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https://github.com/cemu-project/cemu_graphic_packs.git
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b969a61b7b
* Move shadow packs to main pack As talked about in #143 * remove splatoon shader edit Same shader is also in the main pack... confusing * Add end-screen fix for shadow scaling Also added a label. Could mean that there's a need to scale a different shader like https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #shadows
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width = 856
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height = 856
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY*856)?>
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overwriteHeight = <?=round($scaleFactorY*856)?>
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[TextureRedefine] #shadows
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY*2048)?>
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overwriteHeight = <?=round($scaleFactorY*2048)?>
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