mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 12:54:15 +01:00
144 lines
3.2 KiB
Plaintext
144 lines
3.2 KiB
Plaintext
[Definition]
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titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
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name = "Resolution"
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path = Virtual Console/N64/Graphics/Resolution
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description = Changes the resolution of the game. Made by Zalnor.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 640x480 (Original N64) (4:3)
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$width = 640
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1080
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1280x720 (HD)
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1920x1080 (Full HD)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 2560x1440 (2K)
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$width = 2560
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$height = 1440
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$gameWidth = 2560
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$gameHeight = 1440
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 3840x2160 (4K)
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$width = 3840
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$height = 2160
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$gameWidth = 3840
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$gameHeight = 2160
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 5120x2880 (5K)
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$width = 5120
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$height = 2880
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$gameWidth = 5120
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$gameHeight = 2880
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 7680x4320 (8K)
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$width = 7680
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$height = 4320
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$gameWidth = 7680
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$gameHeight = 4320
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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# Game Viewports
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a,0x011
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overwriteWidth = ($width/1280) * 1280
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overwriteHeight = ($height/720) * 720
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[TextureRedefine]
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width = 640
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height = 480
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formats = 0x01a,0x011
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overwriteWidth = ($width/640) * 640
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overwriteHeight = ($height/480) * 480
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[TextureRedefine]
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width = 960
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height = 720
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formats = 0x01a
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overwriteWidth = ($width/960) * 960
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overwriteHeight = ($height/720) * 720
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# TV Viewports
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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# Gamepad Viewports
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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# VC Menu
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# Please add it here if you figure out how to scale the menu seperate, so it can look good at low res |