mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 19:44:14 +01:00
c1b904314d
This reverts commit 306da0b802
.
544 lines
24 KiB
Plaintext
544 lines
24 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader ccc475eb7e537add
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//motion streaks sword
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uniform ivec4 uf_remappedVS[22];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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layout(location = 3) in uvec4 attrDataSem3;
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layout(location = 4) in uvec4 attrDataSem4;
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layout(location = 5) in uvec4 attrDataSem5;
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layout(location = 6) in uvec4 attrDataSem6;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 2) out vec4 passParameterSem2;
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layout(location = 4) out vec4 passParameterSem5;
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layout(location = 1) out vec4 passParameterSem1;
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layout(location = 3) out vec4 passParameterSem4;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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attrDecoder = attrDataSem1;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyz = attrDataSem4.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder.xy = attrDataSem5.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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attrDecoder.xy = attrDataSem6.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
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R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
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R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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if( activeMaskStackC[1] == true ) {
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// 0
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PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) + -(intBitsToFloat(0x3dcccccd)));
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R127i.y = 0;
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R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) + -(intBitsToFloat(0x3dcccccd)));
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R124i.w = 0x3f800000;
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PV0i.w = R124i.w;
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R124i.z = 0;
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PS0i = R124i.z;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R126i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PS1i = R126i.z;
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// 2
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backupReg0i = R127i.z;
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PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + -(intBitsToFloat(uf_remappedVS[0].w)));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedVS[0].x));
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R127i.z = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0));
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R2i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5));
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R8i.z = 0;
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PS0i = R8i.z;
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// 3
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R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PV1i.x = R123i.x;
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R126i.y = ((-(1.0) > intBitsToFloat(uf_remappedVS[2].y))?int(0xFFFFFFFF):int(0x0));
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R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].z) * intBitsToFloat(0x3e22f983) + 0.5));
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PV1i.z = R123i.z;
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R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PV1i.w = R123i.w;
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tempResultf = log2(intBitsToFloat(R6i.y));
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if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
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R125i.z = floatBitsToInt(tempResultf);
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PS1i = R125i.z;
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// 4
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PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.z));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.z));
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R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * intBitsToFloat(0x3e22f983) + 0.5));
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PV0i.z = R123i.z;
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R126i.w = uf_remappedVS[4].z;
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PS0i = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
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// 5
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PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
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R125i.y = uf_remappedVS[5].z;
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R1i.z = uf_remappedVS[1].z;
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PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x));
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R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PS1i = R122i.x;
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// 6
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R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PV0i.x = R123i.x;
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PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(uf_remappedVS[3].x));
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PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + -(0.0));
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R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e22f983));
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R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].x) + -(1.0));
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PS0i = R125i.z;
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// 7
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R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
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R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PV1i.y = R123i.y;
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R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(1.0));
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R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].z) + -(1.0));
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R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
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PS1i = R127i.x;
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// 8
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PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.y));
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PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.y));
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R7i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].x) + -(intBitsToFloat(uf_remappedVS[7].y)));
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PV0i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y));
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R126i.z = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367));
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PS0i = R126i.z;
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// 9
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backupReg0i = R2i.y;
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R125i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.x));
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PV1i.x = R125i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w));
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PV1i.y = R2i.y;
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R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.y));
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PV1i.z = R0i.z;
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R5i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5));
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R124i.y = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367));
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PS1i = R124i.y;
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// 10
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R5i.z = tempi.x;
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R2i.z = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i));
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PS0i = R2i.z;
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// 11
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backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R0i.y = tempi.x;
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R9i.x = ((R126i.y == 0)?(PV0i.x):(PV0i.x));
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PS1i = R9i.x;
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// 12
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backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R9i.y = ((R126i.y == 0)?(PV1i.x):(PV1i.x));
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PS0i = R9i.y;
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// 13
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backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R1i.w = tempi.x;
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R9i.z = ((R126i.y == 0)?(PV0i.x):(R127i.y));
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PS1i = R9i.z;
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// 14
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R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R126i.z));
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R5i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(uf_remappedVS[6].w) + 1.0));
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R6i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].w) + 1.0));
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R9i.w = ((R126i.y == 0)?(PV1i.x):(PV1i.x));
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R0i.x = floatBitsToInt(sin((intBitsToFloat(R6i.x))/0.1591549367));
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PS0i = R0i.x;
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// 15
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R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R124i.z),0.0)));
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PV1i.x = R126i.x;
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PV1i.y = R126i.x;
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PV1i.z = R126i.x;
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PV1i.w = R126i.x;
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R5i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS0i));
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PS1i = R5i.x;
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// 16
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y),intBitsToFloat(R1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R124i.z = tempi.x;
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R6i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[6].w) + 1.0));
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PS0i = R6i.y;
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// 17
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backupReg0i = R124i.y;
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R2i.x = ((intBitsToFloat(uf_remappedVS[7].z) == 0.0)?int(0xFFFFFFFF):int(0x0));
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PV1i.x = R2i.x;
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R124i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R5i.w) + intBitsToFloat(R2i.z)));
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R2i.z = ((intBitsToFloat(uf_remappedVS[7].x) == intBitsToFloat(uf_remappedVS[7].y))?int(0xFFFFFFFF):int(0x0));
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R126i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.w) + intBitsToFloat(R127i.x)));
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R8i.x = 0;
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PS1i = R8i.x;
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// 18
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backupReg0i = R0i.z;
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R10i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
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PV0i.x = R10i.x;
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PV0i.y = R10i.x;
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PV0i.z = R10i.x;
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PV0i.w = R10i.x;
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R8i.x = ((PV1i.x == 0)?(PS1i):(R5i.z));
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PS0i = R8i.x;
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// 19
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backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R10i.y = tempi.x;
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R5i.z = R3i.w;
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R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0);
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PS1i = R5i.z;
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// 20
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R2i.y),intBitsToFloat(R0i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
|
|
R10i.z = tempi.x;
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 21
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.y;
|
|
R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
|
PV1i.x = R1i.x;
|
|
R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i));
|
|
PV1i.y = R1i.y;
|
|
R0i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[12].z) + intBitsToFloat(uf_remappedVS[12].x)));
|
|
R0i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[12].w) + intBitsToFloat(uf_remappedVS[12].y)));
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.z));
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 22
|
|
backupReg0i = R1i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[13].x)),-(intBitsToFloat(uf_remappedVS[13].y)),-(intBitsToFloat(uf_remappedVS[13].z)),0.0)));
|
|
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0);
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.z = tempi.x;
|
|
R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
|
|
PS0i = R1i.x;
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
backupReg0i = R0i.w;
|
|
R11i.x = floatBitsToInt(intBitsToFloat(R0i.z) + 0.5);
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + 0.5);
|
|
R124i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)));
|
|
PV0i.w = floatBitsToInt(max(intBitsToFloat(R1i.x), -(intBitsToFloat(R1i.x))));
|
|
R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5);
|
|
PS0i = R1i.y;
|
|
// 1
|
|
backupReg0i = R2i.y;
|
|
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
|
|
R124i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(uf_remappedVS[7].y)));
|
|
R0i.z = 0;
|
|
PV1i.z = R0i.z;
|
|
R0i.w = 0;
|
|
R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[7].w)));
|
|
PS1i = R2i.y;
|
|
// 2
|
|
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].x) + intBitsToFloat(R5i.y)));
|
|
PV0i.x = R123i.x;
|
|
R8i.y = ((R2i.x == 0)?(PS1i):(R0i.y));
|
|
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(R6i.y)));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].y) + intBitsToFloat(R6i.z)));
|
|
PV0i.w = R123i.w;
|
|
R8i.z = ((R2i.x == 0)?(PV1i.z):(R124i.z));
|
|
PS0i = R8i.z;
|
|
// 3
|
|
backupReg0i = R0i.w;
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
|
R8i.w = ((R2i.x == 0)?(backupReg0i):(R1i.w));
|
|
PS1i = R8i.w;
|
|
// 4
|
|
R1i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[14].w) + 1.0));
|
|
PV0i.x = R1i.x;
|
|
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[14].w) + 1.0));
|
|
PV0i.y = R0i.y;
|
|
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[14].w) + 1.0));
|
|
PV0i.z = R0i.z;
|
|
R11i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0);
|
|
PS0i = R11i.y;
|
|
// 5
|
|
backupReg0i = R3i.x;
|
|
R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x));
|
|
R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y));
|
|
R1i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z));
|
|
PS1i = floatBitsToInt(cos((intBitsToFloat(R6i.x))/0.1591549367));
|
|
// 6
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i));
|
|
R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R5i.w) + intBitsToFloat(R5i.x)));
|
|
PV0i.w = R123i.w;
|
|
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R7i.z));
|
|
// 7
|
|
R126i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[15].w) + intBitsToFloat(uf_remappedVS[15].y)));
|
|
R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)));
|
|
PV1i.y = R123i.y;
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(PS0i));
|
|
// 8
|
|
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[15].z) + intBitsToFloat(uf_remappedVS[15].x)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = ((R2i.z == 0)?(PV1i.z):(0x3f800000));
|
|
PV0i.y = R123i.y;
|
|
// 9
|
|
R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R126i.x) + 0.5);
|
|
PV1i.y = R2i.y;
|
|
R0i.w = PV0i.y;
|
|
R0i.w = clampFI32(R0i.w);
|
|
// 10
|
|
R2i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
|
R2i.z = R7i.x;
|
|
R2i.w = R7i.y;
|
|
// 11
|
|
predResult = (intBitsToFloat(uf_remappedVS[0].y) > 0.0);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(uf_remappedVS[0].x)));
|
|
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[0].y));
|
|
// 1
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
|
// 2
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
|
|
PV0i.x = clampFI32(PV0i.x);
|
|
// 3
|
|
backupReg0i = R5i.z;
|
|
R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
predResult = (intBitsToFloat(uf_remappedVS[0].w) > 0.0);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[0].w));
|
|
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(uf_remappedVS[0].w));
|
|
// 1
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
|
// 2
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
|
|
PV0i.x = clampFI32(PV0i.x);
|
|
// 3
|
|
backupReg0i = R5i.z;
|
|
R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(uf_remappedVS[16].x)));
|
|
// 1
|
|
R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R0i.y));
|
|
R126i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R0i.z));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[16].y));
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R1i.x));
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 2
|
|
backupReg0i = R0i.w;
|
|
R127i.x = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(PS1i));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS1i));
|
|
PV0i.y = R127i.y;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(PS1i));
|
|
PV0i.z = R127i.z;
|
|
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
|
|
R4i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.z));
|
|
PS0i = R4i.w;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
tempResultf = log2(intBitsToFloat(PV0i.w));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 4
|
|
R4i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0));
|
|
R4i.y = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0));
|
|
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[16].z));
|
|
R4i.z = floatBitsToInt(max(intBitsToFloat(R1i.z), 0.0));
|
|
PS0i = R4i.z;
|
|
// 5
|
|
R1i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0));
|
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[18].z) * intBitsToFloat(R127i.z));
|
|
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
|
PS1i = R127i.z;
|
|
// 6
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0)));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
tempResultf = log2(intBitsToFloat(PV1i.y));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 7
|
|
PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].w));
|
|
tempResultf = log2(intBitsToFloat(PV0i.x));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 8
|
|
R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].w));
|
|
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[16].w));
|
|
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
|
PS0i = R127i.z;
|
|
// 9
|
|
backupReg0i = R126i.y;
|
|
backupReg1i = R126i.x;
|
|
R126i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(uf_remappedVS[21].y)));
|
|
R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(uf_remappedVS[21].x)));
|
|
R1i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0));
|
|
R1i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0));
|
|
PS1i = R1i.y;
|
|
// 10
|
|
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(uf_remappedVS[21].z)));
|
|
PV0i.w = R123i.w;
|
|
PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
|
|
// 11
|
|
R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R126i.y)));
|
|
R0i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R126i.x)));
|
|
R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(PV0i.w)));
|
|
// 12
|
|
R0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[13].w));
|
|
}
|
|
float origRatio = (float(1280)/float(720));
|
|
float newRatio = (float($width)/float($height)) ;
|
|
// *(origRatio / newRatio)
|
|
// export
|
|
gl_Position = vec4(intBitsToFloat(R9i.x)*(origRatio / newRatio), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w));
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
|
// export
|
|
passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
|
// export
|
|
// skipped export to semanticId 255
|
|
// export
|
|
passParameterSem5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
|
// export
|
|
passParameterSem4 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.z));
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
}
|
|
}
|