cemu_graphic_packs/Quality/BreathOfTheWild_1080pUW/rules.txt
Jorl d03977f094 Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360

* [BOTW] Better color depth on blurred menu and inventory backgrounds
2017-09-24 10:51:02 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2560x1080 (21:9)"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 2560
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 2560
overwriteHeight = 912
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 2304
overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 432
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 1280
overwriteHeight = 541
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 640
overwriteHeight = 270
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 640
#overwriteHeight = 218
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 640
#overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 320
overwriteHeight = 135
[TextureRedefine] # O
width = 80
formats = 0x001 #Scale depth masking, not bloom
height = 45
overwriteWidth = 160
overwriteHeight = 68
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 160
overwriteHeight = 66
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 80
overwriteHeight = 33
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 540
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 2560
overwriteHeight = 800
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 1920
overwriteHeight = 810
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1224
overwriteHeight = 192
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 1128
overwriteHeight = 192
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 494
overwriteHeight = 78
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1132
overwriteHeight = 324
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 960
overwriteHeight = 405
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 432
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 384
overwriteHeight = 288
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 3000
overwriteHeight = 1080
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 3840
overwriteHeight = 1368
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 990
overwriteHeight = 533
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1110
overwriteHeight = 533
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1350
overwriteHeight = 533
[TextureRedefine] #inventory background blur
width = 320
height = 180
formats = 0x19
overwriteFormat = 0x1f
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234