mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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908ab8acdc
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
99 lines
2.0 KiB
Plaintext
99 lines
2.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010180600,0005000010180700,0005000010180500
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name = "Captain Toad Treasure Tracker - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures1
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # q-res (gamepad)
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width = 214
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height = 120
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 360 |