection == "Preset") {
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rulesPresets.push({name: currentPreset.name, variables: [...currentPreset.variables]});
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currentPreset = null;
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}
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currentSection = rulesLines[line].match(/^\[(.+)]/)[1];
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if (currentSection == "Preset") {
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currentPreset = {name: "", variables: []};
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}
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}
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if (currentSection == "Preset") {
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let nameMatch = rulesLines[line].match(/^name[ ]?=[ ]?([^\n#]+)[ ]?/m);
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if (nameMatch != null) {
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currentPreset.name = nameMatch[1].trim();
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}
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let presetVariable = rulesLines[line].match(/^(?<key>\$[a-zA-Z_]+)(?:(?<isInt>:int))?[ ]*=[ ]*(?<value>\d+\.\d+|\d+|0x[0-9a-fA-F]+|(?<expression>[+\-*\/\(\)\d]+))/m);
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if (presetVariable != null) {
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if (presetVariable.groups.expression != undefined) currentPreset.variables.push({key: presetVariable.groups.key, value: (presetVariable.groups.isInt != undefined ? 666 : 666.666667), isInt: (presetVariable.groups.isInt != undefined)});
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else currentPreset.variables.push({key: presetVariable.groups.key, value: (presetVariable.groups.isInt != undefined ? parseInt(presetVariable.groups.value) : parseFloat(presetVariable.groups.value)), isInt: (presetVariable.groups.isInt != undefined)});
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}
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}
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}
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if (currentSection == "Preset") rulesPresets.push({name: currentPreset.name, variables: [...currentPreset.variables]});
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for (let i=0; i<rulesPresets.length; i++) {
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rulesPresets[i].variables.sort((a, b) => {
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return (b.key.length - a.key.length);
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});
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}
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if (rulesPresets.length == 0) rulesPresets.push({name: "Default", variables: []});
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return [rulesPresets, packVersion];
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}
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function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPath) {
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// First, remove the Vulkan header
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let shaderLines = shaderText.split("\n");
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let parsingVulkanHeader = false;
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for (line in shaderLines) {
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if (shaderLines[line].trim().startsWith("#ifdef VULKAN")) parsingVulkanHeader = true;
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else if (parsingVulkanHeader && (shaderLines[line].trim().startsWith("#define") || shaderLines[line].trim().startsWith("#else"))) shaderLines[line] = "\r";
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else if (parsingVulkanHeader && shaderLines[line].trim().startsWith("#endif")) break;
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else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]);
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}
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// Replace presets
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for (preset in rulesPresets) {
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let currPreset = rulesPresets[preset];
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let headerlessPresetLines = [];
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for (line in shaderLines) {
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let currLine = shaderLines[line];
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for (presetVar in currPreset.variables) {
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let currPresetVar = currPreset.variables[presetVar];
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let currPresetVarOccur = currLine.split(currPresetVar.key).length-1;
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for (let i=0; i<currPresetVarOccur; i++) {
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if (currPresetVar.isInt) currLine = currLine.replace(currPresetVar.key, currPresetVar.value.toFixed(0));
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else currLine = currLine.replace(currPresetVar.key, currPresetVar.value.toFixed(3));
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}
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}
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headerlessPresetLines.push(currLine);
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}
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// Remove all the unrelated preset code.
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let preprocessedPresetLines = undefined;
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try {
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let preprocessOutput = child_process.spawnSync("glslangValidator.exe", ["--stdin", "-E", "-DVULKAN", "-S "+((vulkanSet == 0) ? "vert" : "frag")], {encoding: "utf8", shell: true, input: headerlessPresetLines.join("\n")});
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if (preprocessOutput.stderr.trim() != "") throw preprocessOutput.stderr;
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preprocessedPresetLines = preprocessOutput.stdout.split("\n");
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}
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catch (err) {
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console.error("An error occured while preprocessing this shader:\r\n", err);
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continue;
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}
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let shaderInfo = extractShaderInfo(preprocessedPresetLines.join("\n"));
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if (shaderInfo.ufBlock.VKLocation == undefined) {
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//console.error(preprocessedPresetLines);
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}
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// Check the dumped shader for matching bindings
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let attributesMatched = true;
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for (attr in shaderInfo.attributeLayouts) {
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let foundMatch = false;
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for (cmpAttr in dumpShader.attributeLayouts) {
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if (dumpShader.attributeLayouts[cmpAttr].name == shaderInfo.attributeLayouts[attr].name && dumpShader.attributeLayouts[cmpAttr].location == shaderInfo.attributeLayouts[attr].location) foundMatch = true;
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}
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if (!foundMatch) attributesMatched = false;
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}
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if (!attributesMatched) console.error("The attributes didn't match.");
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let bufferLayoutsMatched = true;
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for (buffer in shaderInfo.bufferLayouts) {
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let foundMatch = false;
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for (cmpBuffer in dumpShader.bufferLayouts) {
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if (dumpShader.bufferLayouts[cmpBuffer].name == shaderInfo.bufferLayouts[buffer].name && dumpShader.bufferLayouts[cmpBuffer].VKLocation == shaderInfo.bufferLayouts[buffer].VKLocation && dumpShader.bufferLayouts[cmpBuffer].GLLocation == shaderInfo.bufferLayouts[buffer].GLLocation) foundMatch = true;
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}
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if (!foundMatch) bufferLayoutsMatched = false;
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}
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if (!bufferLayoutsMatched) console.error("The buffer layouts didn't match.");
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let textureLayoutsMatched = true;
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for (texture in shaderInfo.textureLayouts) {
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let foundMatch = false;
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for (cmpTexture in dumpShader.textureLayouts) {
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if (dumpShader.textureLayouts[cmpTexture].name == shaderInfo.textureLayouts[texture].name && dumpShader.textureLayouts[cmpTexture].VKLocation == shaderInfo.textureLayouts[texture].VKLocation && dumpShader.textureLayouts[cmpTexture].GLLocation == shaderInfo.textureLayouts[texture].GLLocation) foundMatch = true;
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}
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if (!foundMatch) textureLayoutsMatched = false;
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}
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if (!textureLayoutsMatched) console.error("The texture layouts didn't match.");
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// Check if ufBlock matches
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let ufBlockLocationMatched = true;
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if (shaderInfo.ufBlock.VKLocation != dumpShader.ufBlock.VKLocation) {
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console.error("The ufBlock location differs...");
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ufBlockLocationMatched = false;
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}
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let ufVariableMismatches = [];
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if (shaderInfo.ufBlock.ufVariables.length == dumpShader.ufBlock.ufVariables.length) {
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for (let i=0; i<shaderInfo.ufBlock.ufVariables.length; i++) {
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if (shaderInfo.ufBlock.ufVariables[i].type != dumpShader.ufBlock.ufVariables[i].type || shaderInfo.ufBlock.ufVariables[i].name != dumpShader.ufBlock.ufVariables[i].name) ufVariableMismatches.push(shaderInfo.ufBlock.ufVariables[i]);
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}
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}
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else {
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console.error("Shader didn't have the same amount of uf_* variables:\r\nshader: "+JSON.stringify(shaderInfo.ufBlock)+"\r\ndump: "+JSON.stringify(dumpShader.ufBlock));
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ufBlockMatched = false;
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}
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if (ufVariableMismatches.length != 0) console.error("The uf_* variables didn't match!", ufVariableMismatches);
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if (attributesMatched && bufferLayoutsMatched && textureLayoutsMatched && ufBlockLocationMatched && (ufVariableMismatches.length == 0)) {
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//console.info("The shader matched!");
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verifiedShaders.push(shaderPath);
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}
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else {
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console.error("The shader didn't match... please fix the errors above.");
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if (!invalidShaders.includes(shaderPath)) invalidShaders.push(shaderPath);
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}
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}
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}
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function verifyPack(analyseFiles, folderArray) {
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if (analyseFiles.shaders.length == 0) return;
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let [rulesPresets, packVersion] = getPresets(analyseFiles.rulesText);
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for (shader in analyseFiles.shaders) {
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if (!globalShaders.hasOwnProperty(path.basename(analyseFiles.shaders[shader].name, ".txt"))) {
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console.error("Can't validate this "+path.basename(analyseFiles.shaders[shader].name)+" shader.");
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unverifiedShaders.push(path.join(process.cwd(), ...folderArray, analyseFiles.shaders[shader].name));
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continue;
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}
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console.group("Validating "+analyseFiles.shaders[shader].name+"...");
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verifyShader(rulesPresets, globalShaders[path.basename(analyseFiles.shaders[shader].name, ".txt")], analyseFiles.shaders[shader].shaderText, analyseFiles.shaders[shader].vulkanSet, path.join(process.cwd(), ...folderArray, analyseFiles.shaders[shader].name));
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console.groupEnd();
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}
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}
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function verifyGraphicPacks(folderArray) {
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let dirEntries = fs.readdirSync(path.join(process.cwd(), ...folderArray), {withFileTypes: true});
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for (let entry in dirEntries) {
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if (dirEntries[entry].isDirectory()) {
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console.group("Verify "+path.join(process.cwd(), ...folderArray, dirEntries[entry].name));
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let packFiles = fs.readdirSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name), {withFileTypes: true});
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let verifyFiles = {rulesText: undefined, shaders: []};
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for (file in packFiles) {
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if (packFiles[file].isFile() && packFiles[file].name == "rules.txt") {
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verifyFiles.rulesText = fs.readFileSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name, "rules.txt"), {encoding: "utf8"});
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}
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else if (packFiles[file].isFile() && packFiles[file].name.length >= "0000000000000000_0000000000000000_xx.txt".length && /^[a-zA-Z0-9]{16}_[\w]{16}_[p|v]s/.test(packFiles[file].name)) {
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verifyFiles.shaders.push({name: packFiles[file].name, shaderText: fs.readFileSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name, packFiles[file].name), {encoding: "utf8"}), vulkanSet: ((packFiles[file].name.substr(34, 2) == "vs") ? 0 : 1)});
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}
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else if (packFiles[file].isDirectory()) {
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verifyGraphicPacks([...folderArray, dirEntries[entry].name]);
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break;
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}
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}
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verifyPack(verifyFiles, [...folderArray, dirEntries[entry].name]);
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console.groupEnd();
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}
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}
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}
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function extractDumpInfo(folderPath) {
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shaderEntries = fs.readdirSync(folderPath, {withFileTypes: true});
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for (entry in shaderEntries) {
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let currShaderEntry = shaderEntries[entry];
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if (!currShaderEntry.isFile() || path.extname(currShaderEntry.name) != ".txt" || path.basename(currShaderEntry.name, ".txt").slice(-2) == "gs") continue;
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globalShaders[path.basename(currShaderEntry.name, ".txt")] = extractShaderInfo(fs.readFileSync(folderPath+"/"+currShaderEntry.name, {encoding: "utf8"}));
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}
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}
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extractDumpInfo("./dump/shaders/");
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console.info("Finished gathering information from shader dump.");
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verifyGraphicPacks(["graphicPacks", "Enhancements"]);
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verifyGraphicPacks(["graphicPacks", "Resolutions"]);
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verifyGraphicPacks(["graphicPacks", "Workarounds"]);
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verifyGraphicPacks(["graphicPacks", "Mods"]);
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console.info("Finished verifying the graphic packs!");
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console.info("Verified shaders:");
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console.info(verifiedShaders.join("\r\n"));
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console.info("Invalid shaders:");
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console.info(invalidShaders.join("\r\n"));
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console.info("Unverified shaders:");
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console.info(unverifiedShaders.join("\r\n"));
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if (fs.existsSync("./manual/")) fs.rmdirSync("./manual/", {recursive: true});
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fs.mkdirSync("./manual/", {recursive: true});
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for (file in invalidShaders) {
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fs.mkdirSync("./manual/"+path.basename(invalidShaders[file], ".txt")+"/", {recursive: true});
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fs.copyFileSync("./dump/shaders/"+path.basename(invalidShaders[file]), "./manual/"+path.basename(invalidShaders[file], ".txt")+"/"+path.basename(invalidShaders[file], ".txt")+".dump");
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fs.copyFileSync(invalidShaders[file], "./manual/"+path.basename(invalidShaders[file], ".txt")+"/"+path.basename(invalidShaders[file]));
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} |