cemu_graphic_packs/Quality/BreathOfTheWild_1440p/rules.txt
getdls aa9920d9ee [Botw] 1440p correction
640 was scaled wrong,   rounding looks wrong as well?
2017-04-15 01:36:59 +02:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 2560
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 2560 #Scale to TV, not performance target
overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 640
overwriteHeight = 360
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 641
#overwriteHeight = 291
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 641
#overwriteHeight = 289
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # O
width = 80
height = 45
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 160
overwriteHeight = 91
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 80
overwriteHeight = 43
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 720