mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
02c824f327
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
48 lines
970 B
Plaintext
48 lines
970 B
Plaintext
[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = "Splatoon - 2560x1080 (21:9)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 540
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 270
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[TextureRedefine] # squid sisters
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width = 1024
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height = 576
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overwriteWidth = 1536
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overwriteHeight = 864
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] # multiplayer
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width = 848
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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overwriteWidth = 1280
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overwriteHeight = 540 |