mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
621 lines
29 KiB
Plaintext
621 lines
29 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 5648500869d5db39
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// Monochromia
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// Plants - rainy weather
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// original shader dumped using cemu 1.11.2, BotW 1.4.0
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#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
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uniform ivec4 uf_remappedPS[10];
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem4;
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layout(location = 2) in vec4 passParameterSem6;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex8 = 0.0;
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem4);
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R2i = floatBitsToInt(passParameterSem6);
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R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
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R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
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R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
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R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
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R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
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// 0
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PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
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PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
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PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
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R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
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PV0i.w = R126i.w;
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PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
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// 1
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
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R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
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R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
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R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
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R125i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
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PS1i = R125i.y;
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// 2
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
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// 3
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PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
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PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
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PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
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PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
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PS1i = R126i.y;
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// 4
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PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
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PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
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PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
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PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
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PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
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PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
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PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
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R127i.x = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
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PS0i = R127i.x;
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// 5
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x)));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y)));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
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PV1i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
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PV1i.w = R123i.w;
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R127i.w = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000));
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PS1i = R127i.w;
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// 6
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PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y));
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R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
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R4i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
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PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z)));
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R126i.w))));
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PS0i = R2i.x;
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// 7
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R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.w))));
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PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w)));
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
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R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
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PS1i = int(intBitsToFloat(R127i.w));
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// 8
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R4i.x = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y));
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PV0i.y = clampFI32(PV0i.y);
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PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x));
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PV0i.z = clampFI32(PV0i.z);
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R3i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
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PS0i = PS1i & int(1);
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// 9
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PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z));
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R123i.y = ((PS0i == 0)?(0):(0x3f800000));
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PV1i.y = R123i.y;
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R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000));
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PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y));
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R5i.z = floatBitsToInt(roundEven(0.0));
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PS1i = R5i.z;
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// 10
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R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x)));
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R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
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R0i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3dcccccd)));
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R0i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000));
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R1i.w = 0;
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PS0i = R1i.w;
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R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R5i.xy)).xyzw);
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R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyz);
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R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R5i.xy)).xyz);
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// 0
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0)));
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R127i.z = clampFI32(R127i.z);
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PS0i = R127i.z;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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PS1i = R127i.y;
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// 2
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R127i.x = R11i.y;
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R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z)));
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R1i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + 0.5));
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R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 3
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backupReg0i = R4i.x;
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i)));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
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R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R0i.z)));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
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// 4
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backupReg0i = R0i.w;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
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PV0i.x = R126i.x;
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
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PV0i.y = R126i.y;
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
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PV0i.z = R126i.z;
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PV0i.w = R127i.x;
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PV0i.w = clampFI32(PV0i.w);
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R5i.w = int(intBitsToFloat(backupReg0i));
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PS0i = R5i.w;
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// 5
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R4i.x)));
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PV1i.x = R127i.x;
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R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.y)));
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PV1i.y = R127i.y;
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.z)));
|
|
PV1i.z = R127i.z;
|
|
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w)));
|
|
PV1i.w = R126i.w;
|
|
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x));
|
|
PS1i = R125i.x;
|
|
// 6
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
|
PS0i = R7i.w;
|
|
// 7
|
|
R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
|
R125i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[5].y));
|
|
R125i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[5].z));
|
|
R127i.w = R5i.w & 0x000000fc;
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 8
|
|
backupReg0i = R127i.x;
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
PV0i.x = R127i.x;
|
|
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
|
PV0i.y = R5i.y;
|
|
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
|
PV0i.z = R2i.z;
|
|
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w)));
|
|
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PS0i = R6i.y;
|
|
// 9
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.y = tempi.x;
|
|
PS1i = PV0i.x;
|
|
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
|
// 10
|
|
R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R126i.x)));
|
|
PV0i.y = R5i.y;
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0);
|
|
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
|
PV0i.w = R2i.z;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PS0i = R127i.z;
|
|
// 11
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.x)));
|
|
PV1i.x = R123i.x;
|
|
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
|
|
R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R126i.z)));
|
|
R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
|
R127i.y = floatBitsToInt(float(R127i.w));
|
|
PS1i = R127i.y;
|
|
// 12
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a));
|
|
PS0i = clampFI32(PS0i);
|
|
// 13
|
|
R5i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821));
|
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
|
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
|
R127i.w = R5i.w & 0x00000002;
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 14
|
|
backupReg0i = R125i.x;
|
|
R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.5 + 0.5));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
|
PS0i = R126i.x;
|
|
// 15
|
|
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PV1i.x = R124i.x;
|
|
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PV1i.y = R125i.y;
|
|
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PV1i.z = R125i.z;
|
|
R0i.w = floatBitsToInt((intBitsToFloat(R5i.x) * 0.25 + 0.25));
|
|
R3i.z = floatBitsToInt(float(R127i.w));
|
|
R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0);
|
|
PS1i = R3i.z;
|
|
// 16
|
|
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R6i.w = tempi.x;
|
|
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
|
|
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
|
PS0i = R3i.x;
|
|
// 17
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0)));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
|
PS1i = R125i.y;
|
|
// 18
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R1i.w)))));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R5i.z = tempi.x;
|
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
|
// 19
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x)));
|
|
PV1i.y = R2i.y;
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
|
|
PV1i.z = R4i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
|
PV1i.w = R123i.w;
|
|
R1i.y = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
|
PS1i = R1i.y;
|
|
// 20
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R11i.w)));
|
|
R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a));
|
|
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
|
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
|
R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
|
|
PS0i = R3i.y;
|
|
// 21
|
|
backupReg0i = R2i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0)));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R2i.z = tempi.x;
|
|
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R124i.w)));
|
|
PS1i = R3i.w;
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R124i.w = floatBitsToInt((-(intBitsToFloat(R5i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
|
PS0i = R124i.w;
|
|
// 1
|
|
backupReg0i = R0i.y;
|
|
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
|
|
PV1i.x = R127i.x;
|
|
PV1i.y = R127i.x;
|
|
PV1i.z = R127i.x;
|
|
PV1i.w = R127i.x;
|
|
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.y = tempi.x;
|
|
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R2i.x)) + intBitsToFloat(R2i.x)));
|
|
PS0i = R125i.w;
|
|
// 3
|
|
backupReg0i = R127i.x;
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R127i.z;
|
|
backupReg1i = R127i.z;
|
|
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
|
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
|
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
|
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
|
R127i.w = cubeMapFaceId;
|
|
PV1i.x = R127i.x;
|
|
PV1i.y = R127i.y;
|
|
PV1i.z = R127i.z;
|
|
PV1i.w = R127i.w;
|
|
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y));
|
|
PS1i = R126i.x;
|
|
// 4
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y)));
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.x));
|
|
R7i.z = PV1i.w;
|
|
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w)));
|
|
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
|
// 5
|
|
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y)));
|
|
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
|
|
PV1i.w = R123i.w;
|
|
R0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w));
|
|
PS1i = R0i.z;
|
|
// 6
|
|
backupReg0i = R1i.z;
|
|
R7i.x = PV1i.w;
|
|
R7i.y = PV1i.z;
|
|
R1i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i));
|
|
R1i.z = clampFI32(R1i.z);
|
|
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R124i.w)));
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R2i.z)));
|
|
PS0i = R4i.x;
|
|
R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz);
|
|
// 0
|
|
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x));
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R4i.w)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y)));
|
|
PV0i.z = R123i.z;
|
|
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.z)));
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w)));
|
|
PS0i = R127i.x;
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R3i.w)));
|
|
PV1i.x = R123i.x;
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z)));
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R3i.w)));
|
|
PV1i.z = R123i.z;
|
|
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x));
|
|
// 2
|
|
backupReg0i = R127i.x;
|
|
backupReg0i = R127i.x;
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
|
R125i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i)));
|
|
R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x));
|
|
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
|
// 3
|
|
backupReg0i = R124i.w;
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x)));
|
|
PV1i.x = R123i.x;
|
|
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y)));
|
|
PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
|
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z)));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
|
// 4
|
|
backupReg0i = R127i.y;
|
|
backupReg1i = R127i.x;
|
|
backupReg2i = R125i.w;
|
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z)));
|
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z)));
|
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg2i)));
|
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R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
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PS0i = R127i.w;
|
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// 5
|
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R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
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R123i.x = clampFI32(R123i.x);
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
|
R123i.w = clampFI32(R123i.w);
|
|
PV1i.w = R123i.w;
|
|
R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
|
R122i.x = clampFI32(R122i.x);
|
|
PS1i = R122i.x;
|
|
// 6
|
|
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y)));
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
|
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x)));
|
|
PS0i = R126i.x;
|
|
// 7
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x)));
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w)));
|
|
// 8
|
|
backupReg0i = R126i.x;
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.y)));
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.x)));
|
|
PV0i.y = R123i.y;
|
|
PV0i.z = R5i.w & int(1);
|
|
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i)));
|
|
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
|
PS0i = R122i.x;
|
|
// 9
|
|
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
|
PV1i.y = R123i.y;
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z)));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
|
|
PS1i = floatBitsToInt(float(PV0i.z));
|
|
// 10
|
|
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.y));
|
|
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
|
|
// 11
|
|
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y)));
|
|
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z)));
|
|
// export
|
|
passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
|
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
|
#if (ENABLE_COLOR_FADE == 1)
|
|
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
|
float factor = smoothstep(0.0005, 0.00075, depth);
|
|
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
|
#else
|
|
passPixelColor0.rgb = vec3(luma);
|
|
#endif
|
|
}
|