mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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774b0a2fe7
* Delete disabled_58b8411478181d7f_0000000000000079_ps.txt not needed * Delete disabled_58b84124c01721ff_0000000000000079_ps.txt not needed * Update 0f2b9ee517917425_00000000000003c9_ps.txt Inventory AA Fixup for 1080p by rounding up . Anything between 720p-1080p (1.0-1.5) would get rounded down to 1.0 and therefore messy/fuzzy inventory especially in 1080p. The reason it got rounded down is because all the vector data types are initialized as integers instead of normal floats for accuracy. * Update rules.txt Added 1600x900 resolution per request, that resolution no longer glitches out due to cemu workaround. We may never know now lol.
661 lines
14 KiB
Plaintext
661 lines
14 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Resolution
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path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
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description = Changes the games resolution. You cannot change resolutions on the fly.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 4300x1800 ("21:9")
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$width = 4300
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x936 (16:10)
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$width = 1440
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$height = 936 # 720x1.3
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1080 (16:10)
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$width = 1680
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$height = 1080 # 720x1.5
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1224 (16:10)
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$width = 1920
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$height = 1224 # 720x1.7
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1656 (16:10)
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$width = 2560
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$height = 1656 # 720x2.3
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800 # 720x2.5
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2448 (16:10)
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$width = 3840
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$height = 2448 # 720x3.4
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3168 (16:10)
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$width = 5120
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$height = 3168 # 720x4.4
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$gameWidth = 1280
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$gameHeight = 720
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x005=Link and Objects Depth
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# - 0x007=World Lighting Red-Green Texture
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# - 0x019=Menu Interface/GUI
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# - 0x01a=Normals
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# - 0x41a=Geometry rendering
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# - 0x806=Wind/Fog
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# - 0x80e=Depth stencil buffer
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# - 0x816=Weapon and Objects Bloom
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# - 0x820=Field Fog
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# Depth/Geometry/Shading Rendering
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x008 # Game Load Opening Background Image
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteHeight = ($height/$gameHeight)* 720
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# Gamepad - background
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteHeight = ($height/$gameHeight)* 480
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# Gamepad - game render size
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 854
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overwriteHeight = ($height/$gameHeight)* 480
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# All 1/2, 1/4 textures:
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# - 0x001=World Lighting - Red
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# - 0x005=Depth for Link and Objects
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# - 0x019=GUI
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# - 0x01a=Blurs and Normals
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# - 0x80e=World and Objects Depth 32bit
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# - 0x806=Wind/Fog
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# - 0x816=World & Weapon Bloom
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# - 0x820=Fog
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# Required 1/2 resolutions
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 368
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# Required 1/2 resolutions
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x431
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 360
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# Required 1/3 resolutions
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[TextureRedefine]
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width = 384
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height = 192
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formats = 0x001 # World lighting - Red
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overwriteWidth = ($width/$gameWidth)* 384
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overwriteHeight = ($height/$gameHeight)* 192
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# Required 1/4 resolutions
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x816,0x806
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 192
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# Required 1/4 resolutions
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x816,0x806
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 180
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# Required 1/6 resolution
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[TextureRedefine]
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width = 192
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height = 96
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formats = 0x007,0x806 # Used for Fog
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 96
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# Required 1/8 resolution
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteHeight = ($height/$gameHeight)* 96
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# Required 1/8 resolution
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x007,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteHeight = ($height/$gameHeight)* 90
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# Required 1/13 resolution
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816,0x80e # Used for bloom/depth
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overwriteWidth = ($width/$gameWidth)* 96
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overwriteHeight = ($height/$gameHeight)* 48
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# Required 1/16 resolution
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816,0x806 # Used for bloom/fog
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overwriteWidth = ($width/$gameWidth)* 80
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overwriteHeight = ($height/$gameHeight)* 45
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# 0x01a - Blurs
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# Start Menu Screen "Complete" blur
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[TextureRedefine]
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width = 160
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 64
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# Start Menu Screen "Complete" blur
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[TextureRedefine]
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width = 160
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 50
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 128
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 50
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 64
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height = 25
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 25
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 288
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 64
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 266
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 266
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overwriteHeight = ($height/$gameHeight) * 50
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 160
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 32
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 133
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height = 25
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 133
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overwriteHeight = ($height/$gameHeight) * 25
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# Main menu BOTW logo blur
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[TextureRedefine]
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width = 120
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height = 80
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteHeight = ($height/$gameHeight)* 80
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# Main menu BOTW logo blur
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[TextureRedefine]
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width = 120
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height = 75
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteHeight = ($height/$gameHeight)* 75
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# 0x806 - Fogs and Dust
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# Required
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[TextureRedefine]
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width = 128
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height = 48
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formats = 0x806,0x816,0x005,0x820
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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# 0x816 - Blooms & Effects
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# Heat wave effect
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[TextureRedefine]
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width = 1024
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height = 512
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 1024
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overwriteHeight = ($height/$gameHeight)* 512
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# Sheikah slate scope
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[TextureRedefine]
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width = 512
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height = 256
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 512
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overwriteHeight = ($height/$gameHeight)* 256
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# World bloom
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[TextureRedefine]
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width = 256
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height = 128
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 256
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overwriteHeight = ($height/$gameHeight)* 128
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[TextureRedefine]
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width = 128
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height = 64
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 128
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overwriteHeight = ($height/$gameHeight)* 64
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[TextureRedefine]
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width = 64
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height = 32
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 64
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overwriteHeight = ($height/$gameHeight)* 32
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[TextureRedefine]
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width = 32
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height = 16
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 32
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overwriteHeight = ($height/$gameHeight)* 16
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[TextureRedefine]
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width = 40
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height = 22
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 40
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overwriteHeight = ($height/$gameHeight)* 22
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[TextureRedefine]
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width = 24
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height = 16
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 24
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overwriteHeight = ($height/$gameHeight)* 16
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[TextureRedefine]
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width = 20
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height = 11
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth)* 20
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overwriteHeight = ($height/$gameHeight)* 11
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# Great Fairy / Stable / Stores Viewports
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# Required, Great Fairy Full Resolution Viewports
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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# Required, Great Fairy Full Resolution Viewports
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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# Required Great Fairy Red Viewport and Depth port of the same size
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[TextureRedefine]
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width = 512
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height = 272
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depth = 1
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formats = 0x001,0x005 # Red Viewport / Depth
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 272
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# Required, Great Fairy Half Resolution Viewports
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[TextureRedefine]
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width = 480
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height = 272
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formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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# Required, Great Fairy Half Resolution Viewports
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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# Required - Great Fairy background heatwave effect
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[TextureRedefine]
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width = 512
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height = 512
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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# Depth
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[TextureRedefine] # Top-view to bottom Depth
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 2048
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overwriteHeight = ($height/$gameHeight) * 2048
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# Select-Menu Map
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[TextureRedefine]
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width = 1504
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1504
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overwriteHeight = ($height/$gameHeight) * 720
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# Select-Menu Map
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[TextureRedefine]
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width = 1500
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1500
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overwriteHeight = ($height/$gameHeight) * 720
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# Select-Menu Map Overlay
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[TextureRedefine]
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width = 1280
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height = 608
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 608
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# Mini-map GUI
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[TextureRedefine]
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 192
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# Red Viewport
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[TextureRedefine]
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width = 1920
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height = 912
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 912
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# Red Viewports Smaller Scales
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[TextureRedefine]
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width = 64
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height = 45
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 23
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 23
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# 3D Map Ganons Castle & Beasts
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x01a,0x80e
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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# Disabled since they break stuff
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# Minimap
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#[TextureRedefine]
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#width = 560
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#height = 560
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#formats = 0x431
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#overwriteWidth = 560
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#overwriteHeight = 560
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# Album images
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#[TextureRedefine]
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#width = 854
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#height = 480
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#formats = 0x034
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#overwriteWidth = ($width/$gameWidth) * 854
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#overwriteHeight = ($height/$gameHeight) * 480
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# Start Menu Controller Mapping Screen Controller Image - Top
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#[TextureRedefine]
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#width = 480
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#height = 250
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#formats = 0x007
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#overwriteWidth = ($width/$gameWidth) * 480
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#overwriteHeight = ($height/$gameHeight) * 250
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# Start Menu Controller Mapping Screen Controller Image - Bottom
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#[TextureRedefine]
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#width = 480
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#height = 125
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#formats = 0x007
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#overwriteWidth = ($width/$gameWidth) * 480
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#overwriteHeight = ($height/$gameHeight) * 125
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# Save images
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#[TextureRedefine]
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#width = 256
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#height = 144
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#formats = 0x01a,0x41a
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#overwriteWidth = ($width/$gameWidth) * 256
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#overwriteHeight = ($height/$gameHeight) * 144
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# Scope interface; already scaled
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#[TextureRedefine]
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#width = 1280
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#height = 608
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#formats = 0x019
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#overwriteWidth = ($width/$gameWidth) * 1280
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#overwriteHeight = ($height/$gameHeight) * 608
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