mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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b969a61b7b
* Move shadow packs to main pack As talked about in #143 * remove splatoon shader edit Same shader is also in the main pack... confusing * Add end-screen fix for shadow scaling Also added a label. Could mean that there's a need to scale a different shader like https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
130 lines
3.1 KiB
Plaintext
130 lines
3.1 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1920.0;
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$scaleFactorY = $fullHeight / 1080.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. for Wii U - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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[TextureRedefine]
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width = 960
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height = 360
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorY*270)?>
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[TextureRedefine]
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width = 480
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height = 180
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = <?=round($scaleFactorX*240)?>
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overwriteHeight = <?=round($scaleFactorY*135)?>
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = <?=round($scaleFactorX*120)?>
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overwriteHeight = <?=round($scaleFactorY*67)?>
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = <?=round($scaleFactorX*60)?>
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overwriteHeight = <?=round($scaleFactorY*33)?>
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = <?=round($scaleFactorX*30)?>
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overwriteHeight = <?=round($scaleFactorY*16)?>
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = <?=round($scaleFactorX*8)?>
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overwriteHeight = <?=round($scaleFactorY*1)?>
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = <?=round($scaleFactorX*820)?>
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overwriteHeight = <?=round($scaleFactorY*410)?>
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = <?=round($scaleFactorX*730)?>
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overwriteHeight = <?=round($scaleFactorY*365)?>
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = <?=round($scaleFactorX*420)?>
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overwriteHeight = <?=round($scaleFactorY*210)?>
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[TextureRedefine]
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width = 249
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height = 250
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overwriteWidth = <?=round($scaleFactorX*249)?>
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overwriteHeight = <?=round($scaleFactorY*250)?>
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[TextureRedefine]
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width = 160
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height = 160
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*160)?>
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[TextureRedefine]
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width = 135
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height = 135
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overwriteWidth = <?=round($scaleFactorX*135)?>
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overwriteHeight = <?=round($scaleFactorY*135)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1920)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = <?=round($scaleFactorY*512)?>
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overwriteHeight = <?=round($scaleFactorY*512)?>
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY*1024)?>
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overwriteHeight = <?=round($scaleFactorY*1024)?>
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