mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
307 lines
12 KiB
Plaintext
307 lines
12 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader c6c67c24e7df1604
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// Used for: Fixing Nvidia ground(?) artifacts.
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// BREAKS WHOLE GAME, SHADER DOESN'T DO ANYTHING
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// Check rules.txt for documentation and when to enable.
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uniform ivec4 uf_remappedVS[10];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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layout(location = 3) in uvec4 attrDataSem8;
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layout(location = 4) in uvec4 attrDataSem12;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 2) out vec4 passParameterSem4;
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layout(location = 3) out vec4 passParameterSem5;
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layout(location = 4) out vec4 passParameterSem7;
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layout(location = 1) out vec4 passParameterSem3;
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layout(location = 0) out vec4 passParameterSem0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R7f = vec4(0.0);
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vec4 R8f = vec4(0.0);
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vec4 R122f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R124f = vec4(0.0);
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vec4 R125f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
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attrDecoder.x = attrDataSem1.x;
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attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
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attrDecoder.y = 0;
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
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if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
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if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
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if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
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attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
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attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
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attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
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attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
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R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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attrDecoder.xyzw = attrDataSem2.xyzw;
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if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00;
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if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00;
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if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00;
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if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00;
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attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0));
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attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0));
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attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0));
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attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0));
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R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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attrDecoder.xy = attrDataSem8.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0);
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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// 0
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R126f.x = 1.0;
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R126f.y = 1.0;
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PV0f.z = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[0].z));
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R127f.w = 1.0;
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PV0f.w = R127f.w;
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R6f.w = R4f.w;
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PS0f = R6f.w;
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// 1
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R127f.x = dot(vec4(R3f.x,R3f.y,R3f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)));
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PV1f.x = R127f.x;
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PV1f.y = R127f.x;
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PV1f.z = R127f.x;
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PV1f.w = R127f.x;
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R125f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + PV0f.z);
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PS1f = R125f.x;
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// 2
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tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R127f.y = tempf.x;
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R124f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[1].z));
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PS0f = R124f.x;
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// 3
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tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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R127f.z = tempf.x;
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R3f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[2].z));
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PS1f = R3f.x;
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// 4
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tempf.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R126f.x),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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// 5
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tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R126f.x),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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R8f.x = PV0f.x;
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PS1f = R8f.x;
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// 6
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tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R126f.x),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R8f.y = PV1f.x;
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PS0f = R8f.y;
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// 7
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R127f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x)) + R125f.x);
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R127f.y = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[0].y));
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R8f.z = PV0f.x;
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PV1f.z = R8f.z;
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R127f.w = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[1].y));
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R125f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[1].y)) + R124f.x);
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PS1f = R125f.x;
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// 8
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tempf.x = dot(vec4(R8f.x,R8f.y,PV1f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R0f.y = tempf.x;
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// 9
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R0f.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)));
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PV1f.x = R0f.x;
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PV1f.y = R0f.x;
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PV1f.z = R0f.x;
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PV1f.w = R0f.x;
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R124f.x = -(PV0f.x);
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PS1f = R124f.x;
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// 10
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tempf.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R0f.z = tempf.x;
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// 11
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tempf.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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R0f.w = tempf.x;
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R7f.z = PV0f.x;
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PS1f = R7f.z;
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// 12
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R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[2].y)) + R3f.x);
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PV0f.x = R123f.x;
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R126f.y = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[1].x)) + R125f.x);
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R7f.w = PV1f.x;
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PS0f = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[2].y));
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// 13
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R123f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[0].z)) + R127f.y);
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PV1f.x = R123f.x;
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R7f.y = R124f.x + R0f.w;
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R7f.y /= 2.0;
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R127f.z = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[2].x)) + PV0f.x);
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PV1f.z = R127f.z;
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R124f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[2].x)) + PS0f);
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PS1f = R124f.x;
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// 14
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R125f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[0].x)) + PV1f.x);
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PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z);
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R122f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[1].z)) + R127f.w);
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PS0f = R122f.x;
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// 15
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R123f.x = (mul_nonIEEE(R126f.y,R126f.y) + PV0f.y);
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PV1f.x = R123f.x;
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R127f.y = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[1].x)) + PS0f);
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R126f.z = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[2].z)) + R124f.x);
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PV1f.z = R126f.z;
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R7f.x = R0f.x + R0f.w;
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R7f.x /= 2.0;
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PS1f = R7f.x;
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// 16
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PV0f.x = mul_nonIEEE(PV1f.z, PV1f.z);
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R123f.y = (mul_nonIEEE(R127f.x,R127f.x) + PV1f.x);
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PV0f.y = R123f.y;
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// 17
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tempf.x = dot(vec4(R125f.x,R127f.y,PV0f.x,-0.0),vec4(R125f.x,R127f.y,1.0,0.0));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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tempResultf = 1.0 / sqrt(PV0f.y);
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PS1f = tempResultf;
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// 18
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backupReg0f = R127f.x;
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backupReg1f = R126f.y;
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backupReg2f = R127f.z;
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R127f.x = mul_nonIEEE(backupReg0f, PS1f);
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R126f.y = mul_nonIEEE(backupReg1f, PS1f);
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R127f.z = mul_nonIEEE(backupReg2f, PS1f);
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PV0f.z = R127f.z;
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tempResultf = 1.0 / sqrt(PV1f.x);
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PS0f = tempResultf;
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// 19
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backupReg0f = R126f.z;
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R124f.x = mul_nonIEEE(R125f.x, PS0f);
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R125f.y = mul_nonIEEE(R127f.y, PS0f);
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R126f.z = mul_nonIEEE(backupReg0f, PS0f);
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PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedVS[4].z));
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PS1f = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedVS[3].z));
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// 20
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tempf.x = dot(vec4(R127f.x,R126f.y,PS1f,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),1.0,0.0));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R122f.x = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[4].y)) + PV1f.w);
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PS0f = R122f.x;
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// 21
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R4f.x = PV0f.x;
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R127f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[4].x)) + PS0f);
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PV1f.z = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedVS[4].y));
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R127f.w = mul_nonIEEE(R126f.z, intBitsToFloat(uf_remappedVS[5].z));
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PS1f = mul_nonIEEE(R127f.z, intBitsToFloat(uf_remappedVS[5].z));
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// 22
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R125f.x = dot(vec4(R127f.x,R126f.y,PS1f,-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),1.0,0.0));
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PV0f.x = R125f.x;
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PV0f.y = R125f.x;
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PV0f.z = R125f.x;
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PV0f.w = R125f.x;
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R127f.x = (mul_nonIEEE(R126f.z,intBitsToFloat(uf_remappedVS[4].z)) + PV1f.z);
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PS0f = R127f.x;
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// 23
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R6f.x = dot(vec4(R124f.x,R125f.y,R126f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0));
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PV1f.x = R6f.x;
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PV1f.y = R6f.x;
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PV1f.z = R6f.x;
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PV1f.w = R6f.x;
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R4f.y = R127f.y;
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PS1f = R4f.y;
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// 24
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R123f.x = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[5].y)) + R127f.w);
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PV0f.x = R123f.x;
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R6f.y = (mul_nonIEEE(R124f.x,intBitsToFloat(uf_remappedVS[4].x)) + R127f.x);
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R4f.z = R125f.x;
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// 25
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R6f.z = (mul_nonIEEE(R124f.x,intBitsToFloat(uf_remappedVS[5].x)) + PV0f.x);
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// export
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gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.z); // "workaround" (has side-effect of destroying the game...)
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// export
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passParameterSem4 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
|
|
// export
|
|
passParameterSem5 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
|
// export
|
|
passParameterSem7 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
|
|
// export
|
|
passParameterSem3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
|
// export
|
|
passParameterSem0 = vec4(R5f.x, R5f.y, R5f.x, R5f.y);
|
|
// export
|
|
// skipped export to semanticId 255
|
|
}
|