mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
278 lines
13 KiB
Plaintext
278 lines
13 KiB
Plaintext
|
|
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader ba529c2c3078fff0 // rain engine glow // drop frame blend?
|
|
uniform ivec4 uf_remappedVS[13];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
layout(location = 1) in uvec4 attrDataSem1;
|
|
layout(location = 2) in uvec4 attrDataSem2;
|
|
layout(location = 3) in uvec4 attrDataSem3;
|
|
layout(location = 4) in uvec4 attrDataSem5;
|
|
layout(location = 5) in uvec4 attrDataSem6;
|
|
layout(location = 6) in uvec4 attrDataSem7;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
layout(location = 1) out vec4 passParameterSem1;
|
|
layout(location = 2) out vec4 passParameterSem2;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
|
void main()
|
|
{
|
|
ivec4 R0i = ivec4(0);
|
|
ivec4 R1i = ivec4(0);
|
|
ivec4 R2i = ivec4(0);
|
|
ivec4 R3i = ivec4(0);
|
|
ivec4 R4i = ivec4(0);
|
|
ivec4 R5i = ivec4(0);
|
|
ivec4 R6i = ivec4(0);
|
|
ivec4 R7i = ivec4(0);
|
|
ivec4 R123i = ivec4(0);
|
|
ivec4 R124i = ivec4(0);
|
|
ivec4 R125i = ivec4(0);
|
|
ivec4 R126i = ivec4(0);
|
|
ivec4 R127i = ivec4(0);
|
|
uvec4 attrDecoder;
|
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
|
int PS0i = 0, PS1i = 0;
|
|
ivec4 tempi = ivec4(0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
|
attrDecoder.xy = attrDataSem0.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
|
attrDecoder = attrDataSem1;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder = attrDataSem5;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyz = attrDataSem6.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
attrDecoder.xyz = attrDataSem3.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
attrDecoder = attrDataSem7;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
|
|
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
// 0
|
|
R123i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3e22f983) + 0.5));
|
|
PV0i.x = R123i.x;
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R6i.x));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R6i.y));
|
|
PS0i = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R6i.z));
|
|
// 1
|
|
R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
|
PV1i.x = R123i.x;
|
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z));
|
|
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
|
PV1i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w));
|
|
PS1i = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i));
|
|
// 2
|
|
R127i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.y)));
|
|
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.x)));
|
|
R123i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.z)));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
|
PV0i.w = R123i.w;
|
|
PS0i = 0;
|
|
// 3
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R6i.x));
|
|
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
|
|
PV1i.y = R126i.y;
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R6i.y));
|
|
R125i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.z));
|
|
R126i.z = 0;
|
|
PS1i = R126i.z;
|
|
// 4
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
|
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x));
|
|
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0);
|
|
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0);
|
|
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367));
|
|
// 5
|
|
backupReg0i = R126i.y;
|
|
R127i.x = PS0i;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
|
R125i.z = R125i.w;
|
|
R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0);
|
|
PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
|
|
// 6
|
|
backupReg0i = R127i.z;
|
|
backupReg1i = R127i.w;
|
|
PV0i.x = PS1i;
|
|
R127i.y = PS1i;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0);
|
|
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].x) + intBitsToFloat(backupReg0i)));
|
|
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].y) + intBitsToFloat(backupReg1i)));
|
|
PS0i = R124i.z;
|
|
// 7
|
|
backupReg0i = R126i.w;
|
|
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0)));
|
|
PV1i.x = R125i.x;
|
|
PV1i.y = R125i.x;
|
|
PV1i.z = R125i.x;
|
|
PV1i.w = R125i.x;
|
|
R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].z) + intBitsToFloat(backupReg0i)));
|
|
PS1i = R126i.w;
|
|
// 8
|
|
backupReg0i = R127i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.y = tempi.x;
|
|
R125i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].w) + intBitsToFloat(R127i.z)));
|
|
PS0i = R125i.y;
|
|
// 9
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R7i.y)));
|
|
PS1i = R127i.z;
|
|
// 10
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
|
PS0i = R127i.x;
|
|
// 11
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R125i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
|
|
PS1i = R125i.w;
|
|
// 12
|
|
R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].x) + intBitsToFloat(R127i.w)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].w) + intBitsToFloat(R125i.y)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].y) + intBitsToFloat(R124i.z)));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].z) + intBitsToFloat(R126i.w)));
|
|
PV0i.w = R123i.w;
|
|
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
|
PS0i = R124i.z;
|
|
// 13
|
|
R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.x)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.w)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z)));
|
|
PV1i.z = R123i.z;
|
|
R126i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.y)));
|
|
R127i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R7i.z) + intBitsToFloat(R7i.x)));
|
|
PS1i = R127i.w;
|
|
// 14
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R124i.z;
|
|
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w));
|
|
PV0i.y = R127i.y;
|
|
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg1i));
|
|
PV0i.z = R124i.z;
|
|
R125i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0));
|
|
R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5);
|
|
PS0i = R125i.y;
|
|
// 15
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R7i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.5);
|
|
PS1i = R7i.x;
|
|
// 16
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R2i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
|
PS0i = R2i.x;
|
|
// 17
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.z = tempi.x;
|
|
R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
|
PS1i = R2i.y;
|
|
// 18
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R2i.w = tempi.x;
|
|
R1i.x = ((R125i.w == 0)?(R2i.x):(0x3f800000));
|
|
PS0i = R1i.x;
|
|
// 19
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[12].w));
|
|
R1i.y = ((R125i.w == 0)?(R2i.y):(0x3f800000));
|
|
R1i.z = ((R125i.w == 0)?(R127i.z):(0x3f800000));
|
|
R1i.w = ((R125i.w == 0)?(PV0i.x):(0x3f800000));
|
|
R7i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0);
|
|
PS1i = R7i.y;
|
|
// 20
|
|
backupReg0i = R3i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),1.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R3i.w = backupReg0i;
|
|
R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) * 2.0);
|
|
PS0i = R3i.w;
|
|
// 21
|
|
R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
|
float origRatio = (float(1280)/float(720));
|
|
float newRatio = (float($width)/float($height)) ;
|
|
|
|
|
|
// export
|
|
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
|
// export
|
|
passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.z));
|
|
// 0
|
|
}
|