cemu_graphic_packs/Source/SuperSmashBros/rules.txt
Michael b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1920.0;
$scaleFactorY = $fullHeight / 1080.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*1080)?>
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine]
width = 960
height = 360
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*270)?>
[TextureRedefine]
width = 480
height = 180
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = <?=round($scaleFactorX*240)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = <?=round($scaleFactorX*120)?>
overwriteHeight = <?=round($scaleFactorY*67)?>
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = <?=round($scaleFactorX*60)?>
overwriteHeight = <?=round($scaleFactorY*33)?>
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = <?=round($scaleFactorX*30)?>
overwriteHeight = <?=round($scaleFactorY*16)?>
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*1)?>
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = <?=round($scaleFactorX*820)?>
overwriteHeight = <?=round($scaleFactorY*410)?>
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = <?=round($scaleFactorX*730)?>
overwriteHeight = <?=round($scaleFactorY*365)?>
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = <?=round($scaleFactorX*420)?>
overwriteHeight = <?=round($scaleFactorY*210)?>
[TextureRedefine]
width = 249
height = 250
overwriteWidth = <?=round($scaleFactorX*249)?>
overwriteHeight = <?=round($scaleFactorY*250)?>
[TextureRedefine]
width = 160
height = 160
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*160)?>
[TextureRedefine]
width = 135
height = 135
overwriteWidth = <?=round($scaleFactorX*135)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1920)?>
#overwriteHeight = <?=round($scaleFactorY*1080)?>
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = <?=round($scaleFactorY*512)?>
overwriteHeight = <?=round($scaleFactorY*512)?>
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>