mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 19:44:14 +01:00
15b1ff9522
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
343 lines
9.8 KiB
Plaintext
343 lines
9.8 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 8146394a1b1f1f28 // guardian explosion yellow smoke ps
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uniform ivec4 uf_remappedPS[5];
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uniform float uf_alphaTestRef;
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21048800 res 256x128x1 dim 1 tm: 4 format 0007 compSel: 0 1 1 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2105e800 res 256x256x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x210b5000 res 200x200x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0
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layout(binding = 10) uniform samplerCubeArray textureUnitPS10;// Tex10 addr 0x3d568800 res 16x16x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 2) in vec4 passParameterSem3;
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layout(location = 3) in vec4 passParameterSem4;
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layout(location = 4) in vec4 passParameterSem5;
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layout(location = 5) in vec4 passParameterSem8;
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layout(location = 6) in vec4 passParameterSem9;
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layout(location = 7) in vec4 passParameterSem11;
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layout(location = 8) in vec4 passParameterSem14;
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layout(location = 9) in vec4 passParameterSem15;
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layout(location = 10) in vec4 passParameterSem16;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R7f = vec4(0.0);
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vec4 R8f = vec4(0.0);
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vec4 R9f = vec4(0.0);
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vec4 R10f = vec4(0.0);
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vec4 R11f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R125f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex10 = 0.0;
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R0f = passParameterSem0;
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R1f = passParameterSem1;
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R2f = passParameterSem3;
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R3f = passParameterSem4;
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R4f = passParameterSem5;
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R5f = passParameterSem8;
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R6f = passParameterSem9;
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R7f = passParameterSem11;
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R8f = passParameterSem14;
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R9f = passParameterSem15;
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R10f = passParameterSem16;
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R11f.xw = (texture(textureUnitPS0, R5f.xy).xw);
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// 0
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backupReg0f = R7f.z;
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R123f.x = (R11f.x * 2.0 + -(1.0));
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PV0f.x = R123f.x;
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R127f.y = (1.5 * R4f.x + 0.5);
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R7f.z = -(backupReg0f);
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R123f.w = (R11f.w * 2.0 + -(1.0));
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PV0f.w = R123f.w;
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PS0f = 1.0 / R2f.w;
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// 1
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R4f.x = mul_nonIEEE(R2f.x, PS0f);
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R126f.y = mul_nonIEEE(R3f.y, PV0f.w);
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R127f.z = mul_nonIEEE(R3f.y, PV0f.x);
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PV1f.z = R127f.z;
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R4f.w = mul_nonIEEE(R2f.y, PS0f);
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R11f.w = intBitsToFloat(uf_remappedPS[0].x);
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PS1f = R11f.w;
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// 2
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redcCUBE(vec4(R7f.z,R7f.z,R7f.x,R7f.y),vec4(R7f.y,R7f.x,R7f.z,R7f.z),cubeMapSTM,cubeMapFaceId);
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R125f.x = cubeMapSTM.x;
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R125f.y = cubeMapSTM.y;
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R125f.z = cubeMapSTM.z;
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R125f.w = intBitsToFloat(cubeMapFaceId);
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PV0f.x = R125f.x;
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PV0f.y = R125f.y;
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PV0f.z = R125f.z;
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PV0f.w = R125f.w;
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PS0f = mul_nonIEEE(PV1f.z, R127f.y);
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// 3
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backupReg0f = R6f.x;
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R6f.x = R5f.z + PS0f;
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R7f.y = R6f.y + R126f.y;
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PV1f.z = mul_nonIEEE(R126f.y, R127f.y);
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R7f.w = backupReg0f + R127f.z;
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PS1f = 1.0 / abs(PV0f.z);
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// 4
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R5f.x = (R0f.x * 1.5 + -(R0f.x));
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R6f.y = R5f.w + PV1f.z;
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R123f.z = (mul_nonIEEE(R125f.y,PS1f) + 1.5);
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PV0f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R125f.x,PS1f) + 1.5);
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PV0f.w = R123f.w;
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R11f.z = R125f.w;
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PS0f = R11f.z;
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// 5
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R11f.x = PV0f.z;
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R11f.y = PV0f.w;
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R5f.z = (R0f.y * 1.5 + -(R0f.y));
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R3f.w = (R0f.z * 1.5 + -(R0f.z));
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R5f.w = 1.0 / R2f.w;
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PS1f = R5f.w;
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R4f.x = (texture(textureUnitPS4, R4f.xw).x);
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R6f.xyzw = (texture(textureUnitPS1, R6f.xy).xyzw);
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R11f.xyz = (textureLod(textureUnitPS10, vec4(redcCUBEReverse(R11f.xy,floatBitsToInt(R11f.z)),cubeMapArrayIndex10),R11f.w).xyz);
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R7f.y = (texture(textureUnitPS2, R7f.wy).w);
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// 0
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backupReg0f = R0f.z;
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R125f.x = R0f.x;
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R125f.x /= 2.0;
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R127f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R4f.x) + intBitsToFloat(uf_remappedPS[1].x));
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PV0f.z = R2f.z * R5f.w;
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R125f.w = R0f.y;
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R125f.w /= 2.0;
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R125f.y = backupReg0f;
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R125f.y /= 2.0;
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PS0f = R125f.y;
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// 1
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R123f.x = (mul_nonIEEE(R5f.x,R6f.x) + R0f.x);
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PV1f.x = R123f.x;
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R123f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[1].w)) + -(intBitsToFloat(uf_remappedPS[1].y)));
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R3f.w,R6f.x) + R0f.z);
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PV1f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R5f.z,R6f.x) + R0f.y);
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PV1f.w = R123f.w;
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R127f.x = R11f.y * 1.0;
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PS1f = R127f.x;
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// 2
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R123f.x = (mul_nonIEEE(R125f.w,R6f.y) + PV1f.w);
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PV0f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R125f.x,R6f.y) + PV1f.x);
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PV0f.y = R123f.y;
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R125f.z = R11f.x * 1.0;
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R123f.w = (mul_nonIEEE(R125f.y,R6f.y) + PV1f.z);
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PV0f.w = R123f.w;
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PS0f = 1.0 / PV1f.y;
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// 3
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R125f.x = R11f.z * 1.0;
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R125f.y = mul_nonIEEE(R1f.y, PV0f.x);
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R127f.z = mul_nonIEEE(R1f.x, PV0f.y);
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R125f.w = -(intBitsToFloat(uf_remappedPS[1].z)) * PS0f;
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PV1f.w = R125f.w;
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R126f.x = mul_nonIEEE(R1f.z, PV0f.w);
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PS1f = R126f.x;
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// 4
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backupReg0f = R8f.x;
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backupReg1f = R8f.y;
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R8f.x = backupReg0f + 0.0;
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R8f.y = R8f.z + 0.0;
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R11f.z = backupReg1f + 0.0;
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PV0f.w = -(PV1f.w) + R127f.y;
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R8f.z = (mul_nonIEEE(R125f.z,intBitsToFloat(uf_remappedPS[2].y)) + 0.0);
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PS0f = R8f.z;
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// 5
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R0f.x = (mul_nonIEEE(R125f.x,intBitsToFloat(uf_remappedPS[2].y)) + 0.0);
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R0f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[2].y)) + 0.0);
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R123f.z = (PV0f.w * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xbd4ccccd));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV1f.z = R123f.z;
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R123f.w = (R0f.w * 2.0 + -(1.0));
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PV1f.w = R123f.w;
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PS1f = -(R6f.z) + 1.0;
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// 6
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R123f.x = (intBitsToFloat(0x3ecccccc) * PV1f.z + intBitsToFloat(0x3f19999a));
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PV0f.x = R123f.x;
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PV0f.y = R125f.w + PS1f;
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PV0f.w = R7f.y + PV1f.w;
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// 7
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PV1f.x = mul_nonIEEE(R6f.w, PV0f.w);
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R6f.y = mul_nonIEEE(R127f.z, PV0f.x);
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R6f.z = mul_nonIEEE(R126f.x, PV0f.x);
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R6f.w = mul_nonIEEE(R125f.y, PV0f.x);
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PS1f = R127f.y + -(PV0f.y);
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PS1f = clamp(PS1f, 0.0, 1.0);
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// 8
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PV0f.x = PS1f;
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PV0f.x *= 4.0;
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PV0f.x = clamp(PV0f.x, 0.0, 1.0);
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PV0f.y = mul_nonIEEE(R1f.w, PV1f.x);
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PV0f.y = clamp(PV0f.y, 0.0, 1.0);
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// 9
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PV1f.x = mul_nonIEEE(PV0f.y, PV0f.x);
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PV1f.x = clamp(PV1f.x, 0.0, 1.0);
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// 10
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R3f.w = mul_nonIEEE(R3f.x, PV1f.x);
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// 0
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R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.x) + R8f.y);
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PV0f.y = R123f.y;
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R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.y) + R11f.z);
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PV0f.z = R123f.z;
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R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R8f.z) + R8f.x);
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PV0f.w = R123f.w;
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// 1
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R126f.x = mul_nonIEEE(R6f.y, PV0f.w);
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PV1f.x = R126f.x;
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R127f.z = mul_nonIEEE(R6f.z, PV0f.y);
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PV1f.z = R127f.z;
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R125f.w = mul_nonIEEE(R6f.w, PV0f.z);
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PV1f.w = R125f.w;
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// 2
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PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[3].y);
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PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[3].x);
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PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[3].z);
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// 3
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backupReg0f = R126f.x;
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R126f.x = (mul_nonIEEE(PV0f.w,R10f.y) + R127f.z);
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PV1f.x = R126f.x;
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R127f.y = (mul_nonIEEE(PV0f.x,R10f.y) + R125f.w);
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PV1f.y = R127f.y;
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R127f.z = (mul_nonIEEE(PV0f.y,R10f.y) + backupReg0f);
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PV1f.z = R127f.z;
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// 4
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PV0f.y = R9f.z + -(PV1f.x);
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PV0f.z = R9f.y + -(PV1f.y);
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PV0f.w = R9f.x + -(PV1f.z);
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// 5
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backupReg0f = R126f.x;
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R126f.x = (mul_nonIEEE(PV0f.w,R9f.w) + R127f.z);
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PV1f.x = R126f.x;
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R127f.z = (mul_nonIEEE(PV0f.y,R9f.w) + backupReg0f);
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PV1f.z = R127f.z;
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R125f.w = (mul_nonIEEE(PV0f.z,R9f.w) + R127f.y);
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PV1f.w = R125f.w;
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// 6
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PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].y);
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PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].x);
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PV0f.w = -(PV1f.z) + intBitsToFloat(uf_remappedPS[4].z);
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// 7
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R3f.x = (mul_nonIEEE(PV0f.y,R10f.x) + R126f.x);
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R3f.y = (mul_nonIEEE(PV0f.x,R10f.x) + R125f.w);
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R3f.z = (mul_nonIEEE(PV0f.w,R10f.x) + R127f.z);
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// export
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if( ((vec4(R3f.x, R3f.y, R3f.z, R3f.w)).a > uf_alphaTestRef) == false) discard;
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passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
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}
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