mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
336 lines
7.5 KiB
Plaintext
336 lines
7.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010162D00,0005000010162E00,0005000E10161F00
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name = Resolution
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path = "Mario Party 10/Graphics/Resolution"
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description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formats = 0x019,0x001,0x80e,0x81c
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Background Rendering
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width = 640
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height = 368
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # Blank Clip Depth Texture
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width = 640
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height = 360
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formats = 0x80e,0x019
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] # Alt Blank Clip Depth Texture
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width = 640
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height = 368
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # Other Blank Texture
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width = 320
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height = 180
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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# Bloom
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[TextureRedefine] # Bloom 1
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width = 320
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height = 192
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine] # Alt Bloom 1
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width = 320
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height = 180
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine] # Bloom 2, Final Bloom Composition
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width = 160
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height = 96
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine] # Alt Bloom 2, Alt Final Bloom Composition
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width = 160
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height = 90
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine] # Bloom 3
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width = 96
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height = 48
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine] # Alt Bloom 3
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width = 80
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height = 45
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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# Gamepad Browser Rendering
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[TextureRedefine] # Browser Cage Rendering
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width = 864
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height = 480
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Browser Cage Rendering
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width = 854
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height = 480
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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# Main Menu
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[TextureRedefine] # Character selection
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width = 224
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height = 208
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formats = 0x019,0x80e,0x005
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 208
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[TextureRedefine] # Alt Character selection
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width = 196
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height = 196
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formats = 0x019,0x80e,0x001,0x005
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overwriteWidth = ($width/$gameWidth) * 196
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overwriteHeight = ($height/$gameHeight) * 196
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[TextureRedefine] # Character Selection DK's Fur Rendering Blank Clip Map
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width = 256
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height = 208
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formats = 0x001,0x005
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 208
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[TextureRedefine] # Bowser Party -> Character selection -> Bowser Rendering
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width = 544
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height = 128
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 544
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # Bowser Party -> Character selection -> Alt Bowser Rendering
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width = 536
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height = 126
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 536
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overwriteHeight = ($height/$gameHeight) * 126
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[TextureRedefine] # Mario Party -> Car Rendering
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width = 1024
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height = 512
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] # Bowser Party -> Bowser Rendering
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width = 480
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height = 464
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 464
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[TextureRedefine] # Bowser Party -> Alt Bowser Rendering
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width = 460
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height = 460
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 460
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overwriteHeight = ($height/$gameHeight) * 460
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[TextureRedefine] # Bowser Party -> Bigger Bowser Rendering
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width = 736
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height = 544
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 736
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine] # Bowser Party -> Alt Bigger Bowser Rendering
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width = 716
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height = 538
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 716
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overwriteHeight = ($height/$gameHeight) * 538
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[TextureRedefine] # Bowser Party -> Car Rendering
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width = 384
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height = 384
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 384
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overwriteHeight = ($height/$gameHeight) * 384
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[TextureRedefine] # Bowser Party -> Alt Car Rendering
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width = 370
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height = 370
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 370
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overwriteHeight = ($height/$gameHeight) * 370
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[TextureRedefine] # Bowser Party -> Bigger Car Rendering
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width = 576
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height = 416
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 576
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overwriteHeight = ($height/$gameHeight) * 416
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[TextureRedefine] # Bowser Party -> Alt Bigger Car Rendering
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width = 552
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height = 414
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 552
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overwriteHeight = ($height/$gameHeight) * 414
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# Pause Menu
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[TextureRedefine] # Background
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width = 1280
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height = 720
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Flash Forwards minigame depth map
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[TextureRedefine]
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width = 800
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height = 800
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formats = 0x001,0x005
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 896
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height = 800
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 832
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height = 800
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 512
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height = 400
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 400
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[TextureRedefine]
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width = 768
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height = 624
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 624
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[TextureRedefine]
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width = 100
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height = 100
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 100
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overwriteHeight = ($height/$gameHeight) * 100
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[TextureRedefine]
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width = 200
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height = 200
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 200
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overwriteHeight = ($height/$gameHeight) * 200
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[TextureRedefine]
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width = 400
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height = 400
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 400
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overwriteHeight = ($height/$gameHeight) * 400
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[TextureRedefine]
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width = 128
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height = 112
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 112
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