cemu_graphic_packs/Enthusiast/XCX_2880p/rules.txt

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 1282
overwriteHeight = 1442
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 4096
overwriteHeight = 2880
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 1704
overwriteHeight = 960
[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
width = 854
height = 480
overwriteWidth = 3416
overwriteHeight = 1920
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 1024
overwriteHeight = 576
#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 642
#overwriteHeight = 362
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 320
#overwriteHeight = 184